- Key required
- Mobile friendly
Advertisement
About this script
1. Runner
Runner Automation
Auto Run
Before: “Automatically move between the two Safe Zones.”
After: “Automatically move between Safe Zones and keep your route running.”
Runner Strategy
Before: “Hero keeps the route focused on the opposite Safe Zone. Chicken becomes more conservative near Catchers.”
After: “Choose a smarter route strategy for Hero or Chicken based on nearby Catchers.”
Use Hero / Chicken Strategy
Before: “Enable the selected strategy while choosing the safest route across the field.”
After: “Use your selected Hero or Chicken strategy to choose safer routes.”
Auto Revive Players
Before: “Move to a downed Runner and complete the real revive hold before continuing.”
After: “Automatically revive downed Runners before continuing your route.”
Runner Speed
Before: “Movement speed multiplier used while Auto Run is active.”
After: “Adjust your movement speed while Auto Run is active.”
Collection and Safety
Revive Before Gems
Before: “Prioritize downed players before collecting Gems.”
After: “Prioritize reviving downed Runners before collecting Gems.”
Auto Collect Gems
Before: “Collect visible Runner Gems, then return to the Safe Zone route when none remain.”
After: “Automatically collect available Gems and return to your Safe Zone route when finished.”
Avoid Catchers
Before: “Predict nearby Catchers and bend the route away from their projected path.”
After: “Automatically avoid nearby Catchers by adjusting your route.”
Auto Dash
Before: “Use the equipped Runner ability before a Catcher reaches the predicted collision area.”
After: “Automatically use your equipped dash ability when a Catcher gets too close.”
Catcher Prediction
Before: “How far ahead the Runner predicts Catcher movement.”
After: “Set how far ahead Catcher movement is predicted.”
Panic Distance
Before: “Distance where the Runner switches to stronger avoidance and earlier dashes.”
After: “Set the distance where stronger avoidance and earlier dashes begin.”
Movement
Smooth Direction Changes
Before: “Blend turns to reduce sudden movement changes.”
After: “Make direction changes smoother and more natural.”
Emergency Safe Zone
Before: “When movement stalls under heavy pressure, temporarily favor the nearest Safe Zone.”
After: “Prioritize the nearest Safe Zone when movement becomes difficult.”
Avoidance Strength
Before: “Higher values make the Runner give Catchers more space.”
After: “Increase this value to keep more distance from Catchers.”
---
2. Catcher
Catcher Automation
Auto Chase
Before: “Automatically move toward the best active Runner.”
After: “Automatically chase the best active Runner and keep the pressure on.”
Attack Priority
Before: “Smart uses tackle for moving Runners and melee for closer stationary Runners.”
After: “Choose the best attack based on the Runner's movement and distance.”
Smart Targeting
Before: “Prefer active targets that can be intercepted instead of simply choosing the nearest Runner.”
After: “Prioritize Runners who can be intercepted instead of simply targeting the nearest player.”
Auto Tackle
Before: “Automatically tackle a Runner when the predicted position enters tackle range.”
After: “Automatically tackle a Runner when they enter the effective tackle range.”
Tackle Range
Before: “Distance used before an automatic tackle is attempted.”
After: “Set the distance for automatic tackle attempts.”
Auto Melee
Before: “Automatically melee a Runner when the predicted position enters melee range.”
After: “Automatically melee a Runner when they enter the effective melee range.”
Melee Range
Before: “Distance used before an automatic melee attack is attempted.”
After: “Set the distance for automatic melee attacks.”
Prediction Time
Before: “How far ahead moving Runner positions are predicted.”
After: “Set how far ahead Runner movement is predicted.”
Catcher Movement
Custom Catcher Speed
Before: “Use the speed multiplier below instead of the game's normal Catcher speed.”
After: “Use your selected Catcher speed instead of the normal game speed.”
Catcher Speed
Before: “Movement speed multiplier used while Auto Chase is active.”
After: “Adjust your movement speed while Auto Chase is active.”
Smooth Turning
Before: “Rotate toward the predicted Runner position without snapping.”
After: “Turn smoothly toward your predicted target instead of snapping.”
Turn Speed
Before: “How quickly the Catcher rotates toward a target.”
After: “Adjust how quickly the Catcher turns toward targets.”
---
3. Utilities
Camera
Follow Current Target
Before: “Smoothly point the camera toward the active Catcher target.”
After: “Automatically keep the camera focused on your current target.”
Camera Follow Speed
Before: “How quickly the camera follows the target.”
After: “Adjust how quickly the camera follows your target.”
Debug
Full Debug Panel
Before: “Shows live Runner state, movement gates, goals, assist targets, and the last runtime error.”
After: “View detailed live information about your current role, targets, movement, and status.”
Visual Helpers
Show Runner Goal
Before: “Show the current Gem, revive target, or Safe Zone destination.”
After: “Display your current Gem, revive target, or Safe Zone destination.”
Show Catcher Threats
Before: “Show the danger areas used by Runner prediction and avoidance.”
After: “Display nearby danger areas used for Runner avoidance.”
Show Player Hitboxes
Before: “Show simple visual spheres around players relevant to your current role.”
After: “Display simple visual markers around players relevant to your current role.”
Features
- Auto Run
- Auto Chase
- Auto Revive
- Auto Collect Gems
- Avoid Catchers
- Auto Dash
- Smart Targeting
- Auto Tackle
- Custom Catcher Speed
- Emergency Safe Zone
- Smooth Direction Changes
- Panic Distance
- Attack Priority
Tags
Advertisement


