AIMBOT, ESP, MOVEMENT, AND MORE
Description
TITLE: KASHIMO DEFUSAL | AIMBOT + ESP + MOVEMENT
FITUR SINGKAT:
Silent Aimbot (FOV/Smooth) | ESP 3 Kategori (Box/Name/HP/Weapon/Dist) | Movement Mod | Ignore AI | Keybind Toggle | Auto Save/Load Config
---
DESKRIPSI:
```markdown
# ⚡ KASHIMO — Defusal Exploit
Script eksploitasi untuk game Defusal (tactical FPS Roblox). Memanfaatkan vulnerabilitas pada sistem `RenderStepped` untuk aimbot, `Drawing` objects untuk ESP rendering, dan `Humanoid` property injection untuk movement modification.
## Technical Architecture
Script ini mengimplementasikan hook ke dalam game loop Roblox melalui `RunService.RenderStepped` dan `RunService.Heartbeat`, mem-bypass sistem anti-cheat dengan memanipulasi properti kamera (`Camera.CFrame`) dan objek gambar (`Drawing.new`) yang dirender di luar GUI tree.
### Dependency Tree
```
Library (Obsidian UI)
├── ThemeManager
├── SaveManager (config persistence)
├── KeySystem (Kashimo/Junkie SDK)
└── Exploit Modules
├── Aimbot (CFrame manipulation)
├── ESP (Drawing objects in CoreGui)
├── Movement (Humanoid property override)
└── Keybind Handler (UserInputService hook)
```
## Module Breakdown
### 1. Key System (`runKeySystem`)
- **Junkie SDK** integration untuk autentikasi
- Key disimpan lokal via `writefile/readfile` (jika executor support)
- Format penyimpanan: `KMO_V10:xxxx-xxxx-xxxx-xxxx`
- Auto-verifikasi saat key tersimpan terdeteksi
- Method: `Junkie.check_key()` → return `{valid: bool, message: string}`
### 2. Aimbot (`GetClosestPlayerToCenter`)
- Query semua player dalam radius FOV
- Filter: team check (`GetAttribute("Team")`), visible check (raycast occlusion)
- AI bot detection via `CollectionService:HasTag(character, "AI")`
- Camera manipulation: `CFrame.lookAt()` + `Lerp()` untuk smoothness
### 3. ESP System
- Rendered menggunakan `Drawing.new()` (Square, Text) → tidak terdeteksi sebagai GUI
- Parent: `CoreGui` (hidden dari game)
- 3 kategori dengan konfigurasi warna independen
- Player tracking via `Camera:WorldToViewportPoint()`
- Distance calculation: `(Camera.CFrame.Position - HumanoidRootPart.Position).Magnitude`
- Health bar: `Humanoid.Health / Humanoid.MaxHealth`
- Weapon info: `GetAttribute("WhatGun")` + `GetAttribute("WhatSkin")`
### 4. Movement Modification
- Direct property injection ke `Humanoid.WalkSpeed`, `Humanoid.JumpPower`, `Humanoid.HipHeight`
- Loop via `RunService.Heartbeat`
### 5. Keybind Handler
- Hook ke `UserInputService.InputBegan`
- Game processed check (tidak mengganggu input chat/textbox)
### 6. Config System
- Serialisasi state via SaveManager (Obsidian library)
- Persist antar session
## Usage
1. Paste di executor (Delta, Codex, Fluxus, dll)
2. Masukkan key di GUI
3. Menu exploit muncul setelah key terverifikasi
## Error Handling
- `pcall()` wrapper di semua external calls
- Graceful degradation jika service tidak tersedia
- Auto-cleanup pada `Library:OnUnload()`
## Discord
discord.gg/DRKSyXxs5V
`v1.3.0 | Kashimo | Defusal`
```
---


![[🧤] Defusal Script Keyless](/_next/image?url=%2Fassets%2Fscripts%2F69e66d4e55f68db07e27eb07_1776708942854_RQMZgS3SxQ_0.webp&w=828&q=75)
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