local Event = game:GetService("ReplicatedStorage").Modules.ExternalModules.Packet.RemoteEvent
while true do
Event:FireServer(buffer.fromstring("C\aCoal1-1"))
Event:FireServer(buffer.fromstring("C\aCoal1-2"))
Event:FireServer(buffer.fromstring("C\aCoal1-3"))
Event:FireServer(buffer.fromstring("C\aCoal2-1"))
Event:FireServer(buffer.fromstring("C\aCoal2-2"))
Event:FireServer(buffer.fromstring("C\aCoal2-3"))
Event:FireServer(buffer.fromstring("C\aCoal3-1"))
Event:FireServer(buffer.fromstring("C\aCoal3-2"))
Event:FireServer(buffer.fromstring("C\aCoal3-3"))
Event:FireServer(buffer.fromstring("C\aIron1-1"))
Event:FireServer(buffer.fromstring("C\aIron1-2"))
Event:FireServer(buffer.fromstring("C\aIron1-3"))
Event:FireServer(buffer.fromstring("C\aIron2-1"))
Event:FireServer(buffer.fromstring("C\aIron2-2"))
Event:FireServer(buffer.fromstring("C\aIron2-3"))
Event:FireServer(buffer.fromstring("C\aIron3-1"))
Event:FireServer(buffer.fromstring("C\aIron3-2"))
Event:FireServer(buffer.fromstring("C\aIron3-3"))
Event:FireServer(buffer.fromstring("C\aGold1-1"))
Event:FireServer(buffer.fromstring("C\aGold1-2"))
Event:FireServer(buffer.fromstring("C\aGold1-3"))
Event:FireServer(buffer.fromstring("C\aGold2-1"))
Event:FireServer(buffer.fromstring("C\aGold2-2"))
Event:FireServer(buffer.fromstring("C\aGold2-3"))
Event:FireServer(buffer.fromstring("C\aGold3-1"))
Event:FireServer(buffer.fromstring("C\aGold3-2"))
Event:FireServer(buffer.fromstring("C\aGold3-3"))
Event:FireServer(buffer.fromstring("C\aRuby1-1"))
Event:FireServer(buffer.fromstring("C\aRuby1-2"))
Event:FireServer(buffer.fromstring("C\aRuby1-3"))
Event:FireServer(buffer.fromstring("C\aRuby2-1"))
Event:FireServer(buffer.fromstring("C\aRuby2-2"))
Event:FireServer(buffer.fromstring("C\aRuby2-3"))
Event:FireServer(buffer.fromstring("C\aRuby3-1"))
Event:FireServer(buffer.fromstring("C\aRuby3-2"))
Event:FireServer(buffer.fromstring("C\aRuby3-3"))
Event:FireServer(buffer.fromstring("C\nEmerald1-1"))
Event:FireServer(buffer.fromstring("C\nEmerald1-2"))
Event:FireServer(buffer.fromstring("C\nEmerald1-3"))
Event:FireServer(buffer.fromstring("C\nEmerald2-1"))
Event:FireServer(buffer.fromstring("C\nEmerald2-2"))
Event:FireServer(buffer.fromstring("C\nEmerald2-3"))
Event:FireServer(buffer.fromstring("C\nEmerald3-1"))
Event:FireServer(buffer.fromstring("C\nEmerald3-2"))
Event:FireServer(buffer.fromstring("C\nEmerald3-3"))
Event:FireServer(buffer.fromstring("C\nCrystal1-1"))
Event:FireServer(buffer.fromstring("C\nCrystal1-2"))
Event:FireServer(buffer.fromstring("C\nCrystal1-3"))
Event:FireServer(buffer.fromstring("C\nCrystal2-1"))
Event:FireServer(buffer.fromstring("C\nCrystal2-2"))
Event:FireServer(buffer.fromstring("C\nCrystal2-3"))
Event:FireServer(buffer.fromstring("C\nCrystal3-1"))
Event:FireServer(buffer.fromstring("C\nCrystal3-2"))
Event:FireServer(buffer.fromstring("C\nCrystal3-3"))
task.wait(1)
end
Comments
do you know if you can make a auto roll runes and faster than the game ?
can you make one thatll auto collect gems?