local Player = game:GetService("Players").LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") Player:GetAttributeChangedSignal("isCarrying"):Connect(function() if Player:GetAttribute("isCarrying") == true then local CFrame2 = HumanoidRootPart.CFrame HumanoidRootPart.CFrame = CFrame.new(0, 20, 0) Player:GetAttributeChangedSignal("isCarrying"):Once(function() HumanoidRootPart.CFrame = CFrame2 end) end end)