- Key required
- Mobile friendly
About this script
School Hub for Bug Evolution combines Auto Farm with NPC strength checks, orb collection, breakable farming and harvesting. Bug Farm, Auto Orbs, Breakable Farm, Auto Harvest and Auto Quest can also run independently. Target selection considers your current bug's health and damage; choose target priorities and a farming radius.
Auto Traits works inside Auto Farm or as a separate activity, with Survival, Damage, Movement and XP priorities. Evolution controls include Auto Evolve, coin-based bug unlocks, bug switching and Auto Respawn. Auto Claim collects ready rewards, with eligible daily, playtime and event claims handled by their own controls.
Combat options include Auto Kill Players, Kill Aura, Auto Cast with native cooldown checks and Auto Sprint. NPC ESP, Player ESP and Orb ESP have separate switches, distance settings and marker limits. Adjust normal Tween movement, object anti-collision and native flight for eligible bugs. Optional low-health incoming-player recovery has its own movement speed.
Run the loader and complete the free key check, then enable the activities you want. Activities start disabled. Coin reserve and session budget settings control automatic purchases. Themes, saved passive preferences, Pause, session cleanup and shared Anti-AFK are included.
Features
- Auto Farm with NPC Strength Checks
- Independent Bug Farm
- Independent Auto Orbs
- Breakable Farm
- Auto Harvest
- Independent Auto Quest
- Auto Traits in Farm or Standalone
- Selectable Trait Priorities
- Auto Evolve
- Coin-Based Bug Unlocks
- Auto Switch Bug
- Auto Respawn
- Ready Reward Claims
- Event Orb Collection When Available
- Auto Kill Players
- Kill Aura
- Auto Cast with Native Cooldown Checks
- Auto Sprint
- NPC ESP
- Player ESP
- Orb ESP
- ESP Distance and Marker Limits
- Adjustable Tween Speed
- Object Anti-Collision During Travel
- Low-Health Incoming-Player Recovery
- Separate Recovery Movement Speed
- Native Flight for Eligible Bugs
- Coin Reserve and Session Budget
