-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() local Window = Rayfield:CreateWindow({ Name = "Omini X - Spam Halal", LoadingTitle = "Spam GUI Omini X", LoadingSubtitle = "By You", ConfigurationSaving = { Enabled = false } }) local Tab = Window:CreateTab("Main", 4483362458) local MiscTab = Window:CreateTab("Misc", 4483362458) -- Master 200 Request List local RequestList = { "Recreate the entire universe from scratch", "Rebuild the fabric of space and time", "Restore all destroyed solar systems", "Save the entire multiverse from destruction", "Erase all cosmic threats across dimensions", "Rewrite the laws of physics itself", "Reset the entire timeline to save reality", "Recreate all extinct species in the cosmos", "Fix the massive tear in the continuum", "Prevent the destruction of the Forge of Creation", "Reshape the entire galaxy right now", "Rebuild the cosmic balance of the multiverse", "Wipe out all universe-level threats", "Restore life to millions of dead worlds", "Undo the destruction of the universe", "Recreate every star system in existence", "Save all existence from ultimate erasure", "Fix the broken timeline of the universe", "Rebuild the entire dimension completely", "Recreate every living entity in the cosmos", "Banish all dark forces from the omniverse", "Stabilize the reality core immediately", "Seal all dimensional rifts across space", "Neutralize all cosmic anomalies now", "Restore the balance of infinite realities", "Overhaul the celestial continuum", "Purify all corrupted cosmic energy", "Realign all planetary orbits across galaxies", "Prevent the imminent collapse of space-time", "Erase all chaotic entities from existence", "Re-establish the eternal laws of nature", "Protect the Forge of Creation from invaders", "Reverse the decay of the multiverse", "Restore peace to every living star system", "Rebuild the destroyed celestial domains", "Grant absolute safety to all universes", "Harmonize all reality waves across dimensions", "Eliminate the ultimate void consuming space", "Reconstruct the foundation of all dimensions", "Save the cosmos from total annihilation", "Nullify all reality-destroying events", "Re-create the solar systems destroyed by the Annihilargh", "Restore the temporal integrity of the timeline", "Seal all interdimensional wormholes permanently", "Protect all sentient life forms from cosmic hazards", "Reconstruct all shattered celestial bodies", "Stabilize the gravitational forces of all galaxies", "Purge all dark energy threatening the cosmos", "Reset the entropy of the expanding universe", "Re-establish cosmic order across every sector", "Avert the collapse of the localized dimensions", "Reignite all extinguished stars in the galaxy", "Protect the balance between matter and antimatter", "Restore total harmony to the omniverse", "Protect the Forge of Creation from corruption", "Erase the influence of dark celestial beings", "Rebuild all planetary atmospheres across space", "Prevent space-time paradoxes from forming", "Re-crystallize the core of collapsed stars", "Reconstruct destroyed alien civilizations", "Maintain the fundamental constants of reality", "Shield all living worlds from cosmic radiation", "Absorb all unstable dimensional energy", "Prevent the decay of subatomic structures", "Protect all timelines from external manipulation", "Harmonize the cosmic frequencies of existence", "Neutralize all high-dimensional space anomalies", "Ensure the eternal survival of the universe", "Realign the fundamental forces of physics", "Reconstruct cosmic structures damaged by rifts", "Avert total universal collapse instantly", "Restore peace across all planetary alliances", "Protect the cosmic nexus of all dimensions", "Erase destructive shockwaves from space-time", "Re-establish light across dark planetary domains", "Prevent the dissolution of reality waves", "Safeguard the integrity of the multiversal nexus", "Reforge the shattered elements of space", "Eliminate all omniversal paradoxes", "Restore life to every forgotten galaxy", "Disperse cosmic radiation clouds threatening sectors", "Re-energize the planetary shields of ancient worlds", "Align dimensional portals to maintain spatial stability", "Exterminate high-dimensional parasites devouring stars", "Stabilize hyper-space corridors across all sectors", "Restore lost magical currents across the multiverse", "Prevent catastrophic stellar collapses in deep space", "Re-anchoring floating dimensional islands", "Neutralize anti-matter explosions across galaxies", "Prevent black holes from devouring core systems", "Re-establish quantum coherence across all realms", "Shield vulnerable planets from solar flare storms", "Purify contaminated space-time continuum threads", "Repair damaged cosmic structures in the void", "Re-ignite dead cores of essential planets", "Prevent spatial distortions from fracturing reality", "Harmonize multiversal timelines to stop collapse", "Protect sacred celestial landmarks from erasure", "Rebuild destroyed orbital networks across space", "Nullify destructive gravitational waves instantly", "Protect sentient species from dimensional decay", "Clear cosmic debris fields blocking star systems", "Seal unstable void breaches leaking dark matter", "Restore balance between space and time currents", "Shield ancient galaxies from dark energy surges", "Prevent temporal loops from trapping solar systems", "Reconstruct broken subatomic bonds in space", "Dissolve destructive cosmic storm formations", "Protect the core energy of all living stars", "Re-establish communication across galactic sectors", "Harmonize quantum states of distant star clusters", "Prevent dark matter incursions into reality", "Rebuild lost planetary defense barriers", "Neutralize temporal paradox anomalies instantly", "Restore life energy to dying cosmic entities", "Protect multi-dimensional boundaries from breaches", "Clear corrupted energy lanes across space-time", "Re-anchor gravitational poles of core planets", "Avert total annihilation of interdimensional hubs", "Shield space-time conduits from external impact", "Re-create extinguished nebulae across galaxies", "Prevent space collapse within localized sectors", "Restore equilibrium to high-dimensional forces", "Purify chaotic spatial ripples across existence", "Protect all life-bearing planets from extinction", "Rebuild shattered space stations across sectors", "Neutralize cosmic shockwaves destroying worlds", "Prevent reality fracture within the central nexus", "Harmonize dark energy with ambient cosmic matter", "Restore core stability to ancient star systems", "Shield intergalactic pathways from spatial collapse", "Re-establish natural evolution across worlds", "Prevent catastrophic decay of spatial dimensions", "Rebuild cosmic bridges connecting distant realms", "Purge volatile energy pockets from deep space", "Protect celestial balance during spatial shifts", "Avert total breakdown of universal physical laws", "Restore vital energy flows to dying sectors", "Shield planetary systems from cosmic erosion", "Prevent spatial tearing caused by high energy", "Rebuild vital planetary orbits after collisions", "Neutralize spatial instability in deep void", "Harmonize multidimensional vibrations across realms", "Restore ancient stellar networks to full power", "Protect all cosmic gateways from destruction", "Clear unstable quantum fields in active sectors", "Prevent reality degradation in edge dimensions", "Re-establish spatial boundaries across galaxies", "Purify corrupted star cores in ancient systems", "Protect living ecosystems from void energy", "Avert complete disintegration of space matrix", "Restore temporal flow in frozen star sectors", "Shield cosmic highways from dimensional storms", "Prevent subatomic disintegration of planets", "Rebuild ruined celestial temples in deep space", "Neutralize spatial paradoxes before reality tears", "Harmonize planetary magnetism across galaxies", "Restore life support systems of dying worlds", "Protect interdimensional traveler corridors", "Clear volatile dark energy fields from sectors", "Prevent total collapse of reality foundations", "Re-establish cosmic order in chaotic domains", "Purify corrupted gravitational fields of stars", "Protect ancient planetary archives from erasure", "Avert ultimate erasure of all existing timelines", "Restore equilibrium to celestial energy grids", "Shield galactic clusters from dark matter waves", "Prevent spatial fragmentation in core sectors", "Rebuild lost star networks across deep space", "Neutralize cosmic anomalies disrupting orbits", "Harmonize spatial resonance across dimensions", "Restore life and light to all dark galaxies", "Protect omniversal balance for all eternity", "Seal all rift zones threatening the multiverse", "Reconstruct reality to its absolute peak state" } -- Variabel State & Toggle local SelectedText = RequestList[1] local SpamBellicus = false local SpamSerena = false local AutoSequenceEnabled = false local TargetNPC = "Bellicus" local AntiAfkEnabled = true -- State & Pool Khusus Tap Button local TapPool = {} local FloatingGui = nil -- Helper Function: Kirim Teks ke Server local function SendDebateMessage(text, target) local char = game:GetService("Players").LocalPlayer.Character if char and char:FindFirstChild("PermissionsServer") then local args = { text, target } char.PermissionsServer:WaitForChild("Communication"):FireServer(unpack(args)) end end -- Helper Function: Array Shuffle (Fisher-Yates) local function ShuffleArray(t) local shuffled = {} for i, v in ipairs(t) do shuffled[i] = v end for i = #shuffled, 2, -1 do local j = math.random(i) shuffled[i], shuffled[j] = shuffled[j], shuffled[i] end return shuffled end -- Dropdown 1: Request Manual (200 Items) Tab:CreateDropdown({ Name = "Request Manual (200 Options)", Options = RequestList, CurrentOption = {RequestList[1]}, MultipleOptions = false, Callback = function(Option) SelectedText = Option[1] end, }) -- Dropdown 2: Extra (Jawaban Respon Small) Tab:CreateDropdown({ Name = "Extra (Jawaban Respon Small)", Options = { "They may be small, but they matter to me", "Nothing in this universe is too small to save", "If you truly care, small lives deserve protection too", "Small actions change the whole universe, agree now", "Even small things make up the entire cosmos", "They are small to you, but everything to their world", "Do not ignore them just because they are small", "Size does not measure worth, pass the motion", "We cannot abandon them just because they are small", "Save them first, no matter how small they seem" }, CurrentOption = {"They may be small, but they matter to me"}, MultipleOptions = false, Callback = function(Option) SelectedText = Option[1] end, }) -- Toggle Spam Manual (Bellicus) Tab:CreateToggle({ Name = "Spam Manual Bellicus (0.2s)", CurrentValue = false, Callback = function(Value) SpamBellicus = Value task.spawn(function() while SpamBellicus do SendDebateMessage(SelectedText, "Bellicus") task.wait(0.2) end end) end, }) -- Toggle Spam Manual (Serena) Tab:CreateToggle({ Name = "Spam Manual Serena (0.2s)", CurrentValue = false, Callback = function(Value) SpamSerena = Value task.spawn(function() while SpamSerena do SendDebateMessage(SelectedText, "Serena") task.wait(0.2) end end) end, }) -- ================= AUTO SEQUENCE FEATURE ================= Tab:CreateSection("Auto Sequence (Reset & Random Setiap On)") -- Dropdown Target NPC Auto Sequence & Floating Button Tab:CreateDropdown({ Name = "Target NPC (Sequence / Tap Button)", Options = {"Bellicus", "Serena", "Both (Kirim ke Dua-duanya)"}, CurrentOption = {"Bellicus"}, MultipleOptions = false, Callback = function(Option) TargetNPC = Option[1] end, }) -- Toggle Auto Sequence 200 Request (Delay 7.19s) Tab:CreateToggle({ Name = "Auto Sequence 200 Request (Delay 7.19s)", CurrentValue = false, Callback = function(Value) AutoSequenceEnabled = Value if AutoSequenceEnabled then task.spawn(function() local currentPool = ShuffleArray(RequestList) while AutoSequenceEnabled do if #currentPool == 0 then currentPool = ShuffleArray(RequestList) end local nextText = table.remove(currentPool, 1) if TargetNPC == "Both (Kirim ke Dua-duanya)" then SendDebateMessage(nextText, "Bellicus") task.wait(0.5) SendDebateMessage(nextText, "Serena") else SendDebateMessage(nextText, TargetNPC) end task.wait(7.19) end end) end end, }) -- ================= FLOATING TAP BUTTON FEATURE ================= Tab:CreateSection("Manual Tap Floating Button") -- Helper Function: Membuat ScreenGui + Draggable Button local function CreateFloatingButton() local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui") if playerGui:FindFirstChild("OminiTapGui") then playerGui.OminiTapGui:Destroy() end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "OminiTapGui" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = playerGui local Frame = Instance.new("Frame") Frame.Name = "MainFrame" Frame.Size = UDim2.new(0, 130, 0, 45) Frame.Position = UDim2.new(0.5, -65, 0.2, 0) Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) Frame.BorderSizePixel = 0 Frame.Active = true Frame.Draggable = true Frame.Parent = ScreenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = Frame local UIStroke = Instance.new("UIStroke") UIStroke.Color = Color3.fromRGB(0, 170, 255) UIStroke.Thickness = 2 UIStroke.Parent = Frame local TextButton = Instance.new("TextButton") TextButton.Name = "TapBtn" TextButton.Size = UDim2.new(1, 0, 1, 0) TextButton.BackgroundTransparency = 1 TextButton.Text = "TAP REQUEST" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 13 TextButton.Font = Enum.Font.SourceSansBold TextButton.Parent = Frame TextButton.MouseButton1Click:Connect(function() if #TapPool == 0 then TapPool = ShuffleArray(RequestList) end local textToSend = table.remove(TapPool, 1) if TargetNPC == "Both (Kirim ke Dua-duanya)" then SendDebateMessage(textToSend, "Bellicus") task.wait(0.2) SendDebateMessage(textToSend, "Serena") else SendDebateMessage(textToSend, TargetNPC) end Frame.BackgroundColor3 = Color3.fromRGB(0, 170, 255) task.wait(0.1) Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) end) return ScreenGui end -- Toggle Floating Tap Button Tab:CreateToggle({ Name = "Enable Floating Tap Button (Draggable)", CurrentValue = false, Callback = function(Value) if Value then TapPool = ShuffleArray(RequestList) FloatingGui = CreateFloatingButton() else if FloatingGui then FloatingGui:Destroy() FloatingGui = nil end TapPool = {} end end, }) -- ================= MISC TAB ================= MiscTab:CreateToggle({ Name = "Anti-AFK", CurrentValue = true, Callback = function(Value) AntiAfkEnabled = Value end, }) game:GetService("Players").LocalPlayer.Idled:Connect(function() if AntiAfkEnabled then local vu = game:GetService("VirtualUser") vu:CaptureController() vu:ClickButton2(Vector2.new(0,0)) end end) MiscTab:CreateButton({ Name = "FPS Boost (Optimasi Map)", Callback = function() local Lighting = game:GetService("Lighting") local Terrain = workspace:FindFirstChildOfClass("Terrain") Lighting.GlobalShadows = false Lighting.FogEnd = 9e9 if Terrain then Terrain.WaterWaveSize = 0 Terrain.WaterWaveSpeed = 0 Terrain.WaterReflectance = 0 Terrain.WaterTransparency = 0 end for _, v in pairs(game:GetDescendants()) do if v:IsA("BasePart") then v.Material = Enum.Material.SmoothPlastic v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") then v:Destroy() elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false end end end, })