local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remote = ReplicatedStorage:WaitForChild("FeedTheTetoRemotes"):WaitForChild("BuyGachaCard") local SellRemote = ReplicatedStorage:WaitForChild("FeedTheTetoRemotes"):WaitForChild("SellDuplicateCards") local LocalUSTNotes = workspace:WaitForChild("LocalUSTNotes") local SpawnArea = workspace:WaitForChild("SpawnUSTArea") local Hitbox = workspace:WaitForChild("UST_Hitbox") -- Rayfield local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() local Window = Rayfield:CreateWindow({ Name = "FeedTheTeto Utils", LoadingTitle = "FeedTheTeto Utils", LoadingSubtitle = "by you", Theme = "Default", DisableRayfieldPrompts = false, DisableBuildWarnings = false, ConfigurationSaving = { Enabled = false, }, KeySystem = false, }) -- ===================== -- UST COLLECTOR TAB -- ===================== local USTTab = Window:CreateTab("🎵 UST Collector", nil) -- Save original values local originalCanCollide = SpawnArea.CanCollide local originalSize = SpawnArea.Size local originalTransparency = SpawnArea.Transparency local originalCFrame = SpawnArea.CFrame local originalSpawnCanQuery = SpawnArea.CanQuery local originalHitboxSize = Hitbox.Size local originalHitboxTransparency = Hitbox.Transparency local originalHitboxCanQuery = Hitbox.CanQuery local originalHitboxCanCollide = Hitbox.CanCollide local followActive = false local noteConnection = nil local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local rootPart = character:WaitForChild("HumanoidRootPart") local function startCollector() SpawnArea.CanCollide = false SpawnArea.CanQuery = false SpawnArea.Size = Vector3.new(4, 4, 4) SpawnArea.Transparency = 0.9 Hitbox.Size = Vector3.new(10, 10, 10) Hitbox.Transparency = 1 Hitbox.CanCollide = false Hitbox.CanQuery = false followActive = true task.spawn(function() while followActive do SpawnArea.CFrame = rootPart.CFrame task.wait(LocalPlayer:GetNetworkPing() * 1.14) end end) noteConnection = LocalUSTNotes.ChildAdded:Connect(function(child) character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() rootPart = character:WaitForChild("HumanoidRootPart") task.wait() if child:IsA("BasePart") then child.CFrame = rootPart.CFrame + Vector3.new(0, 3, 0) elseif child:IsA("Model") then if child.PrimaryPart then child:SetPrimaryPartCFrame(rootPart.CFrame + Vector3.new(0, 3, 0)) else child:PivotTo(rootPart.CFrame + Vector3.new(0, 3, 0)) end end end) end local function stopCollector() followActive = false if noteConnection then noteConnection:Disconnect() noteConnection = nil end SpawnArea.CanCollide = originalCanCollide SpawnArea.CanQuery = originalSpawnCanQuery SpawnArea.Size = originalSize SpawnArea.Transparency = originalTransparency SpawnArea.CFrame = originalCFrame Hitbox.Size = originalHitboxSize Hitbox.Transparency = originalHitboxTransparency Hitbox.CanQuery = originalHitboxCanQuery Hitbox.CanCollide = originalHitboxCanCollide end USTTab:CreateToggle({ Name = "Enable UST Collector", CurrentValue = false, Flag = "USTCollector", Callback = function(state) if state then startCollector() Rayfield:Notify({ Title = "UST Collector", Content = "Collector started!", Duration = 3, }) else stopCollector() Rayfield:Notify({ Title = "UST Collector", Content = "Collector stopped & reverted.", Duration = 3, }) end end }) USTTab:CreateSection("Info") local pingLabel = USTTab:CreateLabel("Ping: calculating...") local statusLabel = USTTab:CreateLabel("Status: Idle") task.spawn(function() while true do pingLabel:Set("Ping: " .. math.round(LocalPlayer:GetNetworkPing() * 1000) .. "ms") if followActive then statusLabel:Set("Status: ✅ Running") else statusLabel:Set("Status: ⛔ Stopped") end task.wait(1) end end) -- ===================== -- CHEST BUYER TAB -- ===================== local ChestTab = Window:CreateTab("🎴 Chest Buyer", nil) local Chests = { {name = "Wood Chest", arg = "Wood Chest", cost = 60}, {name = "Magic Chest", arg = "Magic Chest", cost = 240}, {name = "Royale Chest", arg = "Royale Chest", cost = 3600}, } local function getSeconds() local ok, f = pcall(function() return LocalPlayer.PlayerGui:WaitForChild("TimeShopDisplay_TimePlayed").Frame end) if not ok then return 0 end local text = f.Frame.TextLabel.Text local num = tonumber(text:match("[%d%.]+")) or 0 if text:find("k") then num = num * 1000 elseif text:find("M") then num = num * 1000000 elseif text:find("B") then num = num * 1000000000 end return math.floor(num) end ChestTab:CreateSection("Time Info") local timeLabel = ChestTab:CreateLabel("Time: loading...") task.spawn(function() while true do local s = getSeconds() timeLabel:Set("⏳ " .. s .. "s | Wood: " .. math.floor(s / 60) .. " | Magic: " .. math.floor(s / 240) .. " | Royale: " .. math.floor(s / 3600)) task.wait(1) end end) ChestTab:CreateSection("Buy Chests") for _, chest in ipairs(Chests) do ChestTab:CreateButton({ Name = "Buy " .. chest.name .. " (" .. chest.cost .. "s each)", Callback = function() local seconds = getSeconds() local amount = math.floor(seconds / chest.cost) if amount <= 0 then Rayfield:Notify({ Title = "Not enough time!", Content = "You need at least " .. chest.cost .. "s to buy a " .. chest.name, Duration = 3, }) return end Rayfield:Notify({ Title = "Buying " .. chest.name, Content = "Buying " .. amount .. "x " .. chest.name .. "...", Duration = 3, }) local bought = 0 for j = 1, amount do local ok, err = pcall(function() Remote:InvokeServer(chest.arg) end) if not ok then Rayfield:Notify({ Title = "Error", Content = tostring(err), Duration = 5, }) return end bought += 1 task.wait(LocalPlayer:GetNetworkPing() * 2) end pcall(function() SellRemote:InvokeServer() end) Rayfield:Notify({ Title = "Done!", Content = "Bought " .. bought .. "x " .. chest.name .. " & sold duplicates ✓", Duration = 5, }) end }) end