Okay, this one changed shape while we were building it, so here is the honest version.
We started with a general community chat. After a week of testing it was clear that what people actually wanted was a place for their own team: the people they build with, the scripts they ship together, and a way to tell followers when something changes. So the site-wide channels are gone. Chat now lives inside hubs, and hubs come first.
Thirty seconds of it in motion:
Quick version if you are scrolling: a hub is a creator team's page with its scripts, updates and chat. Anyone can read, members post. Following a hub gets you its updates. And your profile got a proper wardrobe, with some pieces you earn.
Now the long version.
Hubs are the home for a team
Think of a hub like a Roblox group for your scripts. It has a name, a logo, a cover, a member list with roles, the team's scripts in one grid, and a live count of views across all of them.
Browse them at /hubs. Every hub has its own page at /hub/name, and scripts that belong to a hub show a small Part of chip on their page so people can find the team behind them.
Verified creators can open a hub. You need at least one public script, and you can own up to three hubs. Give it a name, write a short description, pick a cover and a logo, and set up the channels your team needs. A hub can have up to eight channels and fifty members.
Owners and hub admins review applications, manage channels, edit the profile and remove members. Only the owner can promote admins or delete the hub.
Team chat, without the noise
Every hub gets its own channels. They are public to read, so anyone can follow along, but only team members can post in members-only channels. That keeps the conversation between the people who actually build the scripts, while the rest of us can still watch.
Open a channel from the hub page or go straight to /chat. The chat page keeps the hub or channel in the address bar, so a refresh stays put and you can send someone a link to a conversation. Switching channels is instant once you have opened them, and Back and Forward work like you would expect.
Inside a channel you can reply to a message, use @mentions, drop a GIF, and tag the game you are talking about with the controller button. When several conversations overlap, people can filter the messages on screen to one game.
Posting needs a username, a confirmed email and a quick read of the chat rules the first time. That is it. No separate signup, and your profile, avatar and creator badges come with you.
Updates your followers actually see
Hub owners and admins can post announcements and pin a short status, something like "Investigating Android reports after today's update". Every status shows who posted it and when, and after seven days it gets a Not recently checked label so an old note does not read like a fresh confirmation.
Follow hub puts the hub in your chat sidebar and turns on update notifications. You can mute those notifications and keep the follow, or unfollow whenever.
Apply to team is different. That is for creators who want to build with the hub. Following never makes you a member, and you do not need to apply just to read a hub or catch its news. Declined applicants can try again after a week.
Your scripts, listed under your team
Members list their own public scripts under the hub from the hub page. A script sits in one hub at a time. If a script is already listed somewhere else, the picker tells you which hub has it, and you can pull it out right there or jump to that hub. Leaving a hub takes your scripts with you.
New looks for your profile
The other half of this update is your profile. The customization page has a new set of avatar borders, animated profile effects and name styles. Dark, sleek, less "game menu" and more "this is mine". The preview on the dashboard now looks exactly like your real profile header, badges and banner included, and you can change your avatar right from the preview.
Applying them is a Pro feature. Previewing is for everyone.
Some of the best pieces are locked behind things you do on the site, not behind a price. Publish your first script and Sakura opens up. Reach 1,000 views and you get the Stardust effect and the Signal Lost name style. Hit 100 followers, enter a leaderboard top 100, earn Popular Creator, or make it onto a podium and the rarer borders follow. Locked items show what you need and how close you are, and you can still try them on before you get there.
Your badges come with you
Verified, Popular Creator and Mythic Creator badges sit beside your name in hub chat. Community Helpers get their badge with a Helper label, and you can hover it to see their rank. That is separate from the Staff label on site admins and from hub owner and hub admin roles.
Those badges show what someone has earned on Rscripts. They do not make someone a moderator, and they do not mean a linked download is safe. Same rules as always.
Controls when you need them
Open the menu beside a message or an update to report it or mute the person. Muting hides their messages and updates for you, and you can undo it in chat settings.
Reports go to a moderation queue. A message can be hidden while it is reviewed, and its author can ask for a second look if it was hidden or removed. Hub owners cannot review reports about their own messages. There are posting limits and checks for repeated messages, mass mentions and certain links. If a post is blocked, you get a reason and keep your draft.
Go find your people
Browse the hubs, follow the creators you already use, or open one for your own team if you are verified. And if you have been meaning to make your profile look like you, the customization page is waiting.
If something feels off, tell me in your hub's chat or on the Discord. This is still early and we are shaping it around how people actually use it.
