Description

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TTK Testing Features

Silent Aim (server-safe hit-claim)

Redirects each shot's MercHitClaim onto the best enemy with no camera movement. Hooks the BulletController Discharge and spoofs CameraPOV.GetEyeCFrame for the matching WeaponFired so the claim stays geometrically consistent (eye to direction to hit position) and passes the server FlaggedShotGuard. Head hits one-shot at 200 damage.

Silent Aim Modes (FOV / 360)

FOV requires the activation key + crosshair radius; 360 redirects every shot anywhere in your configured range.

Visible Check + Hit Chance

Only redirects onto targets with line of sight, and a humanizing Hit Chance slider so a percentage of shots stay legit.

Aimbot (mousemoverel)

Moves the camera via real mouse input so the game's own camera turns and WeaponFired stays honest. Configurable Aim Key, FOV, Smoothing (0 = instant snap), Sensitivity, and Visible Check.

Triggerbot

Auto-fires when your crosshair is over an enemy hitbox. Configurable key + per-shot delay.

Weapon Tools

No Recoil, No Spread (pinpoint shots + cleaner silent claims), and Full Auto override to spray any weapon.

Targeting

Body Part picker (Head, Chest, Pelvis, Arms, Legs, Nearest), Priority (Crosshair, Distance, Lowest HP), Sticky Target, and Max Distance.

Projectile Prediction

Leads moving targets for projectile weapons with adjustable Prediction Strength and a Bullet Speed Override (auto for hitscan).

ESP

Boxes, Names, Distance, Health Bar, Head Dot, Skeleton, Tracers. Box Style (Corners / Full), Box Fill with opacity, Tracer Origin (Bottom / Center / Top), and Max Distance.

World Visuals

Fullbright, No Fog, plus an on-screen FOV Circle that draws your aim/silent radius.

Movement

Walk Speed slider, Fly (LinearVelocity constraint - bypasses the AC's body-mover scan) with Fly Speed slider, and Noclip.

Misc Actions

Respawn, Kick Nearest Door.

Anti-Cheat Bypass (default ON)

No-ops the IntegrityController's SessionTelemetry reports via a newcclosure FireServer filter (keeps isCClosure true so checkFireServer passes). Every feature also lives in the AC's blind spots: hooks module-table functions instead of game metamethods, aims via mousemoverel, ESP via Drawing, movement via attributes/constraints - never legacy BodyMovers.

Config Save / Load

Full SaveManager + InterfaceManager: save your full setup as a config and auto-load on next inject.

UI

Modern Fluent (Axon) UI, resizable, RightShift to toggle.

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voico
voico2w ago

update your script man my gun does not work is not even there and people can't see me when i die