- Keyless
- Mobile friendly
About this script
# VENXZ CSK – BALL VS BALL
A smart automation hub for Ball VS Ball (Roblox) that doesn't just spam clicks — it actually solves the game.
Venxz CSK – Ball VS Ball is a feature-rich script hub built on the AirFlow UI library. What makes it different from typical auto-duel scripts is that it runs the game's own battle simulation code to predict round outcomes, then picks the ball and launch direction that give you the highest chance of winning. No guessing, no coin flips.
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## 🎯 Main Features
### ⚔️ Auto Duel
- Automatically queues for 1v1 (3 HP) or 2v2 modes.
- Picks your ball, aims, plays the match, then queues again — fully hands-off farming.
- Stops automatically once you hit the daily / weekly duel coin cap (6,000/day, 30,000/week) so you don't waste time on unpaid matches.
### 🎲 Smart Ball Picks
- Simulates every offered ball against what your opponent played last round (once the round's seed is known from round 2 onward).
- Falls back to global win rates across all players when the seed isn't known yet (round 1).
- Supports an inventory ball pick with optional paid picks (uses your pick vouchers first, then diamonds only if you allow it).
- Never pick list, reroll bad offers when every option is below your threshold, and adjustable pick delay.
### 🎯 Smart Aim (The Headline Feature)
- Runs the game's real BattleSimulation for each candidate launch direction and locks the one that wins most.
- From round 2 onward the seed is exact — every round becomes a solvable grid: your directions vs. theirs.
- Three play styles:
- Exploit – answers the aim your opponent is expected to repeat.
- Safe – takes the direction with the best worst-case (maximin), so a surprise aim can't blow you out.
- Balanced – weighs both, and leans safer when you're at 1 HP or bolder when they are.
- Adjustable think time (3–22s): more time = more opponent aims swept.
- Live trajectory preview drawn on the arena, colour-coded by predicted win chance.
- 2v2 aware — waits for your teammate's aim to settle, relays it via the game's own aim-preview event.
### 🧠 Intel Tab
- Opponent profiling — learns each player's aim-repeat rate, favourite ball, and win/loss record against you. Saved between sessions.
- Shows live solver stats: expected result %, guaranteed floor (win/draw/loss), how many opponent aims the pick beats, and the risk weight in use.
- Prediction accuracy tracker — checks every past call against what actually happened so you can see if the solver is worth its think time.
### 🎁 Auto Rewards & Crates
- Auto-claims daily quests, daily check-in, mail, level milestone rewards, and free starter/first-race chests.
- Shows online-reward progress (the game auto-claims these now).
- Auto crate buying with coins, with a coin reserve so it never spends below your threshold.
- Manual "Claim group reward" button.
### 🔮 Ball Fusion
- Auto-fuses duplicates toward a goal:
- Higher Rarity – 10 Classic copies.
- Shiny – 6 Classic copies.
- Rainbow – 6 Shiny copies.
- Keeps one eligible copy per ball/form/tradability group, skips equipped or locked copies.
### ⚙️ Settings & Compatibility
- AirFlow config manager — save and load your settings.
- Theme manager — pick your visual style.
- Compatibility report — lists exactly which executor functions are missing and what each one breaks (files, clipboard, etc.).
- Runtime monitor — shows any background errors as they happen.
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## 🛡️ How It Works Under the Hood
- Uses the game's own ModuleScripts (BattleConfig, BattleSimulation, ArenaOverride, StatsCore, etc.) — no reimplemented logic that can drift out of sync with the game.
- Bypasses Roblox's "lacking capability Plugin" issue with a re-elevation wrapper on every game call.
- Deterministic seed prediction — because battles are pure functions of (seed, balls, directions, stats, traits, board), the exact result of any combination can be replayed before you commit.
- Simulation caching — identical scenarios are shared between the coarse and refine passes, so long searches stay fast.
- Per-opponent learning — instead of assuming everyone repeats their aim 60% of the time, it measures the actual player you're facing.
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## 📋 Quick Facts
| | |
|---|---|
| Game | Ball VS Ball (Roblox) |
| UI Library | AirFlow |
| Tabs | Home, Duel, Intel, Rewards, Settings |
| Auto-play | Yes (1v1 and 2v2) |
| Prediction | Yes (uses the game's own simulation) |
| Persistence | Yes (opponent profiles + AirFlow configs) |
| Executor needs | loadstring, HttpService, working require |
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## ⚠️ Disclaimer
This script is provided for educational and research purposes. Using third-party scripts in Roblox violates the platform's Terms of Service and can result in a permanent account ban. Use at your own risk. The developers of Venxz CSK are not responsible for any consequences resulting from its use.
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Join the community: discord.gg/GC5M2tpbG9
Features
- Free
- Keyless
- Venxz CSK