local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "Terminated_Fear Teleport Gui" ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 320, 0, 160) Frame.Position = UDim2.new(0.5, -160, 0.5, -80) Frame.BackgroundColor3 = Color3.fromRGB(10, 10, 20) Frame.BorderSizePixel = 0 Frame.Parent = ScreenGui Instance.new("UICorner", Frame).CornerRadius = UDim.new(0, 12) local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, 0, 0, 40) Title.BackgroundTransparency = 1 Title.Text = "Terminated_Fear Teleport" Title.TextColor3 = Color3.fromRGB(0, 255, 200) Title.Font = Enum.Font.GothamBold Title.TextSize = 20 Title.Parent = Frame local TeleportBtn = Instance.new("TextButton") TeleportBtn.Size = UDim2.new(0.8, 0, 0, 50) TeleportBtn.Position = UDim2.new(0.1, 0, 0.5, -25) TeleportBtn.BackgroundColor3 = Color3.fromRGB(0, 50, 50) TeleportBtn.Text = "Teleport to 100B Studs" TeleportBtn.TextColor3 = Color3.fromRGB(0, 255, 200) TeleportBtn.Font = Enum.Font.GothamBold TeleportBtn.TextSize = 18 TeleportBtn.Parent = Frame Instance.new("UICorner", TeleportBtn).CornerRadius = UDim.new(0, 8) -- Funktion sucht nach dem Sitz, in dem du gerade sitzt local function findPlayerTrain() local character = LocalPlayer.Character if not character then return nil end local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.SeatPart then -- Findet das oberste Modell des Zuges return humanoid.SeatPart:FindFirstAncestorOfClass("Model") end return nil end TeleportBtn.MouseButton1Click:Connect(function() local train = findPlayerTrain() if train then -- Verschiebt den Zug um 100 Milliarden Studs auf der X-Achse local currentPivot = train:GetPivot() local offset = Vector3.new(100000000000, 0, 0) train:PivotTo(currentPivot + offset) else warn("Du musst in einem Zug sitzen, um ihn zu teleportieren!") end end) -- Draggable ist veraltet, aber für ein einfaches GUI okay. Frame.Active = true Frame.Draggable = true