[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD
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[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD

SpongeBob Tower Defense
  • Key required
  • Mobile friendly

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About this script

BARRAGE - SpongeBob Tower Defense

Update Log & Feature List (2026-09-28)

FEATURE EXCLUSIVES & BYPASSES

  • Core Match & Player Bypasses:

    • Pet Aura: Makes your pets hit every enemy within range up to 20 times per second.

    • Game Speed Past Cap: Requests up to 10x game speed beyond the stage’s normal cap and without requiring the speed pass.

    • Skip Cutscenes: Automatically skips every cutscene the moment it begins.

    • Anti-AFK: Prevents idle kicks.

    • Player Mods: Includes Speed, Fly, Noclip, Infinite Jump, and Jump Boost beyond the game’s normal movement limits.

AUTOMATION & DEPLOYMENT

  • Smart Deploy:

    • Smart Deploy: Fully automates unit placement using Presets (Balanced, Damage Rush, Economy Rush, Set Positions, Spread Evenly), Deploy Strategy (Balanced, Damage First, Economy First, Spread Evenly), and Placement (Smart Deploy, Cluster, Path Start, Path Middle, Path End, Best Coverage, Set Positions). Includes Deploy Actions (Save For Top Pick, Skip Late Farms), configurable Cash Reserve, Deploy Delay, and Unit Spacing.

  • Deploy Priority:

    • Deploy Priority: Controls which loadout slots are placed first using Presets (Loadout Order, Economy First, Damage First, Cheapest First, Priciest First), per-slot Priority and Limit, optional Fill Slot Before Next, and configurable Top Pick Wait.

  • Target Priority:

    • Target Priority: Automatically controls unit targeting using Presets (All Smart, All First, All Last, All Strongest, All Fastest). Each slot can target Smart, First, Last, Boss, Fastest, Strongest, or Keep Current, with Target Actions (Boss When Present, First When Leaking).

  • Auto Ability:

    • Auto Ability: Automatically activates unit abilities using Presets (On Cooldown, Save For Bosses), Use When (On Cooldown, Enemies Alive, Boss Alive), and Ability Actions (First Ability, Second Ability).

UPGRADES

  • Auto Upgrade:

    • Auto Upgrade: Automatically upgrades deployed units using Presets (Balanced, Farms First, Damage First, Cheapest First) with configurable Upgrade Strategy, Upgrade Timing, Upgrade Actions, Cash Reserve, and Delay.

  • Upgrade Priority:

    • Upgrade Priority: Controls upgrade order individually per slot, including OFF support and presets such as Damage Only and Farms Only.

  • Upgrade Limits:

    • Upgrade Limits: Sets individual maximum upgrade levels for each loadout slot.

MACROS & STRATEGIES

  • Strategy Recorder:

    • Strategy Recorder: Records placements, upgrades, sells, and target changes during a run with support for stopping at a selected wave.

  • Saved Strategies:

    • Saved Strategies: Displays every recorded strategy step and allows saved strategies to be deleted.

  • Run Saved Strategy:

    • Run Saved Strategy: Replays recorded strategies using Wave Safe or Fast execution with recorded timing and optional failed-step skipping.

MATCHMAKING

  • Story Queue:

    • Story: Automatically queues the Next Unbeaten Chapter or Highest unlocked stage at any supported difficulty.

  • Endless Queue:

    • Endless: Automatically queues any unlocked world with Act A or Act B selection.

  • Challenge Queue:

    • Challenge: Automatically queues selected challenge stages and difficulties, lowering the difficulty automatically if the requested one is refused.

  • Raid Queue:

    • Raid: Automatically queues selected raids and difficulties, with automatic difficulty fallback if refused.

  • Boss Battle Queue:

    • Boss Battle: Automatically queues any unlocked boss using the highest available tier.

  • Auto Loadout:

    • Loadout: Automatically equips your best available units and pets before entering matches.

MATCH FLOW

  • Auto Vote:

    • Auto Vote: Automatically handles match votes including Start Round and Skip Waves.

  • Game Speed:

    • Game Speed: Automatically sets and holds either Fastest Owned or a selected supported speed throughout the match.

SESSION AUTOMATION

  • Match End:

    • Match End: Automatically handles finished matches with Next, Replay, or Lobby, including a lobby fallback if the session becomes stuck.

  • Unit Sell:

    • Unit Sell: Automatically sells farms before the end of a match, at low health, all units at a selected wave, or selected units at a configured wave.

PLACEMENT

  • Placement Setup:

    • Custom Placement: Lets you set or clear exact placement positions for each loadout slot using cursor or tap placement, saved independently per map.

  • Saved Positions:

    • Saved Positions: Stores every saved map layout and provides Reset Config controls.

  • Placement Preview:

    • Placement Preview: Shows saved positions in the world using configurable markers, color, and transparency.

SUMMON & TRAITS

  • Auto Summon:

    • Auto Summon: Automatically pulls from any available banner using the largest affordable summon amount with configurable currency reserve and pull limit.

  • Unit Auto Sell:

    • Unit Auto Sell: Automatically sells unwanted summoned units by rarity with options to Keep One Of Each and skip units that already have traits.

  • Auto Traits:

    • Auto Traits: Automatically rerolls traits toward your best or selected top trait on equipped units or a chosen slot while preserving special traits.

REWARDS & MERCHANT

  • Auto Claim:

    • Auto Claim: Automatically claims supported rewards including Daily Rewards, Developer Gift, Free Crates, Free Storage Gift, Like Reward, Missions, Playtime Prizes, Prestige Rewards, Quests, Season Pass, and Treasure Chest rewards.

  • Redeem Codes:

    • Codes: Automatically redeems every known code plus any custom codes you add.

  • Merchant:

    • Merchant: Automatically purchases items from the traveling merchant’s live rotation while respecting configurable gem and coin reserves.

  • Auto Prestige:

    • Prestige: Automatically prestiges at maximum level and claims the associated rewards.

MATCH & PLAYER MODS

  • Match Mods:

    • Match Mods: Centralized control for Pet Aura, Skip Cutscenes, and Speed Past Cap.

  • Player Mods:

    • Player Mods: Includes Fly, Noclip, Speed, Jump Boost, and Infinite Jump.

VISUALS

  • Path Visuals:

    • Path ESP: Displays the enemy Route, Nodes, and Direction.

  • Combat Visuals:

    • Combat ESP: Displays No-Build Zones, Unit Ranges, and Enemy Info.

  • Placement Visuals:

    • Placement Grid: Highlights valid placement spots.

  • Surface Visuals:

    • Build Area: Highlights placeable build surfaces.

Features

  • Pet Aura
  • Game Speed Past Cap
  • Skip Cutscenes
  • Anti-AFK
  • Smart Deploy
  • Deploy Priority
  • Target Priority
  • Auto Ability
  • Auto Upgrade
  • Upgrade Priority
  • Strategy Recorder
  • Run Saved Strategy
  • Auto Loadout
  • Auto Vote
  • Match End

Tags

spongebobspongetower defenseauto farmbarrageanti-afkgame speedsmart deployunit upgrades

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