local Player = game:GetService("Players").LocalPlayer
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local DamageEvent = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("DamageMob")
local MobFolder = Workspace.Mobs
local Range = 30
RunService.RenderStepped:Connect(function(...)
for _, obj in MobFolder:GetChildren() do
if obj:IsA("Model") and obj.Humanoid.Health > 0 then
local MobRoot = obj:FindFirstChild("HumanoidRootPart")
if MobRoot then
if (HumanoidRootPart.Position - MobRoot.Position).Magnitude <= Range then
DamageEvent:InvokeServer(obj)
end
end
end
end
end)
Comments
What aura kill and not work
A rooms rpg script please all item sword June 2 5:00 pm