Description
Restores the legacy music from the first version of Phantom Ball, since the current tracks are bad
Press X to toggle parry spam, or use the mobile spam button
Improves GameBall detection using sync data, target IDs, highlights, and fallback ball position checks
Fetches the correct parry remote directly instead of relying on random RemoteEvent probing
Adds executor stability fallbacks for missing require(), getfenv(), hookfunction(), cloneref(), and other APIs
Still in beta — may be inconsistent because of the game’s weird ball physics
Most abilities now have no cooldown and can be spammed

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