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BARRAGE - Untitled Upgrade Tree

Update Log & Feature List

UPGRADES & AUTO UPGRADE SYSTEM

  • Auto Upgrade Engine: Automatically purchases every unlocked upgrade within affordability limits, adhering strictly to native unlock and cost formulas.

    • Upgrade Queue & Telemetry: Real-time queue telemetry displaying the next 8 planned upgrades alongside current level, max cap, and cost metrics. Includes an optional toggle keybind.

    • Presets & Execution Order: Presets include Everything, Finish Upgrades, Most Affordable, and Spread Levels. Processing orders support Tree Order, Most Affordable First, Lowest Level First, and Closest To Max First.

    • Tower-Stage Safeguard: Automatically defers tower-stage upgrades until the surrounding tower tree is fully purchased, preventing accidental resets of unfinished tree progression.

  • Buying Actions & Controls: Features an Enable Buying Actions master toggle, an Upgrade Delay slider, and a dedicated Buying Actions dropdown featuring Move To Upgrade and Skip Native Autobuyer Tiers.

  • Filters & Cap Management: Filter upgrades by currency-based Upgrade Groups, apply Priority Upgrades with flexible Priority Modes, configure explicit Skip Upgrades, and set custom Level Caps.

RESETS & CHALLENGE AUTOMATION

  • Auto Reset Engine: Complete automation coverage across all 24 native reset layers:

    • Supported Layers: Prestige, Evil, Dark, Anti, Tower, Beta, Ascend, Supernova, Currency 1–5 ladder, Loop, Token, Memories, Big Bang, Cycle, Rocket Parts, Stars, God Offer, and Underwater.

    • Threshold Logic: Reward-yielding resets trigger automatically once reward metrics reach designated Gain Multipliers. Non-reward resets execute as soon as available and halt at respective caps.

    • Utility Controls: Configurable Reset Cooldown timers, pre-built reset presets, and keybind integration.

  • Auto Challenge Engine: Automated challenge running featuring Lowest Stage First or Selected Challenge execution (Big Bang, Void, World 2).

    • Stage-aware logic automatically skips completed challenges.

    • Includes a Leave After duration timer and a live status dashboard displaying active stage progression (Stage X / Max).

AUTOMATED FARMING & MINIGAMES

  • Clickers & World Farming:

    • Auto Clicker: Fires standard Clicks and Space Clicks at rates up to 20 clicks/sec.

    • Auto Blocks: Instantly collects blocks upon spawning, automatically pausing execution once native auto-collection unlocks (Big Bang 2).

  • Minigame Automation:

    • Auto Roll: Executes rolls matched directly to native roll speed, validated by total roll count checks.

    • Auto Plinko: Configurable drop mechanics including balls per drop and drop delay intervals.

    • Auto Battle: Automated combat attacking at speeds up to 20 attacks/sec.

WORLD PROGRESSION & UTILITY

  • Quick Teleport Network: Instant teleportation across all 12 game worlds, complete with built-in reset requirement validation.

  • Auto Daily Claim: Automatically collects daily rewards every 12 hours with an active countdown timer.

Features

  • Auto Upgrade Engine
  • Upgrade Queue
  • Tower-Stage Safeguard
  • Auto Reset Engine
  • Auto Challenge Engine
  • Auto Clicker
  • Auto Blocks
  • Quick Teleport Network
  • Auto Daily Claim
  • Minigame Automation

Tags

untitled upgrade treeauto farmauto upgradeteleportreset automationminigame automationdaily rewardsclicker

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