![[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD](/_next/image?url=%2Fassets%2Fscripts%2F6a6f25934a211fb901ec5e38_1785669057359_h4Xpsdk2Zk_0.webp&w=3840&q=90)
![[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD](/_next/image?url=%2Fassets%2Fscripts%2F6a6f25934a211fb901ec5e38_1785669057359_h4Xpsdk2Zk_0.webp&w=3840&q=90)
Description
BARRAGE - Funky Friday
Update Log & Feature List
AUTO PLAY & MATCHMAKING
Native Autoplay Engine: Advanced chart autoplay engine featuring 3 operational modes:
Target Accuracy: Dynamically hits notes toward a customizable accuracy target slider (0–100%).
Custom Distribution: Configurable judgment chance sliders (Sick, Good, Okay, Bad, Miss) with auto-balancing and preset profiles (Perfect, Legit, Balanced, Rough, Custom).
Humanized Timing: Simulates organic human input using Timing Bias, Jitter, Consistency, and Mistake Chance sliders alongside natural play presets (Precise, Natural, Relaxed, Erratic, Custom).
Execution & Note Mechanics: Supports 3 input methods (Native Controller for touch/gamepad/keyboard, Executor Keys, VirtualInputManager). Features per-lane filtering with multi-key auto-expansion (5+ keys), tap/hold note toggles, hazard note dodging (Death/Poison notes), Timing Offset calibration ($\pm100\text{ ms}$), live note history logs, and instant match-results dismissal.
Auto Join & Stage Queueing: Event-driven matchmaking reacting directly to stage occupancy. Supports Solo or Multiplayer strategies, side preferences (Left, Right, Any), named stage targets, queue failsafes, direct or movement-based approaches (Walk, Tween, Teleport),
Leave When Solo Is Joinedre-queueing, and live stage/queue history boards.
MATCH SETUP & AUTO SHOP
Auto Song & Match Setup: Event-driven song automation applying saved song titles, variations, and difficulties the instant the native selector opens. Includes a full live song catalog, hidden background controller selection, Win Condition voting (Highest Accuracy, Highest Score, Least Misses), exact 0.05x Song Rate adjustments ($0.50\text{x}$ to $2.00\text{x}$), feature reconciliation (Modcharts, Multi-Key, Multi-Stage, SV Charts), and Auto Map selection.
Auto Shop: Automated catalog purchasing supporting targeted item buys or full catalog clearing. Features purchase sorting (Cheapest First, Most Expensive First, Name), point reserve buffers, item price caps, notifications, and single-tap catalog refreshes.
UTILITIES, OPTIMIZATIONS, & WEBHOOKS
Reversible Optimization Suite: Category-by-category visual overrides with stock visual restoration:
Effects & Lighting: Particle rate capping, beam/trail disabling, post-effects removal, shadow suppression, and atmosphere haze cleanup.
World & Textures: Decal/texture removal, material simplification, surface GUI/billboard hiding, and forced graphics quality levels.
Audio & Characters: Mute options for audio/effects, music volume capping, and character/accessory simplification or hiding.
Quick Teleport & Movement: CFrame travel to spawn, lobby center, active/nearest/waiting/occupied stages, stage material shortcuts (Cardboard, Carpet, Metal, Wood), players, and shops via Teleport, Tween, or Walk methods. Includes zero-worker event-driven Anti-AFK.
Discord Webhook Alerts: Multi-event alerts (Match End, Match Start, Queue Ready, Rewards, Shop Purchase, Song Selected) with custom embed fields (accuracy, score, misses, opponent, song, points balance), user pings, delivery pacing controls, and feedback logs.
Quality of Life: Persistent JSON configuration saving, keybind mapping across toggles, mobile touch-interface compatibility, live artwork status panels, and session history logs.
Game Page
Funky Friday
- Views
- 735
- Likes
- 2
- Dislikes
- 1
- Posted
- 2w ago
- Key System
- Yes
- Mobile
- Supported




Comments
Join the discussion about this script.
Dude_13
It didnt load, fix it
Dude_13
Wouldn't load
fbhthh
Can you even enable the autoplay without premium???