-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] loadstring(game:HttpGet("https://githubusercontent.com", true))() -- Ensure the script doesn't duplicate windows if executed multiple times if _G.FootballHubLoaded then return end _G.FootballHubLoaded = true -- Load the Rayfield UI Library Interface local Rayfield = loadstring(game:HttpGet('https://sirius.menu'))() -- Global Configuration States getgenv().TrajectoryActive = false getgenv().PredictionLength = 1.0 getgenv().EspActive = false getgenv().ShowDistance = false getgenv().PredictionRingActive = false getgenv().BallPointerActive = false -- Character Movement States getgenv().CustomSpeedEnabled = false getgenv().TargetSpeed = 16 -- Roblox default speed getgenv().CustomJumpEnabled = false getgenv().TargetJump = 50 -- Roblox default jump power -- Window Setup Configuration local Window = Rayfield:CreateWindow({ Name = "⚽ Touch Football Mega Visual Hub", LoadingTitle = "Assembling Enhanced Analytics...", LoadingSubtitle = "UI & Tracker Suite", ConfigurationSaving = { Enabled = false }, Discord = { Enabled = false }, ToggleUIKeybind = Enum.KeyCode.K }) local BallTab = Window:CreateTab("Ball Metrics", 0) local PlayerTab = Window:CreateTab("Pitch Awareness", 0) local MovementTab = Window:CreateTab("Movement Utility", 0) -- Core Helper: Locates active match football safely in Workspace local function findActiveBall() local Workspace = game:GetService("Workspace") local field = Workspace:FindFirstChild("FootballField") local soccerBall = field and field:FindFirstChild("SoccerBall") if not soccerBall then soccerBall = Workspace:FindFirstChild("SoccerBall") or Workspace:FindFirstChild("Football") end return soccerBall end -- Structural Setup for Trajectory Vector Endpoint local targetNode = Instance.new("Part") targetNode.Name = "TrajectoryTargetAnchor" targetNode.Size = Vector3.new(1, 1, 1) targetNode.Transparency = 1 targetNode.CanCollide = false targetNode.Anchored = true targetNode.Parent = game:GetService("Workspace") local targetAttachment = Instance.new("Attachment") targetAttachment.Parent = targetNode -- Structural Setup for Ball Destination Ground Ring local groundRing = Instance.new("Part") groundRing.Name = "BallImpactRing" groundRing.Shape = Enum.PartType.Cylinder groundRing.Size = Vector3.new(0.2, 6, 6) groundRing.Orientation = Vector3.new(0, 0, 90) groundRing.Material = Enum.Material.Neon groundRing.Color = Color3.fromRGB(255, 0, 0) groundRing.Transparency = 0.6 groundRing.CanCollide = false groundRing.Anchored = true groundRing.Visible = false groundRing.Parent = game:GetService("Workspace") -- Structural Setup for Personal Navigation Pointer Arrow local arrowPointer = Instance.new("Part") arrowPointer.Name = "BallDirectionPointer" arrowPointer.Size = Vector3.new(1, 0.4, 3) arrowPointer.Material = Enum.Material.Neon arrowPointer.Color = Color3.fromRGB(255, 255, 0) arrowPointer.Transparency = 0.4 arrowPointer.CanCollide = false arrowPointer.Anchored = false arrowPointer.Visible = false arrowPointer.Parent = game:GetService("Workspace") local pointerWeld = Instance.new("Weld") pointerWeld.Name = "PointerAttachmentWeld" pointerWeld.Parent = arrowPointer -- Setup HUD Overlay Distance Box local screenGui = Instance.new("ScreenGui") screenGui.Name = "AdvancedFootballGui" screenGui.ResetOnSpawn = false screenGui.Parent = game:GetService("CoreGui") local distanceLabel = Instance.new("TextLabel") distanceLabel.Size = UDim2.new(0, 220, 0, 45) distanceLabel.Position = UDim2.new(0.5, -110, 0.04, 0) distanceLabel.BackgroundTransparency = 0.4 distanceLabel.BackgroundColor3 = Color3.fromRGB(15, 15, 15) distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255) distanceLabel.TextSize = 16 distanceLabel.Font = Enum.Font.SourceSansBold distanceLabel.Visible = false distanceLabel.Parent = screenGui -- [BALL METRICS MANAGEMENT] BallTab:CreateToggle({ Name = "Project Path Trajectory Line", CurrentValue = false, Flag = "BallPathToggle", Callback = function(v) getgenv().TrajectoryActive = v end, }) BallTab:CreateSlider({ Name = "Line Look-Ahead Accuracy", Min = 0.5, Max = 3.0, Increment = 0.1, ValueName = " seconds", CurrentValue = 1.0, Flag = "DistanceSlider", Callback = function(v) getgenv().PredictionLength = v end, }) BallTab:CreateToggle({ Name = "Predict Ground Landing Drop Ring", CurrentValue = false, Flag = "PredictionRingToggle", Callback = function(v) getgenv().PredictionRingActive = v groundRing.Visible = v end, }) BallTab:CreateToggle({ Name = "Display Live Distance UI Box", CurrentValue = false, Flag = "BallDistanceToggle", Callback = function(v) getgenv().ShowDistance = v distanceLabel.Visible = v end, }) -- [PITCH AWARENESS MANAGEMENT] PlayerTab:CreateToggle({ Name = "Smart Team-Color Player ESP", CurrentValue = false, Flag = "SmartEspToggle", Callback = function(stateValue) getgenv().EspActive = stateValue if not stateValue then for _, p in ipairs(game.Players:GetPlayers()) do if p.Character and p.Character:FindFirstChild("TeamEspHighlight") then p.Character.TeamEspHighlight:Destroy() end end end end, }) PlayerTab:CreateToggle({ Name = "Character Directional Ball Pointer", CurrentValue = false, Flag = "BallPointerToggle", Callback = function(v) getgenv().BallPointerActive = v arrowPointer.Visible = v end, }) -- [MOVEMENT UTILITY TAB] MovementTab:CreateToggle({ Name = "Enable Custom WalkSpeed", CurrentValue = false, Flag = "SpeedToggle", Callback = function(v) getgenv().CustomSpeedEnabled = v if not v then local character = game.Players.LocalPlayer.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = 16 end end end, }) MovementTab:CreateSlider({ Name = "Sprint Speed Value", Min = 16, Max = 100, Increment = 1, ValueName = " studs/s", CurrentValue = 16, Flag = "SpeedSlider", Callback = function(v) getgenv().TargetSpeed = v end, }) MovementTab:CreateToggle({ Name = "Enable Custom JumpPower", CurrentValue = false, Flag = "JumpToggle", Callback = function(v) getgenv().CustomJumpEnabled = v if not v then local character = game.Players.LocalPlayer.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.JumpPower = 50 humanoid.UseJumpPower = true end end end, }) MovementTab:CreateSlider({ Name = "Jump Vertical Force", Min = 50, Max = 200, Increment = 1, ValueName = " force", CurrentValue = 50, Flag = "JumpSlider", Callback = function(v) getgenv().TargetJump = v end, }) -- Central Frame Loop Update Execution game:GetService("RunService").Heartbeat:Connect(function() local currentBall = findActiveBall() local localPlayer = game.Players.LocalPlayer local char = localPlayer.Character local root = char and char:FindFirstChild("HumanoidRootPart") local humanoid = char and char:FindFirstChildOfClass("Humanoid") -- Dynamically enforce custom movement modifications if enabled if humanoid then if getgenv().CustomSpeedEnabled then humanoid.WalkSpeed = getgenv().TargetSpeed end if getgenv().CustomJumpEnabled then humanoid.UseJumpPower = true humanoid.JumpPower = getgenv().TargetJump end end if currentBall and currentBall:IsA("BasePart") then local velocityVector = currentBall.AssemblyLinearVelocity local projectedPos = currentBall.Position + (velocityVector * getgenv().PredictionLength) -- 1. Trajectory Projection Rendering local originAttachment = currentBall:FindFirstChild("TrackerOrigin") local visualLine = currentBall:FindFirstChild("DynamicPathLine") if not originAttachment then originAttachment = Instance.new("Attachment") originAttachment.Name = "TrackerOrigin" originAttachment.Parent = currentBall end if not visualLine then visualLine = Instance.new("Beam") visualLine.Name = "DynamicPathLine" visualLine.Attachment0 = originAttachment visualLine.Attachment1 = targetAttachment visualLine.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)) visualLine.Width0 = 0.25 visualLine.Width1 = 0.25 visualLine.FaceCamera = true visualLine.Parent = currentBall end if getgenv().TrajectoryActive and velocityVector.Magnitude > 1 then visualLine.Enabled = true targetNode.Position = projectedPos else visualLine.Enabled = false end -- 2. Ground Impact Ring Landing Calculation if getgenv().PredictionRingActive then if velocityVector.Magnitude > 1 then local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Exclude raycastParams.FilterDescendantsInstances = {currentBall, char, groundRing, targetNode} local rayResult = workspace:Raycast(projectedPos, Vector3.new(0, -200, 0), raycastParams) if rayResult then groundRing.Position = rayResult.Position else groundRing.Position = Vector3.new(projectedPos.X, 0.5, projectedPos.Z) end else groundRing.Position = Vector3.new(currentBall.Position.X, 0.5, currentBall.Position.Z) end end -- 3. UI Hud Proximity Display Updates if getgenv().ShowDistance and root then local separationStuds = (root.Position - currentBall.Position).Magnitude distanceLabel.Text = string.format("⚽ Ball Distance: %.1f Studs", separationStuds) end -- 4. 3D Position Arrow Aim Orientation Control if getgenv().BallPointerActive and root then arrowPointer.Visible = true pointerWeld.Part0 = root pointerWeld.Part1 = arrowPointer pointerWeld.C0 = CFrame.new(0, -2.5, -3) arrowPointer.CFrame = CFrame.lookAt(arrowPointer.Position, Vector3.new(currentBall.Position.X, arrowPointer.Position.Y, currentBall.Position.Z)) else arrowPointer.Visible = false end end -- 5. Team Color Sorting ESP System Execution if getgenv().EspActive then for _, otherPlayer in ipairs(game.Players:GetPlayers()) do if otherPlayer ~= localPlayer and otherPlayer.Character then local highlight = otherPlayer.Character:FindFirstChild("TeamEspHighlight") if not highlight then highlight = Instance.new("Highlight") highlight.Name = "TeamEspHighlight" highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0.2 highlight.Adornee = otherPlayer.Character highlight.Parent = otherPlayer.Character end if otherPlayer.Team == localPlayer.Team then highlight.FillColor = Color3.fromRGB(0, 255, 0) -- Green for teammates highlight.OutlineColor = Color3.fromRGB(255, 255, 255) else highlight.FillColor = Color3.fromRGB(0, 255, 255) -- Cyan for opponents highlight.OutlineColor = Color3.fromRGB(255, 0, 0) end end end end end) -- UI Ready Visual Prompt Execution Alert Rayfield:Notify({ Title = "Analytical Layout Ready", Content = "Advanced structural tracking arrays fully online.", Duration = 5 })