-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- SERVICES local Players = game:GetService("Players") local RunService = game:GetService("RunService") local VirtualInputManager = game:GetService("VirtualInputManager") local UserInputService = game:GetService("UserInputService") local CoreGui = game:GetService("CoreGui") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local mouse = player:GetMouse() -- EXPLOIT ENVIRONMENT INTERCEPTION local protectgui = protectgui or (syn and syn.protect_gui) or function() end local gethui = gethui or function() return CoreGui end -- JOVBANDS HACKER CONFIGURATION local Config = { RageBot = { Active = false, AutoShoot = true, AutoReload = true, AntiHit = true, FireRateMultiplier = 50, ToggleKey = Enum.KeyCode.E }, QuantumPipeline = { HackerRageESPAdvance = true, FullbrightMatrix = true, ChronosTimeShift = true, UntouchableHackerRageUntouchableRage = true, RageUnhittableRageHacker = true, RageHackerAccuracyDamageMaster = true, RightClickTP = true } } -- SECURE CONTAINER INTRUSION (CORE GUI BYPASS) local container = gethui() local screenGui = container:FindFirstChild("JovBandsApexInterface") if screenGui then screenGui:Destroy() end screenGui = Instance.new("ScreenGui") screenGui.Name = "JovBandsApexInterface" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true protectgui(screenGui) screenGui.Parent = container local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 240, 0, 326) frame.Position = UDim2.new(0, 70, 0, 200) frame.BackgroundColor3 = Color3.fromRGB(6, 6, 10) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = screenGui local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 12) uiCorner.Parent = frame local uiStroke = Instance.new("UIStroke") uiStroke.Color = Color3.fromRGB(0, 255, 150) uiStroke.Thickness = 1.5 uiStroke.Parent = frame -- HUD HEADER local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(0, 220, 0, 25) titleLabel.Position = UDim2.new(0, 10, 0, 8) titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = Color3.fromRGB(0, 255, 150) titleLabel.TextSize = 10 titleLabel.Font = Enum.Font.Code titleLabel.Text = "[JOVBANDS 100% ACCURACY]" titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = frame -- HELPER: CYBERNETIC BUTTONS local function createButton(name, text, posY, color) local btn = Instance.new("TextButton") btn.Name = name btn.Size = UDim2.new(0, 220, 0, 30) btn.Position = UDim2.new(0, 10, 0, posY) btn.BackgroundColor3 = color btn.TextColor3 = Color3.fromRGB(240, 240, 240) btn.TextSize = 11 btn.Font = Enum.Font.Code btn.Text = text btn.Parent = frame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 6) corner.Parent = btn local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(20, 80, 50) stroke.Thickness = 1 stroke.Parent = btn return btn end local rageBtn = createButton("RageBtn", "Rage Bot: OFF [E]", 38, Color3.fromRGB(30, 15, 25)) local espBtn = createButton("ESPBtn", "Hacker ESP Adv: ACTIVE", 74, Color3.fromRGB(15, 40, 30)) local fbBtn = createButton("FBBtn", "Fullbright: ACTIVE", 110, Color3.fromRGB(15, 40, 30)) local chronosBtn = createButton("ChronosBtn", "Chronos Shift: ACTIVE", 146, Color3.fromRGB(40, 15, 30)) local untouchableBtn = createButton("UntouchableBtn", "Untouchable Hacker: ACTIVE", 182, Color3.fromRGB(15, 50, 35)) local unhittableBtn = createButton("UnhittableBtn", "Rage Unhittable: ACTIVE", 218, Color3.fromRGB(15, 50, 35)) local tpBtn = createButton("TPBtn", "Right-Click TP: ACTIVE", 254, Color3.fromRGB(15, 50, 35)) -- STATUS METRICS READOUT local statusText = Instance.new("TextLabel") statusText.Size = UDim2.new(0, 220, 0, 25) statusText.Position = UDim2.new(0, 10, 0, 292) statusText.BackgroundTransparency = 1 statusText.TextColor3 = Color3.fromRGB(100, 255, 180) statusText.TextSize = 11 statusText.Font = Enum.Font.Code statusText.Text = "JovBands State: Ready" statusText.Parent = frame -- ========================================================================= -- ADVANCED NOTIFICATION QUEUE SYSTEM -- ========================================================================= local notificationContainer = Instance.new("Frame") notificationContainer.Name = "NotificationContainer" notificationContainer.Size = UDim2.new(0, 320, 1, 0) notificationContainer.Position = UDim2.new(1, -340, 0, 20) notificationContainer.BackgroundTransparency = 1 notificationContainer.Parent = screenGui local UIListLayout = Instance.new("UIListLayout") UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top UIListLayout.Padding = UDim.new(0, 8) UIListLayout.Parent = notificationContainer local function showAdvancedNotification(title, message, color) local notifFrame = Instance.new("Frame") notifFrame.Size = UDim2.new(1, 0, 0, 50) notifFrame.BackgroundColor3 = Color3.fromRGB(12, 12, 18) notifFrame.BackgroundTransparency = 1 notifFrame.BorderSizePixel = 0 notifFrame.Parent = notificationContainer local ncCorner = Instance.new("UICorner") ncCorner.CornerRadius = UDim.new(0, 6) ncCorner.Parent = notifFrame local ncStroke = Instance.new("UIStroke") ncStroke.Color = color or Color3.fromRGB(255, 50, 80) ncStroke.Thickness = 1.5 ncStroke.Transparency = 1 ncStroke.Parent = notifFrame local glowAccent = Instance.new("Frame") glowAccent.Size = UDim2.new(0, 4, 1, 0) glowAccent.BackgroundColor3 = color or Color3.fromRGB(255, 50, 80) glowAccent.BorderSizePixel = 0 glowAccent.BackgroundTransparency = 1 glowAccent.Parent = notifFrame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -15, 0, 18) titleLabel.Position = UDim2.new(0, 12, 0, 6) titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = color or Color3.fromRGB(255, 50, 80) titleLabel.TextSize = 12 titleLabel.Font = Enum.Font.Code titleLabel.Text = title titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.TextTransparency = 1 titleLabel.Parent = notifFrame local msgLabel = Instance.new("TextLabel") msgLabel.Size = UDim2.new(1, -15, 0, 18) msgLabel.Position = UDim2.new(0, 12, 0, 24) msgLabel.BackgroundTransparency = 1 msgLabel.TextColor3 = Color3.fromRGB(200, 200, 200) msgLabel.TextSize = 11 msgLabel.Font = Enum.Font.Code msgLabel.Text = message msgLabel.TextXAlignment = Enum.TextXAlignment.Left msgLabel.TextTransparency = 1 msgLabel.Parent = notifFrame -- Fade In Animations TweenService:Create(notifFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {BackgroundTransparency = 0.15}):Play() TweenService:Create(ncStroke, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {Transparency = 0}):Play() TweenService:Create(glowAccent, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {BackgroundTransparency = 0}):Play() TweenService:Create(titleLabel, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {TextTransparency = 0}):Play() TweenService:Create(msgLabel, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {TextTransparency = 0}):Play() -- Fade Out and Destroy after delay task.delay(2.5, function() if not notifFrame.Parent then return end local fadeOutInfo = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.In) TweenService:Create(notifFrame, fadeOutInfo, {BackgroundTransparency = 1}):Play() TweenService:Create(ncStroke, fadeOutInfo, {Transparency = 1}):Play() TweenService:Create(glowAccent, fadeOutInfo, {BackgroundTransparency = 1}):Play() TweenService:Create(titleLabel, fadeOutInfo, {TextTransparency = 1}):Play() TweenService:Create(msgLabel, fadeOutInfo, {TextTransparency = 1}):Play() task.wait(0.35) if notifFrame then notifFrame:Destroy() end end) end -- ========================================================================= -- ADVANCED ESP SYSTEM SETUP (CORNER BOX, DYNAMIC METRICS, SKELETON) -- ========================================================================= local espDrawings = {} local function cleanupESP() for _, v in pairs(espDrawings) do if type(v) == "table" then for _, drawing in pairs(v) do if type(drawing) == "table" then for _, subDrawing in pairs(drawing) do if subDrawing and subDrawing.Remove then pcall(function() subDrawing:Remove() end) end end elseif drawing and drawing.Remove then pcall(function() drawing:Remove() end) end end elseif v and v.Remove then pcall(function() v:Remove() end) end end espDrawings = {} end local currentTargetPlayer = nil local supportPlatform = nil -- TOGGLE FUNCTIONS local function toggleRageBot() Config.RageBot.Active = not Config.RageBot.Active rageBtn.Text = Config.RageBot.Active and "Rage Bot: ON [E]" or "Rage Bot: OFF [E]" rageBtn.BackgroundColor3 = Config.RageBot.Active and Color3.fromRGB(60, 20, 40) or Color3.fromRGB(30, 15, 25) if not Config.RageBot.Active then currentTargetPlayer = nil statusText.Text = "JovBands State: Standby" end end local function toggleESP() Config.QuantumPipeline.HackerRageESPAdvance = not Config.QuantumPipeline.HackerRageESPAdvance espBtn.Text = Config.QuantumPipeline.HackerRageESPAdvance and "Hacker ESP Adv: ACTIVE" or "Hacker ESP Adv: OFFLINE" espBtn.BackgroundColor3 = Config.QuantumPipeline.HackerRageESPAdvance and Color3.fromRGB(15, 40, 30) or Color3.fromRGB(30, 15, 25) if not Config.QuantumPipeline.HackerRageESPAdvance then cleanupESP() end end local function toggleFullbright() Config.QuantumPipeline.FullbrightMatrix = not Config.QuantumPipeline.FullbrightMatrix fbBtn.Text = Config.QuantumPipeline.FullbrightMatrix and "Fullbright: ACTIVE" or "Fullbright: OFFLINE" fbBtn.BackgroundColor3 = Config.QuantumPipeline.FullbrightMatrix and Color3.fromRGB(15, 40, 30) or Color3.fromRGB(30, 15, 25) end local function toggleChronos() Config.QuantumPipeline.ChronosTimeShift = not Config.QuantumPipeline.ChronosTimeShift chronosBtn.Text = Config.QuantumPipeline.ChronosTimeShift and "Chronos Shift: ACTIVE" or "Chronos Shift: OFFLINE" chronosBtn.BackgroundColor3 = Config.QuantumPipeline.ChronosTimeShift and Color3.fromRGB(40, 15, 30) or Color3.fromRGB(40, 15, 15) end local function toggleUntouchable() Config.QuantumPipeline.UntouchableHackerRageUntouchableRage = not Config.QuantumPipeline.UntouchableHackerRageUntouchableRage untouchableBtn.Text = Config.QuantumPipeline.UntouchableHackerRageUntouchableRage and "Untouchable Hacker: ACTIVE" or "Untouchable Hacker: OFFLINE" untouchableBtn.BackgroundColor3 = Config.QuantumPipeline.UntouchableHackerRageUntouchableRage and Color3.fromRGB(15, 50, 35) or Color3.fromRGB(30, 15, 25) end local function toggleUnhittable() Config.QuantumPipeline.RageUnhittableRageHacker = not Config.QuantumPipeline.RageUnhittableRageHacker unhittableBtn.Text = Config.QuantumPipeline.RageUnhittableRageHacker and "Rage Unhittable: ACTIVE" or "Rage Unhittable: OFFLINE" unhittableBtn.BackgroundColor3 = Config.QuantumPipeline.RageUnhittableRageHacker and Color3.fromRGB(15, 50, 35) or Color3.fromRGB(40, 15, 15) if not Config.QuantumPipeline.RageUnhittableRageHacker and supportPlatform then supportPlatform:Destroy() supportPlatform = nil end end local function toggleTP() Config.QuantumPipeline.RightClickTP = not Config.QuantumPipeline.RightClickTP tpBtn.Text = Config.QuantumPipeline.RightClickTP and "Right-Click TP: ACTIVE" or "Right-Click TP: OFFLINE" tpBtn.BackgroundColor3 = Config.QuantumPipeline.RightClickTP and Color3.fromRGB(15, 50, 35) or Color3.fromRGB(30, 15, 25) end -- UI EVENT CONNECTIONS rageBtn.MouseButton1Click:Connect(toggleRageBot) espBtn.MouseButton1Click:Connect(toggleESP) fbBtn.MouseButton1Click:Connect(toggleFullbright) chronosBtn.MouseButton1Click:Connect(toggleChronos) untouchableBtn.MouseButton1Click:Connect(toggleUntouchable) unhittableBtn.MouseButton1Click:Connect(toggleUnhittable) tpBtn.MouseButton1Click:Connect(toggleTP) UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Config.RageBot.ToggleKey then toggleRageBot() end -- Right Click Teleport Feature Implementation if not gameProcessed and Config.QuantumPipeline.RightClickTP and input.UserInputType == Enum.UserInputType.MouseButton2 then local char = player.Character local rootPart = char and char:FindFirstChild("HumanoidRootPart") if rootPart then local targetPos = mouse.Hit.Position + Vector3.new(0, 3, 0) rootPart.CFrame = CFrame.new(targetPos) showAdvancedNotification("TELEPORT", "Teleported to cursor position.", Color3.fromRGB(0, 255, 150)) end end end) -- METADATA INSPECTION local function isTargetInvalid(targetPlayer) if not targetPlayer or targetPlayer == player then return true end local char = targetPlayer.Character if not char then return true end local hum = char:FindFirstChildOfClass("Humanoid") local root = char:FindFirstChild("HumanoidRootPart") if not hum or not root or hum.Health <= 0 then return true end local bodyEffects = char:FindFirstChild("BodyEffects") if bodyEffects then local ko = bodyEffects:FindFirstChild("K.O") or bodyEffects:FindFirstChild("Knocked") if ko and ko.Value == true then return true end end if char:FindFirstChildOfClass("ForceField") then return true end return false end -- AUTO RELOAD PIPELINE local function handleAutoReload(tool) if not tool then return end for _, descendant in ipairs(tool:GetDescendants()) do local nameLower = descendant.Name:lower() if (nameLower:find("ammo") or nameLower:find("clip") or nameLower:find("mag")) and (descendant:IsA("IntValue") or descendant:IsA("NumberValue")) then if descendant.Value <= 0 then for _, remote in ipairs(tool:GetDescendants()) do if remote:IsA("RemoteEvent") and (remote.Name:lower():find("reload") or remote.Name:lower():find("amm")) then pcall(function() remote:FireServer() end) end end pcall(function() VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game) end) end return end end end -- ========================================================================= -- ENGINE LOOPS: UNTOUCHABLE & FULLBRIGHT & CHRONOS -- ========================================================================= RunService.Heartbeat:Connect(function() pcall(function() local char = player.Character if not char then return end local rootPart = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") if rootPart and hum and hum.Health > 0 then if Config.QuantumPipeline.UntouchableHackerRageUntouchableRage then local originalVelocity = rootPart.Velocity rootPart.Velocity = originalVelocity + Vector3.new(math.random(-30000, 30000), math.random(-30000, 30000), math.random(-30000, 30000)) RunService.RenderStepped:Wait() rootPart.Velocity = originalVelocity end if Config.QuantumPipeline.RageUnhittableRageHacker then if not supportPlatform or not supportPlatform.Parent then supportPlatform = Instance.new("Part") supportPlatform.Size = Vector3.new(4, 0.4, 4) supportPlatform.Transparency = 1 supportPlatform.Anchored = true supportPlatform.CanCollide = true supportPlatform.Parent = Workspace end supportPlatform.Position = rootPart.Position - Vector3.new(0, 3.2, 0) for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.CanCollide = false end end else if supportPlatform then supportPlatform:Destroy() supportPlatform = nil end end end end) end) RunService.RenderStepped:Connect(function() if Config.QuantumPipeline.FullbrightMatrix then pcall(function() Lighting.Brightness = 2.5 Lighting.ClockTime = 12 Lighting.FogEnd = 1000000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(240, 240, 240) end) end end) local timeStepCounter = 0 RunService.Stepped:Connect(function() if Config.QuantumPipeline.ChronosTimeShift then pcall(function() local char = player.Character local rootPart = char and char:FindFirstChild("HumanoidRootPart") if rootPart then timeStepCounter = timeStepCounter + 1 if timeStepCounter % 8 == 0 then rootPart.Velocity = rootPart.Velocity + Vector3.new(math.random(-5, 5), 0, math.random(-5, 5)) end end end) end end) -- ========================================================================= -- ADVANCED ESP RENDER PIPELINE -- ========================================================================= RunService.RenderStepped:Connect(function() pcall(function() if not Config.QuantumPipeline.HackerRageESPAdvance then cleanupESP() return end for _, p in ipairs(Players:GetPlayers()) do if p ~= player then local char = p.Character if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChildOfClass("Humanoid") and char.Humanoid.Health > 0 then if not espDrawings[p] then local corners = {} for i = 1, 8 do local line = Drawing.new("Line") line.Visible = false line.Thickness = 1.5 table.insert(corners, line) end local healthBar = Drawing.new("Square") healthBar.Visible = false healthBar.Thickness = 1 healthBar.Filled = true local healthBg = Drawing.new("Square") healthBg.Visible = false healthBg.Color = Color3.fromRGB(15, 15, 15) healthBg.Thickness = 1 healthBg.Filled = true local tracer = Drawing.new("Line") tracer.Visible = false tracer.Thickness = 1 local nameText = Drawing.new("Text") nameText.Visible = false nameText.Size = 12 nameText.Center = true nameText.Outline = true nameText.Font = 2 local infoText = Drawing.new("Text") infoText.Visible = false infoText.Size = 11 infoText.Center = true infoText.Outline = true infoText.Font = 2 local skeletonBones = {} for i = 1, 6 do local boneLine = Drawing.new("Line") boneLine.Visible = false boneLine.Color = Color3.fromRGB(0, 200, 255) boneLine.Thickness = 1 table.insert(skeletonBones, boneLine) end espDrawings[p] = { Corners = corners, HealthBar = healthBar, HealthBg = healthBg, Tracer = tracer, NameText = nameText, InfoText = infoText, Skeleton = skeletonBones } end local structures = espDrawings[p] local rootPart = char.HumanoidRootPart local hum = char.Humanoid local vector, onScreen = Workspace.CurrentCamera:WorldToViewportPoint(rootPart.Position) if onScreen then local size = math.clamp(3500 / vector.Z, 15, 420) local boxSize = Vector2.new(size * 0.7, size) local boxPos = Vector2.new(vector.X - boxSize.X / 2, vector.Y - boxSize.Y / 2) local isTarget = (p == currentTargetPlayer) local activeColor = isTarget and Color3.fromRGB(255, 30, 80) or Color3.fromRGB(0, 255, 150) -- Advanced Corner Brackets local length = boxSize.X / 4 local cLines = structures.Corners local function updateCorner(idx, from, to) local l = cLines[idx] l.From = from l.To = to l.Color = activeColor l.Visible = true end -- Top Left updateCorner(1, boxPos, boxPos + Vector2.new(length, 0)) updateCorner(2, boxPos, boxPos + Vector2.new(0, length)) -- Top Right local tr = boxPos + Vector2.new(boxSize.X, 0) updateCorner(3, tr, tr - Vector2.new(length, 0)) updateCorner(4, tr, tr + Vector2.new(0, length)) -- Bottom Left local bl = boxPos + Vector2.new(0, boxSize.Y) updateCorner(5, bl, bl + Vector2.new(length, 0)) updateCorner(6, bl, bl - Vector2.new(0, length)) -- Bottom Right local br = boxPos + boxSize updateCorner(7, br, br - Vector2.new(length, 0)) updateCorner(8, br, br - Vector2.new(0, length)) -- Health Bar local healthPercent = math.clamp(hum.Health / hum.MaxHealth, 0, 1) structures.HealthBg.Size = Vector2.new(4, boxSize.Y) structures.HealthBg.Position = Vector2.new(boxPos.X - 7, boxPos.Y) structures.HealthBg.Visible = true structures.HealthBar.Size = Vector2.new(2, boxSize.Y * healthPercent) structures.HealthBar.Position = Vector2.new(boxPos.X - 6, boxPos.Y + (boxSize.Y * (1 - healthPercent))) structures.HealthBar.Color = Color3.fromRGB(255 * (1 - healthPercent), 255 * healthPercent, 0) structures.HealthBar.Visible = true -- Snaplines / Tracers local viewportSize = Workspace.CurrentCamera.ViewportSize structures.Tracer.From = Vector2.new(viewportSize.X / 2, viewportSize.Y) structures.Tracer.To = Vector2.new(vector.X, boxPos.Y + boxSize.Y) structures.Tracer.Color = activeColor structures.Tracer.Visible = true -- Text Details structures.NameText.Text = p.Name structures.NameText.Position = Vector2.new(vector.X, boxPos.Y - 20) structures.NameText.Color = activeColor structures.NameText.Visible = true structures.InfoText.Text = string.format("[%dm | %dHP]", math.floor(vector.Z), math.floor(hum.Health)) structures.InfoText.Position = Vector2.new(vector.X, boxPos.Y + boxSize.Y + 4) structures.InfoText.Color = Color3.fromRGB(220, 220, 220) structures.InfoText.Visible = true -- Advanced Skeletons local joints = { {"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"}, {"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"} } for idx, jointPair in ipairs(joints) do local partA = char:FindFirstChild(jointPair[1]) local partB = char:FindFirstChild(jointPair[2]) local boneLine = structures.Skeleton[idx] if partA and partB and boneLine then local posA, visA = Workspace.CurrentCamera:WorldToViewportPoint(partA.Position) local posB, visB = Workspace.CurrentCamera:WorldToViewportPoint(partB.Position) if visA and visB then boneLine.From = Vector2.new(posA.X, posA.Y) boneLine.To = Vector2.new(posB.X, posB.Y) boneLine.Visible = true else boneLine.Visible = false end elseif boneLine then boneLine.Visible = false end end else for _, line in ipairs(structures.Corners) do line.Visible = false end structures.HealthBar.Visible = false structures.HealthBg.Visible = false structures.Tracer.Visible = false structures.NameText.Visible = false structures.InfoText.Visible = false for _, boneLine in ipairs(structures.Skeleton) do boneLine.Visible = false end end else if espDrawings[p] then for _, line in ipairs(espDrawings[p].Corners) do line.Visible = false end espDrawings[p].HealthBar.Visible = false espDrawings[p].HealthBg.Visible = false espDrawings[p].Tracer.Visible = false espDrawings[p].NameText.Visible = false espDrawings[p].InfoText.Visible = false for _, boneLine in ipairs(espDrawings[p].Skeleton) do boneLine.Visible = false end end end end end end) end) -- ========================================================================= -- 100% ACCURACY RAGE BOT PIPELINE & ADVANCED NOTIFICATION TRIGGER -- ========================================================================= RunService.RenderStepped:Connect(function() pcall(function() local character = player.Character if not character then return end local rootPart = character:FindFirstChild("HumanoidRootPart") local camera = Workspace.CurrentCamera if not rootPart or not camera then return end if Config.RageBot.Active then statusText.Text = "Status: 100% Accuracy Damage Active" if currentTargetPlayer then if isTargetInvalid(currentTargetPlayer) then showAdvancedNotification("TARGET ELIMINATED", currentTargetPlayer.Name .. " has been neutralized.", Color3.fromRGB(255, 50, 80)) currentTargetPlayer = nil end end if not currentTargetPlayer then local closestDist = math.huge for _, p in ipairs(Players:GetPlayers()) do if not isTargetInvalid(p) then local tRoot = p.Character:FindFirstChild("HumanoidRootPart") if tRoot then local dist = (rootPart.Position - tRoot.Position).Magnitude if dist < closestDist then closestDist = dist currentTargetPlayer = p end end end end end if currentTargetPlayer and currentTargetPlayer.Character then local targetChar = currentTargetPlayer.Character local targetHead = targetChar:FindFirstChild("Head") local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") if targetHead and targetRoot then rootPart.CFrame = targetRoot.CFrame * CFrame.new(0, 0, 1) if Config.RageBot.AntiHit then local tickTime = tick() * 60 local randomOffset = Vector3.new( math.sin(tickTime) * 18 + math.random(-15, 15), math.cos(tickTime * 1.5) * 12 + math.random(5, 25), math.cos(tickTime) * 18 + math.random(-15, 15) ) rootPart.AssemblyLinearVelocity = randomOffset * 50 rootPart.AssemblyAngularVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) else rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) end camera.CFrame = CFrame.new(camera.CFrame.Position, targetHead.Position) local equippedTool = character:FindFirstChildOfClass("Tool") if equippedTool then if Config.RageBot.AutoReload then handleAutoReload(equippedTool) end if Config.RageBot.AutoShoot then pcall(function() equippedTool:Activate() for _, child in ipairs(equippedTool:GetDescendants()) do if child:IsA("RemoteEvent") then local nameLower = child.Name:lower() if nameLower:find("shoot") or nameLower:find("fire") or nameLower:find("hit") or nameLower:find("gun") then for i = 1, Config.RageBot.FireRateMultiplier * 2 do child:FireServer(targetHead.Position, targetHead, targetChar) end end end end end) end end end end end end) end) -- AUTO CLEANUP UPON RESPAWN player.CharacterAdded:Connect(function(newChar) Config.RageBot.Active = false rageBtn.Text = "Rage Bot: OFF [E]" rageBtn.BackgroundColor3 = Color3.fromRGB(30, 15, 25) currentTargetPlayer = nil if supportPlatform then supportPlatform:Destroy() supportPlatform = nil end statusText.Text = "JovBands State: Ready" end)