[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD
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[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD

WORLD TOWER DEFENSE
  • Key required
  • Mobile friendly

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About this script

BARRAGE - World Tower Defense [2.0 Demo]

Update Log & Feature List

AUTOMATION & DEPLOYMENT STRATEGY

  • Auto Play & Dynamic Deployment Engine: Automatically places equipped units in-game using native map hitboxes, valid ground checks, and tight collision packing. Supports placement patterns (Cluster, Grid, Line, Circle, Spread) with extra spacing controls, cash reserve buffers, and wave-specific economy limits. Automatically skips farm units on banned maps and detects all 8 native economy units.

  • Strategic Deployment Profiles & Custom Priority:

    • Presets & Strategies: Balanced (holds lane with damage before farming), Aggressive, Economy First / Economy Rush, Defensive, and Loadout Order.

    • Slot Priority Control: Custom per-slot placement ordering (1–0 priority scaling) that saves cash for high-priority units rather than burning capital on cheaper slots. Includes priority presets (Damage First, Economy First, Front/Back Slots First, All Equal, and Saved Profiles 1–3).

    • Live Telemetry & Placement Queue: Live status dashboard tracking queue reasons ([MAXED], [PAUSED], [SKIPPED], [BANNED], [SAVING]) with real-time unit and placement counts.

  • Auto Upgrade & Auto Sell: Upgrades unit tiers and branching paths (Path 1 / Path 2) based on timing strategy (Deploy First, Balanced, Upgrade First) with a dedicated Upgrade Queue. Includes Auto Sell for economy or full-map wipes at designated waves while adhering to native sell cooldowns.

  • Auto Target & Mode Switching: Applies target modes across all 10 native target settings (Closest, First, Last, Strongest, Weakest, Farthest, Healthiest, Ranged, Floating, Traited) per slot for both active and newly spawned units. Features adjustable Target Delays with live countdowns, target presets, and Default Target configuration for fresh spawns.

POSITIONING, MAP ANCHORS, & VOTE AUTOMATION

  • Placement Positions & Anchor System: Saves defense coordinates per map and difficulty level with separate anchoring for Damage, Economy, Support, and Melee unit roles. Features ground ring visualizers with customizable color pickers and transparency controls. Maintains a global map anchor directory (ALL MAPS / SAVED ANCHORS).

  • Auto Vote & Session Automation: Automatically casts difficulty votes (Normal, Hard, Boss Rush, Endless, Sandbox) and wave actions (Skip Voting / Skip Waves).

  • Session Persistence & Match History: Automated post-match actions to restart matches or return to the lobby with live countdown timers. Tracks match results, map name, difficulty, wave progression, duration, and units deployed across teleports.

LOBBY QUEUE, LOADOUTS, & AUTO REWARDS

  • Auto Queue & Teleportation: Automatically builds and enters Solo or Public teleporters with live start delays, automatic failure retry loops, and map setups (Map selection, Modifier, Player limit, Friends-only). Includes queue presets (Solo Farm, Public Lobby, Public Arduous).

  • Loadouts & Title Screen Automation: Automatically equips saved in-game loadout presets while in the lobby and loads chosen save files on the game's title screen.

  • Auto Claim & Redeem Engine: Automatically collects Daily Rewards, Progress Rewards, and Badges, alongside an automated code redemption engine.

Features

  • Auto Play
  • Dynamic Deployment Engine
  • Strategic Deployment Profiles
  • Custom Priority Control
  • Live Telemetry
  • Auto Upgrade
  • Auto Sell
  • Auto Target
  • Mode Switching
  • Placement Positions
  • Anchor System
  • Auto Vote
  • Session Automation
  • Auto Queue
  • Loadouts
  • Auto Claim

Tags

world tower defensewtdauto farmautomationdeploymentteleportationloadoutsrewardssession persistence

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