local rs = game:GetService("ReplicatedStorage") local players = game:GetService("Players") local localPlayer = players.LocalPlayer local serverEvent = rs:WaitForChild("Modules"):WaitForChild("EventManagerClient"):WaitForChild("ServerEvent") serverEvent.OnClientEvent:Connect(function(action, data) if action == "StartTurn" and type(data) == "table" then if data.Player == localPlayer then --task.wait(math.random(1,3)) --u can set delay serverEvent:FireServer("ExecuteThrow", { Result = "Green" }) end end end) print("Xsaf, a love it")