

Description
BARRAGE - Conquest / Grand Strategy
Update Log & Feature List
AUTOMATION & ENGINE
Auto Play Tab: Master automation toggle with keybinds, safety guards, and playstyle profiles (Economy First, Balanced, Military First). Features granular subsystem control (Army, Capture, Defense, Deployment, Development, Diplomacy, Research) alongside safety rules (Pause Development/Research during war, Positive Net Army maintenance) and custom action delays. Includes live Country/Money Overviews, Captured Land metrics, and an Auto Move camera tracking module (teleport, tween, or walk).
Engine Tab: Safety reserve thresholds (cash percentage/millions, manpower), strategic risk/priority policies, and an Auto War manager with 10 condition gates (Positive Daily Net, Reserve Protection, Strength Ratios, Maximum War Caps, Ally Avoidance). Includes campaign rules (Consolidate Territory, Recover Losses, Stage Before Declaration) and target diagnostic panels.
ECONOMY & INFRASTRUCTURE
Defense Tab: Auto Defense (Fortify Cities) automates defensive upgrades, unit garrisons, threat radar alerts for incoming war justifications, and defensive threat overviews.
Development Tab: Auto Develop handles tier upgrades based on city priority, revenue forecasts, and automated consolidation (garrisoning and developing newly captured land).
Research Tab: Auto Research features a tree-driven order/plan editor with per-slot priority overrides pulling live tech-tree data directly from the game's Technology module.
MILITARY AUTOMATION
Auto Army Tab: Builds armies using doctrine-adaptive unit compositions, upkeep budget caps, and city priority spawning. Features auto-grouping with custom names and icons, individual division controls, and loss-tracking rebuild ledgers.
Auto Capture Tab: Automates city captures via Spread or Focused distribution. Features wartime safety checks, corridor avoidance, native
AutoCaptureownership management, and managed-group filters.Auto Deploy Tab: Handles front-line defensive deployments, Auto Air (plane movement/bombing), Carrier Logistics (aircraft staging), Auto Missiles (targeted strikes), custom movement routes, and force limits.
DIPLOMACY, WAR, & PEACE
Alliances & Diplomacy Tabs: Manual and automated diplomacy tools including bilateral alliances, protected resource transfers, Auto Accept/Send Allies, alliance creation, bank deposits/withdrawals, puppet management, and target country intelligence.
War & Peace Tab: Manages active wars with peace requests, peace term builders, and Auto Annex (BARRAGE Terms vs Native Auto Peace settlement modes, Demand Puppet Status). Features automated incoming Request Handling (peace, war, alliance) backed by safety verification.
VISUALS, TELEPORT, & UTILITIES
ESP & Visuals Tab: Army, City, and Player ESP with side/country filters, In-Game Relation Map overlays, player activity intelligence, and adaptive performance refresh controls.
Quick Teleport Tab: Scoped CFrame teleports to Any City (All/Owned/Controlled/Capital), Country Shortcuts (Capital, Highest Population), War Fronts (Threatened Core, Enemy Capital), and Army Divisions with full navigation history.
Optimizations & Utility Tabs: Quick Performance Setup profiles, rendering optimization, FPS limiting, Auto Claim Battle Pass/Progression/Formable Nation rewards, Auto Transform, session diagnostics, and emergency Force Stop automation switches.
Webhooks Tab: Granular Discord webhook alerts with per-event toggles, custom pings, delivery logs, timestamp options, and customizable embed fields.
Game Page
Control Europe



Comments
Join the discussion about this script.
Loading comments…