--// Wally West Ultimate Speedster Script (Updated & Automated) --// Absolutely NO Roblox Official Smooth Speed / No Shift-Lock Forcing _G.NightMode = false -- Set to true for night mode, false for day mode _G.TODC = false -- TimeOfDayChange: Set to false to not change the timeofday AllowedPlayers = { ["Player1Username"] = "RF", ["Player2Username"] = "Zoom", ["Player3Username"] = "Regular" } local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera --// Configuration States local currentSpeed = 16 local maxSpeed = 499 local accelRate = 450 -- Adjust this to change how fast you accelerate from 16 to 499 local isMaxSpeedTracked = false local isMoving = false local auraEmitters, allTrails = {}, {} local speedLineSounds = {} --// Sound Initialization Helper local function createSound(id, volume, looped) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. tostring(id) sound.Volume = volume sound.Looped = looped sound.Parent = workspace return sound end --// Load Sounds (Original Audio Kept Intact) local soundIdleLightning = createSound(120549006123546, 6, true) local soundImpact1 = createSound(115333984709778, 10, false) local soundImpact2 = createSound(102886893958510, 10, false) local soundImpact3 = createSound(138106864622900, 10, false) local soundImpact4 = createSound(168586586, 10, false) -- Layered Speedline running sounds table.insert(speedLineSounds, createSound(82055526234026, 7, true)) table.insert(speedLineSounds, createSound(70447855840049, 7, true)) table.insert(speedLineSounds, createSound(89042164719064, 7, true)) --// Aura Generation (Original VFX Retained, Forced MAX NEON) local function createAuraEmitter(part) local att = Instance.new("Attachment", part) local p = Instance.new("ParticleEmitter", att) p.Texture = "rbxassetid://3442350629" p.Rate = 45 p.Lifetime = NumberRange.new(0.15, 0.35) p.Speed = NumberRange.new(5, 12) p.VelocitySpread = 360 p.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1.5), NumberSequenceKeypoint.new(1, 0.2)}) p.LightEmission = 1 -- Extreme Neon Glow Blending p.Brightness = 10 -- OVERDRIVE NEON BRIGHTNESS p.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 1)}) p.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255)) p.ZOffset = 1 table.insert(auraEmitters, att) end local function createElectricAura(char) for _, part in ipairs(char:GetChildren()) do if part:IsA("BasePart") then createAuraEmitter(part) end end -- CYAN OUTLINE ON CHARACTER (MAX NEON) if not char:FindFirstChild("WallyOutline") then local highlight = Instance.new("Highlight") highlight.Name = "WallyOutline" highlight.FillTransparency = 1 highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.OutlineTransparency = 0 -- FULLY SOLID NEON OUTLINE highlight.Parent = char end end --// Custom Trails (Original VFX Retained, Max Neon) local function createTrail(part, offset0, offset1, width) local a0 = Instance.new("Attachment", part) local a1 = Instance.new("Attachment", part) a0.Position = offset0 a1.Position = offset1 local trail = Instance.new("Trail", part) trail.Attachment0 = a0 trail.Attachment1 = a1 trail.Lifetime = 0.25 trail.LightEmission = 1 -- Extreme Neon Glow Blending trail.Brightness = 10 -- OVERDRIVE NEON BRIGHTNESS trail.WidthScale = NumberSequence.new(width) trail.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255), Color3.fromRGB(255, 255, 255)) trail.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.05), NumberSequenceKeypoint.new(1, 1) } table.insert(allTrails, trail) end local function createAllTrails(char) for _, part in ipairs(char:GetChildren()) do if part:IsA("BasePart") then createTrail(part, Vector3.new(0, 0.4, 0), Vector3.new(0, -0.4, 0), 0.15) end end end local function destroyAllTrails() for _, trail in ipairs(allTrails) do if trail and trail.Parent then trail:Destroy() end end table.clear(allTrails) end --// Instant Impact Frame Trigger Module local function triggerImpactFrame() -- Play all 4 heavy bass boosted sounds immediately overlayed soundImpact1:Play() soundImpact2:Play() soundImpact3:Play() soundImpact4:Play() -- Full screen Flash GUI Build (No Blue Filter) local flashGui = Instance.new("ScreenGui") flashGui.Name = "ImpactFlashUI" flashGui.Parent = player:WaitForChild("PlayerGui") local flashFrame = Instance.new("Frame") flashFrame.Size = UDim2.new(1, 0, 1, 0) flashFrame.Position = UDim2.new(0, 0, 0, 0) flashFrame.BackgroundColor3 = Color3.fromRGB(220, 255, 255) -- Vibrant light cyan/white mix flashFrame.BorderSizePixel = 0 flashFrame.ZIndex = 10 flashFrame.Parent = flashGui -- Camera FOV Pop camera.FieldOfView = 125 -- Rapid Fade out matching 0.2s duration window local tween = TweenService:Create(flashFrame, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency = 1}) tween:Play() tween.Completed:Connect(function() flashGui:Destroy() end) end --// Core Physics Bypass Engine & Global Render Loop RunService.Heartbeat:Connect(function(dt) local char = player.Character if not char then return end local rootPart = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") if not rootPart or not hum then return end local moveDir = hum.MoveDirection isMoving = moveDir.Magnitude > 0 if isMoving then -- Grow speed dynamically from 16 to 499 limit currentSpeed = math.clamp(currentSpeed + (accelRate * dt), 16, maxSpeed) -- Effects ONLY trigger at 499 (bypasses 399 completely) if currentSpeed >= maxSpeed and not isMaxSpeedTracked then isMaxSpeedTracked = true triggerImpactFrame() createAllTrails(char) for _, sound in ipairs(speedLineSounds) do sound:Play() end end -- Custom Vector Bypass Logic (Completely ignores standard Roblox WalkSpeed restrictions) local targetVelocity = Vector3.new(moveDir.X * currentSpeed, rootPart.AssemblyLinearVelocity.Y, moveDir.Z * currentSpeed) rootPart.AssemblyLinearVelocity = targetVelocity else -- Handle transition back to static state currentSpeed = 16 if isMaxSpeedTracked then isMaxSpeedTracked = false destroyAllTrails() for _, sound in ipairs(speedLineSounds) do sound:Stop() end camera.FieldOfView = 70 end end end) -- Realistic Medium, Slow Moving Screen Shake Loop RunService.RenderStepped:Connect(function() if isMoving then -- Uses sine waves for a realistic, slower, medium cinematic head-bob rather than violent jitter local t = os.clock() local speedMultiplier = math.clamp(currentSpeed / maxSpeed, 0.2, 1) local shakeIntensity = 0.015 * speedMultiplier local swayX = math.sin(t * 8) * shakeIntensity local swayY = math.cos(t * 10) * shakeIntensity local swayZ = math.sin(t * 6) * (shakeIntensity * 0.5) local runShake = CFrame.Angles(swayX, swayY, swayZ) camera.CFrame = camera.CFrame * runShake end end) --// Dynamic Character Allocator Lifecycle Hooks local function onCharacterAdded(char) task.wait(0.5) -- Preserve normal control structures, block forced shift locks local hum = char:WaitForChild("Humanoid") hum.AutoRotate = true -- AUTO-EXECUTE: Turns on original idle effects instantly without any GUI buttons createElectricAura(char) soundIdleLightning:Play() end player.CharacterAdded:Connect(onCharacterAdded) if player.Character then onCharacterAdded(player.Character) end --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/Unkn0wnKnown/Wally-West-FE/refs/heads/main/Wally%20West%20FE"))()