-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local COLOR = Color3.fromRGB(255, 40, 70) local records = {} local function clearEffect(record) if record.partAdded then record.partAdded:Disconnect() record.partAdded = nil end if record.highlight then record.highlight:Destroy() record.highlight = nil end for part, original in pairs(record.parts) do if part.Parent then part.Material = original.Material part.Color = original.Color end end table.clear(record.parts) end local function refresh(player) local record = records[player] if not record then return end clearEffect(record) local character = record.character local isEnemy = localPlayer.Neutral or player.Neutral or player.Team ~= localPlayer.Team if not character or not isEnemy then return end local highlight = Instance.new("Highlight") highlight.Name = "EnemyChams" highlight.Adornee = character highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillColor = COLOR highlight.FillTransparency = 0.15 highlight.OutlineColor = Color3.new(1, 1, 1) highlight.OutlineTransparency = 0 highlight.Parent = character record.highlight = highlight local function makeNeon(part) if not part:IsA("BasePart") or record.parts[part] then return end record.parts[part] = { Material = part.Material, Color = part.Color, } part.Material = Enum.Material.Neon part.Color = COLOR end record.partAdded = character.DescendantAdded:Connect(makeNeon) for _, part in ipairs(character:GetDescendants()) do makeNeon(part) end end local function trackPlayer(player) if player == localPlayer or records[player] then return end local record = { character = player.Character, parts = {}, connections = {}, } records[player] = record table.insert(record.connections, player.CharacterAdded:Connect(function(character) record.character = character refresh(player) end)) table.insert(record.connections, player.CharacterRemoving:Connect(function(character) if record.character == character then record.character = nil clearEffect(record) end end)) for _, property in ipairs({"Team", "TeamColor", "Neutral"}) do table.insert(record.connections, player:GetPropertyChangedSignal(property):Connect(function() refresh(player) end) ) end refresh(player) end Players.PlayerAdded:Connect(trackPlayer) Players.PlayerRemoving:Connect(function(player) local record = records[player] if not record then return end clearEffect(record) for _, connection in ipairs(record.connections) do connection:Disconnect() end records[player] = nil end) for _, property in ipairs({"Team", "TeamColor", "Neutral"}) do localPlayer:GetPropertyChangedSignal(property):Connect(function() for player in pairs(records) do refresh(player) end end) end for _, player in ipairs(Players:GetPlayers()) do trackPlayer(player) end