![[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD](/_next/image?url=%2Fassets%2Fscripts%2F6ab66c15b056daac79f3834b_1790340163652_C5pxzS589q_0.webp&w=3840&q=90)
- Key required
- Mobile friendly
![[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD](/_next/image?url=%2Fassets%2Fscripts%2F6ab66c15b056daac79f3834b_1790340163652_C5pxzS589q_0.webp&w=3840&q=90)
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BARRAGE - Untitled Upgrade Tree
Auto Upgrade Engine: Automatically purchases every unlocked upgrade within affordability limits, adhering strictly to native unlock and cost formulas.
Upgrade Queue & Telemetry: Real-time queue telemetry displaying the next 8 planned upgrades alongside current level, max cap, and cost metrics. Includes an optional toggle keybind.
Presets & Execution Order: Presets include Everything, Finish Upgrades, Most Affordable, and Spread Levels. Processing orders support Tree Order, Most Affordable First, Lowest Level First, and Closest To Max First.
Tower-Stage Safeguard: Automatically defers tower-stage upgrades until the surrounding tower tree is fully purchased, preventing accidental resets of unfinished tree progression.
Buying Actions & Controls: Features an Enable Buying Actions master toggle, an Upgrade Delay slider, and a dedicated Buying Actions dropdown featuring Move To Upgrade and Skip Native Autobuyer Tiers.
Filters & Cap Management: Filter upgrades by currency-based Upgrade Groups, apply Priority Upgrades with flexible Priority Modes, configure explicit Skip Upgrades, and set custom Level Caps.
Auto Reset Engine: Complete automation coverage across all 24 native reset layers:
Supported Layers: Prestige, Evil, Dark, Anti, Tower, Beta, Ascend, Supernova, Currency 1–5 ladder, Loop, Token, Memories, Big Bang, Cycle, Rocket Parts, Stars, God Offer, and Underwater.
Threshold Logic: Reward-yielding resets trigger automatically once reward metrics reach designated Gain Multipliers. Non-reward resets execute as soon as available and halt at respective caps.
Utility Controls: Configurable Reset Cooldown timers, pre-built reset presets, and keybind integration.
Auto Challenge Engine: Automated challenge running featuring Lowest Stage First or Selected Challenge execution (Big Bang, Void, World 2).
Stage-aware logic automatically skips completed challenges.
Includes a Leave After duration timer and a live status dashboard displaying active stage progression (Stage X / Max).
Clickers & World Farming:
Auto Clicker: Fires standard Clicks and Space Clicks at rates up to 20 clicks/sec.
Auto Blocks: Instantly collects blocks upon spawning, automatically pausing execution once native auto-collection unlocks (Big Bang 2).
Minigame Automation:
Auto Roll: Executes rolls matched directly to native roll speed, validated by total roll count checks.
Auto Plinko: Configurable drop mechanics including balls per drop and drop delay intervals.
Auto Battle: Automated combat attacking at speeds up to 20 attacks/sec.
Quick Teleport Network: Instant teleportation across all 12 game worlds, complete with built-in reset requirement validation.
Auto Daily Claim: Automatically collects daily rewards every 12 hours with an active countdown timer.
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