Aimbot, esp, spin, movement hack, and more.
Description
TAIJU-AI v2.1 — DUELS Exploit Script
Game: DUELS (by Kashimo)
UI: Obsidian (Linoria)
Key System: Junkie SDK
Version: v4.3
---
About
Taiju-AI v2.1 was built specifically for DUELS after reverse-engineering 500+ internal ModuleScripts. Every feature is derived directly from the game's architecture — HighlightTeammate, KnifeClient, WeaponConfig, CameraShakeHandler, ScopeHandler, and the NetworkService backbone that handles all server-client communication.
The script bundles a Kashimo-themed Key System GUI (gold + dark) with a full exploit menu in a single file. The Key System loads first, validates the key via Junkie SDK (HWID lock, auto-save, auto-login). Once verified, the Obsidian UI loads instantly with all features enabled.
---
Features
Aimbot
· Auto-locks onto enemies within FOV. Choose target part, enable team check, visibility check (raycast), and prediction based on the target's AssemblyLinearVelocity.
· Camera smoothly lerps to the locked position using configurable smoothness.
Player ESP
· Boxes, names, distance, health bars, and tracers — all rendered with the Drawing API for performance. Team check uses MatchTeamId and CurrentMatchId attributes, exactly how the game's Utils module determines enemies.
Visuals
· Freecam: Detached camera controlled via WASD + mouse. Directly modifies Camera.CFrame and Camera.Focus.
· Third Person: Forces third-person by adjusting CameraMinZoomDistance and CameraMaxZoomDistance.
· FOV Changer: Modifies Camera.FieldOfView.
· Full Bright: Overrides Lighting.Ambient, Brightness, GlobalShadows, etc.
· Spinbot: Continuously rotates the HumanoidRootPart using CFrame.Angles.
Player
· Speed Hack: Directly modifies Humanoid.WalkSpeed.
· Fly: Attaches BodyGyro + BodyVelocity to HumanoidRootPart, follows camera direction.
· NoClip: Loops on Stepped to set CanCollide = false on all character BaseParts.
· Infinite Jump: Hooks UserInputService.JumpRequest, triggers Humanoid:ChangeState(Jumping).
· Anti Ragdoll/Stun: Clears the IsRagdolled and IsStunned attributes every frame.
· Custom Scope Sensitivity: Sets ScopedSensitivity_KeyboardAndMouse (and Gamepad/Touch) attributes on the character — identical to how the game's built-in ScopeHandler applies sensitivity when scoping in.
Misc
· Teleport to Cursor: Moves HumanoidRootPart to the camera's position + forward vector.
· Server Hop: Fetches 100 servers from the Roblox API, randomly selects one, teleports via TeleportService.
· Anti AFK: Sends virtual mouse clicks every frame via VirtualInputManager.
· Spoof Chat: Displays a message in TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage.
Key System
· Kashimo-themed GUI (electric gold + dark) with smooth tween animations.
· Key validation via Junkie SDK — checks valid, HWID_BANNED, KEY_EXPIRED, HWID_MISMATCH, KEY_INVALID.
· Auto-saves the key to kashimo_key.txt using writefile.
· Auto-loads and auto-verifies the saved key on subsequent executions.
· "Get Key" button copies the key link to clipboard, "Discord" button copies the invite and attempts to open Discord via local RPC.
---
Delivery
```lua
-- Key System runs first, returns true/false
local verified = runKeySystem()
if not verified then return end
-- Main Obsidian script with all features
local Library = loadstring(game:HttpGet("..."))()
-- ... full tab, groupbox, toggle, slider configuration ...
```
Single file, paste into executor, Key System appears → enter/verify key → Obsidian UI loads with all features ready. Automatic cleanup on unload: disconnects all connections, removes all Drawings, resets camera and lighting.





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