Auto Run, Auto Chase, Auto Revive, Auto Tackle, Gems & More
Views: 39Executions: 26

Auto Run, Auto Chase, Auto Revive, Auto Tackle, Gems & More

Huss Valley
  • Key required
  • Mobile friendly

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About this script

1. Runner

Runner Automation

Auto Run

Before: “Automatically move between the two Safe Zones.”

After: “Automatically move between Safe Zones and keep your route running.”

Runner Strategy

Before: “Hero keeps the route focused on the opposite Safe Zone. Chicken becomes more conservative near Catchers.”

After: “Choose a smarter route strategy for Hero or Chicken based on nearby Catchers.”

Use Hero / Chicken Strategy

Before: “Enable the selected strategy while choosing the safest route across the field.”

After: “Use your selected Hero or Chicken strategy to choose safer routes.”

Auto Revive Players

Before: “Move to a downed Runner and complete the real revive hold before continuing.”

After: “Automatically revive downed Runners before continuing your route.”

Runner Speed

Before: “Movement speed multiplier used while Auto Run is active.”

After: “Adjust your movement speed while Auto Run is active.”

Collection and Safety

Revive Before Gems

Before: “Prioritize downed players before collecting Gems.”

After: “Prioritize reviving downed Runners before collecting Gems.”

Auto Collect Gems

Before: “Collect visible Runner Gems, then return to the Safe Zone route when none remain.”

After: “Automatically collect available Gems and return to your Safe Zone route when finished.”

Avoid Catchers

Before: “Predict nearby Catchers and bend the route away from their projected path.”

After: “Automatically avoid nearby Catchers by adjusting your route.”

Auto Dash

Before: “Use the equipped Runner ability before a Catcher reaches the predicted collision area.”

After: “Automatically use your equipped dash ability when a Catcher gets too close.”

Catcher Prediction

Before: “How far ahead the Runner predicts Catcher movement.”

After: “Set how far ahead Catcher movement is predicted.”

Panic Distance

Before: “Distance where the Runner switches to stronger avoidance and earlier dashes.”

After: “Set the distance where stronger avoidance and earlier dashes begin.”

Movement

Smooth Direction Changes

Before: “Blend turns to reduce sudden movement changes.”

After: “Make direction changes smoother and more natural.”

Emergency Safe Zone

Before: “When movement stalls under heavy pressure, temporarily favor the nearest Safe Zone.”

After: “Prioritize the nearest Safe Zone when movement becomes difficult.”

Avoidance Strength

Before: “Higher values make the Runner give Catchers more space.”

After: “Increase this value to keep more distance from Catchers.”

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2. Catcher

Catcher Automation

Auto Chase

Before: “Automatically move toward the best active Runner.”

After: “Automatically chase the best active Runner and keep the pressure on.”

Attack Priority

Before: “Smart uses tackle for moving Runners and melee for closer stationary Runners.”

After: “Choose the best attack based on the Runner's movement and distance.”

Smart Targeting

Before: “Prefer active targets that can be intercepted instead of simply choosing the nearest Runner.”

After: “Prioritize Runners who can be intercepted instead of simply targeting the nearest player.”

Auto Tackle

Before: “Automatically tackle a Runner when the predicted position enters tackle range.”

After: “Automatically tackle a Runner when they enter the effective tackle range.”

Tackle Range

Before: “Distance used before an automatic tackle is attempted.”

After: “Set the distance for automatic tackle attempts.”

Auto Melee

Before: “Automatically melee a Runner when the predicted position enters melee range.”

After: “Automatically melee a Runner when they enter the effective melee range.”

Melee Range

Before: “Distance used before an automatic melee attack is attempted.”

After: “Set the distance for automatic melee attacks.”

Prediction Time

Before: “How far ahead moving Runner positions are predicted.”

After: “Set how far ahead Runner movement is predicted.”

Catcher Movement

Custom Catcher Speed

Before: “Use the speed multiplier below instead of the game's normal Catcher speed.”

After: “Use your selected Catcher speed instead of the normal game speed.”

Catcher Speed

Before: “Movement speed multiplier used while Auto Chase is active.”

After: “Adjust your movement speed while Auto Chase is active.”

Smooth Turning

Before: “Rotate toward the predicted Runner position without snapping.”

After: “Turn smoothly toward your predicted target instead of snapping.”

Turn Speed

Before: “How quickly the Catcher rotates toward a target.”

After: “Adjust how quickly the Catcher turns toward targets.”

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3. Utilities

Camera

Follow Current Target

Before: “Smoothly point the camera toward the active Catcher target.”

After: “Automatically keep the camera focused on your current target.”

Camera Follow Speed

Before: “How quickly the camera follows the target.”

After: “Adjust how quickly the camera follows your target.”

Debug

Full Debug Panel

Before: “Shows live Runner state, movement gates, goals, assist targets, and the last runtime error.”

After: “View detailed live information about your current role, targets, movement, and status.”

Visual Helpers

Show Runner Goal

Before: “Show the current Gem, revive target, or Safe Zone destination.”

After: “Display your current Gem, revive target, or Safe Zone destination.”

Show Catcher Threats

Before: “Show the danger areas used by Runner prediction and avoidance.”

After: “Display nearby danger areas used for Runner avoidance.”

Show Player Hitboxes

Before: “Show simple visual spheres around players relevant to your current role.”

After: “Display simple visual markers around players relevant to your current role.”

Features

  • Auto Run
  • Auto Chase
  • Auto Revive
  • Auto Collect Gems
  • Avoid Catchers
  • Auto Dash
  • Smart Targeting
  • Auto Tackle
  • Custom Catcher Speed
  • Emergency Safe Zone
  • Smooth Direction Changes
  • Panic Distance
  • Attack Priority

Tags

huss valleyauto runauto chaseauto revivegemscatcherrunner strategyavoid catchersauto tackle

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