-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --// Created By CDHW/Kohrynth --// Untitled Boxing Game | Auto Dodge local player = game.Players.LocalPlayer local RS = game.RunService local ReplicatedStorage = game.ReplicatedStorage local lastPerfect if getgenv().dodge then getgenv().dodge:Disconnect() end if getgenv().dodgeChar then getgenv().dodgeChar:Disconnect() end local function getState() local states = game.Workspace:FindFirstChild("States") if not states then return end return states:FindFirstChild(player.Name) end local function getOpponent() local state = getState() if not state then return end local occupied = state:FindFirstChild("Occupied") if not occupied then return end local locked = occupied:FindFirstChild("LockedOn") if locked then return locked.Value end end local function dashing() local state = getState() if not state then return false end local occupied = state:FindFirstChild("Occupied") if not occupied then return false end local dash = occupied:FindFirstChild("Dashing") if dash then return dash.Value end return false end local function dodge() local character = player.Character if not character then return end local perfect = character:GetAttribute("Perfect") if perfect == nil or perfect == lastPerfect then return end local direction = character:GetAttribute("NeededDirection") if direction ~= "Left" and direction ~= "Right" and direction ~= "Backward" and direction ~= "Forward" then return end local opponent = getOpponent() if not opponent then return end if opponent:GetAttribute("IsFeinting") == true or opponent:GetAttribute("LocalIsFeinting") == true then return end local root = character:FindFirstChild("HumanoidRootPart") local eroot = opponent:FindFirstChild("HumanoidRootPart") if root and eroot then if (root.Position - eroot.Position).Magnitude > 14 then return end end if dashing() then return end local events = ReplicatedStorage:FindFirstChild("Events") local dash = events and events:FindFirstChild("ForceDash") if not dash then return end lastPerfect = perfect dash:Fire({Direction = direction}) RS.Heartbeat:Once(function() if player.Character == character and character:GetAttribute("Perfect") == perfect and not dashing() then dash:Fire({Direction = direction}) end end) RS.Heartbeat:Once(function() if player.Character == character and character:GetAttribute("Perfect") == perfect and not dashing() then dash:Fire({Direction = direction}) end end) end getgenv().dodge = RS.Heartbeat:Connect(function() if not player.Character then return end dodge() end) getgenv().dodgeChar = player.CharacterAdded:Connect(function() lastPerfect = nil end)