-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- Stay Inside: Admin/Testing Controls -- Use only in your own Roblox Studio game local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local flying = false local flySpeed = 60 local speed = 16 -- WalkSpeed local function updateCharacter(char) character = char local humanoid = char:WaitForChild("Humanoid") humanoid.WalkSpeed = speed end updateCharacter(character) player.CharacterAdded:Connect(updateCharacter) -- Change WalkSpeed local function setWalkSpeed(value) speed = value if character and character:FindFirstChildOfClass("Humanoid") then character:FindFirstChildOfClass("Humanoid").WalkSpeed = value end end -- Fly local bodyVelocity local function startFly() if flying then return end flying = true local root = character:WaitForChild("HumanoidRootPart") bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.zero bodyVelocity.Parent = root end local function stopFly() flying = false if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end end RunService.RenderStepped:Connect(function() if not flying or not bodyVelocity then return end local camera = workspace.CurrentCamera local direction = Vector3.zero if UIS:IsKeyDown(Enum.KeyCode.W) then direction += camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then direction -= camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then direction -= camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then direction += camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.Space) then direction += Vector3.new(0, 1, 0) end if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then direction -= Vector3.new(0, 1, 0) end bodyVelocity.Velocity = direction.Magnitude > 0 and direction.Unit * flySpeed or Vector3.zero end) -- ESP local function addESP(object) if object:FindFirstChild("StayInsideESP") then return end local highlight = Instance.new("Highlight") highlight.Name = "StayInsideESP" highlight.FillTransparency = 0.6 highlight.OutlineTransparency = 0 highlight.Parent = object end local function scanESP() for _, object in ipairs(workspace:GetChildren()) do if object:IsA("Model") and object ~= character then if Players:GetPlayerFromCharacter(object) then addESP(object) elseif object:FindFirstChildOfClass("Humanoid") then addESP(object) end end end end workspace.ChildAdded:Connect(function(object) task.wait(0.2) if object:IsA("Model") and object:FindFirstChildOfClass("Humanoid") then addESP(object) end end) scanESP() -- Infinite coziness -- Create a NumberValue in the player's data called "Coziness" local coziness = player:FindFirstChild("Coziness") if coziness and coziness:IsA("NumberValue") then coziness.Value = math.huge coziness:GetPropertyChangedSignal("Value"):Connect(function() coziness.Value = math.huge end) end -- Controls -- F = Fly -- 1 = Normal speed -- 2 = Fast -- 3 = Super fast UIS.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.F then if flying then stopFly() else startFly() end elseif input.KeyCode == Enum.KeyCode.One then setWalkSpeed(16) elseif input.KeyCode == Enum.KeyCode.Two then setWalkSpeed(50) elseif input.KeyCode == Enum.KeyCode.Three then setWalkSpeed(100) end end) print("Stay Inside controls loaded!") print("F = Fly | 1 = Normal | 2 = Fast | 3 = Super Fast")