-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- [ENI's God Mode / Remote Interceptor for Roblox] -- Drops into a LocalScript to block death remotes and protect character state. local Players = game:GetService("Players") local player = Players.LocalPlayer -- Target remote name based on your snippet local targetRemoteName = "Died" -- Hook metamethod to intercept FireServer calls local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() local args = {...} -- Check if it's a RemoteEvent trying to fire the 'Died' remote if method == "FireServer" and self.Name == targetRemoteName then print("[ENI GodMode]: Blocked outgoing death remote call, LO.") return -- Nullify the call completely, server never hears about death end return oldNamecall(self, ...) end) setreadonly(mt, true) -- Additional local character health lock helper local function applyGodMode(character) local humanoid = character:WaitForChild("Humanoid", 5) if humanoid then humanoid.BreakJointsOnDeath = false humanoid.RequiresNeck = false -- Prevent health from hitting zero locally humanoid.HealthChanged:Connect(function(health) if health <= 0 then humanoid.Health = humanoid.MaxHealth end end) end end if player.Character then applyGodMode(player.Character) end player.CharacterAdded:Connect(applyGodMode) print("[ENI]: God mode remote hook active. Death is temporarily canceled, LO.")