-- Made by Kason local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local SpeedInput = Instance.new("TextBox") local JumpInput = Instance.new("TextBox") local ApplyButton = Instance.new("TextButton") -- Setup the ScreenGui ScreenGui.Name = "CheatMenu" ScreenGui.Parent = game.CoreGui -- Places it in the hidden dev UI folder -- Setup the Main Frame MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) MainFrame.Position = UDim2.new(0.5, -100, 0.5, -75) MainFrame.Size = UDim2.new(0, 200, 0, 150) MainFrame.Active = true MainFrame.Draggable = true -- Allows you to move the menu -- Title Title.Parent = MainFrame Title.Size = UDim2.new(1, 0, 0, 30) Title.Text = "Movement Menu" Title.TextColor3 = Color3.new(1, 1, 1) Title.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Speed TextBox SpeedInput.Parent = MainFrame SpeedInput.Position = UDim2.new(0.1, 0, 0.3, 0) SpeedInput.Size = UDim2.new(0.8, 0, 0, 25) SpeedInput.PlaceholderText = "WalkSpeed (Max 1000)" SpeedInput.Text = "" -- JumpPower TextBox JumpInput.Parent = MainFrame JumpInput.Position = UDim2.new(0.1, 0, 0.5, 0) JumpInput.Size = UDim2.new(0.8, 0, 0, 25) JumpInput.PlaceholderText = "JumpPower (Max 1000)" JumpInput.Text = "" -- Apply Button ApplyButton.Parent = MainFrame ApplyButton.Position = UDim2.new(0.1, 0, 0.75, 0) ApplyButton.Size = UDim2.new(0.8, 0, 0, 30) ApplyButton.Text = "Apply Changes" ApplyButton.BackgroundColor3 = Color3.fromRGB(0, 150, 0) ApplyButton.TextColor3 = Color3.new(1, 1, 1) -- Function to apply the stats ApplyButton.MouseButton1Click:Connect(function() local char = game.Players.LocalPlayer.Character if char and char:FindFirstChild("Humanoid") then local hum = char.Humanoid -- Convert text to numbers local s = tonumber(SpeedInput.Text) local j = tonumber(JumpInput.Text) -- Apply WalkSpeed if s then hum.WalkSpeed = math.clamp(s, 0, 1000) end -- Apply JumpPower if j then hum.UseJumpPower = true -- Ensures JumpPower is used instead of JumpHeight hum.JumpPower = math.clamp(j, 0, 1000) end end end)