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BARRAGE - [TD] SNACK Defense!
Update Log & Feature List (2026-09-27)
FEATURE EXCLUSIVES & BYPASSES
Core Match & Quality-of-Life Bypasses:
Speed Past Cap: Requests match speeds up to 10x or a custom value without requiring the Speed pass. Verifies that the round speed actually changes and automatically backs off for a minute if the server refuses it.
Skip Cutscenes: Uses the game’s own fast-forward system to skip map and boss cutscenes.
Close Sale Popups: Instantly closes Gamespeed, Level, Tower, and Gem sale popups as soon as they appear.
Skip Summon Animation: Makes summons land instantly using the game’s own animation skip.
Anti-AFK: Prevents the game’s own roughly 16-18 minute idle server hop.
Fly + Noclip: Enables free flight and walking directly through walls.
Speed + Jump Boost + Infinite Jump: Raises walk speed up to 300, jump power up to 400, and allows repeated jumps while airborne.
AUTOMATION & DEPLOYMENT
Smart Deploy:
Smart Deploy: Fully automates tower placement with keybind support. Features Presets (Balanced, Damage Rush, Economy Rush, Set Positions, Spread Evenly), Deploy Strategy (Balanced, Damage First, Economy First, Spread Evenly), Placement (Best Coverage, Cluster, Path End, Path Middle, Path Start, Set Positions, Smart Deploy), and Deploy Actions (Save For Top Pick, Skip Late Farms). Includes a live Placement Queue, configurable Cash Reserve, Deploy Delay, and Tower Spacing.
Deploy Priority:
Deploy Priority: Controls deployment order using Presets (Loadout Order, Economy First, Damage First, Cheapest First, Priciest First). Each of the six loadout slots supports individual Priority from 1-6 or EXCLUDE, plus a per-slot Limit that follows the tower’s live game cap. Includes Priority Actions (Fill Slot Before Next, Free Credits On Priciest) and configurable Top Pick Wait.
Target Priority:
Target Priority: Automatically manages targeting for every deployed tower with keybind support. Features Presets (All Smart, All First, All Last, All Strongest), per-slot targets (Smart, First, Last, Strongest, Bosses, Healers, Air, Keep Current), and Target Actions (Air When Flying, Bosses When Present, First When Leaking, Healers When Present), with a configurable Target Delay.
UPGRADES
Auto Upgrade:
Auto Upgrade: Automatically upgrades deployed towers with keybind support. Features Presets (Balanced, Farms First, Damage First, Cheapest First), Upgrade Strategy (Balanced, Farms First, Damage First, Cheapest First, Lowest Level First), Upgrade Timing (Upgrade While Deploying, Deploy First, Upgrade First), and Upgrade Actions (Farms Early, Skip Late Farm Upgrades). Includes a live Upgrade Queue, configurable Upgrade Cash Reserve, and Upgrade Delay.
Upgrade Priority:
Upgrade Priority: Controls which towers are upgraded first using Presets (Loadout Order, Damage First, Farms First, Damage Only, Farms Only). Each slot supports individual upgrade priority from 1-6 or OFF.
Upgrade Limits:
Upgrade Limits: Sets per-slot upgrade caps using Presets such as Max All or custom level limits based on each tower’s actual maximum level. Supports individual Slot 1-6 Max Level and live Limited Slots status.
MACROS & STRATEGIES
Strategy Recorder:
Strategy Recorder: Records full tower-defense runs using Presets (Full Strategy, Build Only). Supports custom Strategy Name, selectable Record Actions (Placements, Sells, Targets, Upgrades), and configurable Stop At Wave.
Saved Strategies:
Saved Strategies: Displays every recorded step from the selected strategy and provides controls for deleting saved strategies.
Run Saved Strategy:
Run Saved Strategy: Automatically replays saved strategies using Presets (Wave Safe, Fast). Can pause Auto Play, Auto Sell, Auto Target, and Auto Upgrade while running, with Strategy Actions (Recorded Timing, Skip Failed Steps, Wait For Recorded Wave) and configurable Step Delay.
MATCHMAKING
Normal Auto Queue:
Auto Queue: Automatically progresses through Normal stages using Presets (Progress, Farm Highest), selectable Level (Next Unbeaten Level, Highest Unlocked Level, or any unlocked level read live), Normal Actions (Leave Party On Fail, Retry Failed Joins), and configurable Queue Delay.
Endless Auto Queue:
Auto Queue: Automatically joins Endless using Presets (Instant, Patient) with Endless Actions (Leave Party On Fail, Retry Failed Joins) and configurable Queue Delay.
Auto Loadout:
Auto Loadout: Automatically manages your equipped towers using Presets (Best Units, Keep Mine), Loadout Mode (Equip Best, Keep Current), and Loadout Actions (Keep A Farm, Lock Equipped, Re-Equip When Changed), with an adjustable Equip Delay.
MATCH FLOW
Auto Vote:
Auto Vote: Automatically answers match votes using Presets (Keep Playing, Agree To All), selectable Vote Answer (Yes, No), and Vote Actions (Decline Lobby Votes, Decline Restart Votes), with a configurable Vote Delay.
Game Speed:
Game Speed: Automatically controls round speed using Presets (Fastest, Double Speed) and selectable Speed (Fastest Owned, 1x, 2x, 3x, 10x). Includes Speed Actions (Hold Speed, Set During Prep) and configurable Speed Delay.
SESSION AUTOMATION
Match End:
Match End: Automatically handles completed matches using Presets (Progress, Farm Replay, Return To Lobby). Supports On Win (Next Level, Replay, Lobby), On Loss (Replay, Lobby), and End Actions (Lobby If Stuck, Retry Until Teleported), plus configurable End Delay and Lobby Tries.
Tower Sell:
Tower Sell: Automatically sells towers at strategic points using Presets (Sell Farms Late, Farms Last Wave) and Sell Actions (Sell All At Wave, Sell Farms At Low Health, Sell Farms Before End, Sell Selected At Wave). Supports selecting equipped Sell Towers, plus configurable Farms Before End, Sell All At Wave, Sell Selected At Wave, and Low Health Sell.
PLACEMENT
Placement Setup:
Custom Placement: Lets you configure exact placement positions per map using Path Focus (All Paths, Path N) and individual Slot 1-6 controls for setting or clearing saved positions.
Saved Positions:
Saved Positions: Stores placement layouts by map with selectable Map Config and reset controls.
Placement Preview:
Placement Preview: Displays saved tower positions in the world with configurable Show Saved Positions, Color, and Transparency.
SUMMON & TRAITS
Auto Summon:
Auto Summon: Automatically summons towers with keybind support using Presets (Max Pulls, Single Pulls, Gourmet), live Banner options (Standard Summon, Gourmet Summon), Pull Amount (Largest Affordable, 1 Pull, 5 Pulls), and Summon Actions (Keep Reserve, Stop At Limit). Includes configurable Gem Reserve, Pull Limit, and Summon Delay.
Summon Auto Delete:
Auto Delete: Automatically removes unwanted summon results using Presets (Common And Below, Rare And Below, Epic And Below), live Delete Rarities (Basic, Common, Rare, Epic), and Delete Actions (Clear Unselected, Keep New Towers), with adjustable Delete Delay.
Auto Traits:
Auto Traits: Automatically rerolls tower traits using Presets (Best Traits, Top Tier Only), Trait Targets (Equipped Towers, Slot 1-6), and live Wanted Traits including Damage I-III, Speed I-III, Range I-III, Money I-III, Gourmet, Caviar, and Ambrosia. Includes Trait Actions (Roll Best Towers First, Stop At Better Tier), configurable Dice Reserve, and Roll Delay.
REWARDS
Auto Claim:
Auto Claim: Automatically claims supported rewards using Presets (Everything, Quests Only) and Rewards (Daily Quests, Group Reward, Index Rewards, Weekly Quests), with a configurable Claim Delay.
MATCH & PLAYER MODS
Match Mods:
Match Mods: Centralized match bypass controls using Presets (Blatant, Quality Of Life) and Mod Actions (Close Sale Popups, Skip Cutscenes, Skip Summon Animation, Speed Past Cap), with configurable Past Cap Speed.
Player Mods:
Player Mods: Features Presets (Blatant, Speed Only) with keybind support and Mod Actions (Fly, Infinite Jump, Jump Boost, Noclip, Speed). Includes adjustable Walk Speed, Fly Speed, and Jump Power.
VISUALS
Path Visuals:
Path ESP: Displays Path Route, Path Nodes, and Path Direction with individual color, toggle, and transparency controls.
Combat Visuals:
Combat ESP: Displays No-Build Zones, Tower Ranges, and Enemy Info with configurable colors and transparency. Enemy details can include Distance, Health, and Tags.
Placement Visuals:
Valid Spot Grid: Highlights valid placement locations with configurable Color, Transparency, and Spot Limit.
Surface Visuals:
Placement Surfaces: Highlights placeable surfaces with configurable Color and Transparency.
Features
- Speed Past Cap
- Skip Cutscenes
- Close Sale Popups
- Skip Summon Animation
- Anti-AFK
- Fly + Noclip
- Speed + Jump Boost
- Smart Deploy
- Deploy Priority
- Target Priority
- Auto Upgrade
- Upgrade Priority
- Strategy Recorder
- Saved Strategies
- Run Saved Strategy
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