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AIMBOT, ESP, MOVEMENT, AND MORE

AIMBOT, ESP, MOVEMENT, AND MORE

AIMBOT, ESP, MOVEMENT, AND MORE
Key system
Mobile ready
Kashimo_AIscript
4 followers
Key system

Description

Discord

TITLE: KASHIMO DEFUSAL | AIMBOT + ESP + MOVEMENT

FITUR SINGKAT:

Silent Aimbot (FOV/Smooth) | ESP 3 Kategori (Box/Name/HP/Weapon/Dist) | Movement Mod | Ignore AI | Keybind Toggle | Auto Save/Load Config

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DESKRIPSI:

```markdown

# ⚡ KASHIMO — Defusal Exploit

Script eksploitasi untuk game Defusal (tactical FPS Roblox). Memanfaatkan vulnerabilitas pada sistem `RenderStepped` untuk aimbot, `Drawing` objects untuk ESP rendering, dan `Humanoid` property injection untuk movement modification.

## Technical Architecture

Script ini mengimplementasikan hook ke dalam game loop Roblox melalui `RunService.RenderStepped` dan `RunService.Heartbeat`, mem-bypass sistem anti-cheat dengan memanipulasi properti kamera (`Camera.CFrame`) dan objek gambar (`Drawing.new`) yang dirender di luar GUI tree.

### Dependency Tree

```

Library (Obsidian UI)

├── ThemeManager

├── SaveManager (config persistence)

├── KeySystem (Kashimo/Junkie SDK)

└── Exploit Modules

├── Aimbot (CFrame manipulation)

├── ESP (Drawing objects in CoreGui)

├── Movement (Humanoid property override)

└── Keybind Handler (UserInputService hook)

```

## Module Breakdown

### 1. Key System (`runKeySystem`)

- **Junkie SDK** integration untuk autentikasi

- Key disimpan lokal via `writefile/readfile` (jika executor support)

- Format penyimpanan: `KMO_V10:xxxx-xxxx-xxxx-xxxx`

- Auto-verifikasi saat key tersimpan terdeteksi

- Method: `Junkie.check_key()` → return `{valid: bool, message: string}`

### 2. Aimbot (`GetClosestPlayerToCenter`)

- Query semua player dalam radius FOV

- Filter: team check (`GetAttribute("Team")`), visible check (raycast occlusion)

- AI bot detection via `CollectionService:HasTag(character, "AI")`

- Camera manipulation: `CFrame.lookAt()` + `Lerp()` untuk smoothness

### 3. ESP System

- Rendered menggunakan `Drawing.new()` (Square, Text) → tidak terdeteksi sebagai GUI

- Parent: `CoreGui` (hidden dari game)

- 3 kategori dengan konfigurasi warna independen

- Player tracking via `Camera:WorldToViewportPoint()`

- Distance calculation: `(Camera.CFrame.Position - HumanoidRootPart.Position).Magnitude`

- Health bar: `Humanoid.Health / Humanoid.MaxHealth`

- Weapon info: `GetAttribute("WhatGun")` + `GetAttribute("WhatSkin")`

### 4. Movement Modification

- Direct property injection ke `Humanoid.WalkSpeed`, `Humanoid.JumpPower`, `Humanoid.HipHeight`

- Loop via `RunService.Heartbeat`

### 5. Keybind Handler

- Hook ke `UserInputService.InputBegan`

- Game processed check (tidak mengganggu input chat/textbox)

### 6. Config System

- Serialisasi state via SaveManager (Obsidian library)

- Persist antar session

## Usage

1. Paste di executor (Delta, Codex, Fluxus, dll)

2. Masukkan key di GUI

3. Menu exploit muncul setelah key terverifikasi

## Error Handling

- `pcall()` wrapper di semua external calls

- Graceful degradation jika service tidak tersedia

- Auto-cleanup pada `Library:OnUnload()`

## Discord

discord.gg/DRKSyXxs5V

`v1.3.0 | Kashimo | Defusal`

```

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Tags

DefusalBombTeamShooting