-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --//Yvetzal open-source just for you guys. --//Free to skid, or feed it to your llm. --//Not allowed to sell your script if you pasted from here. --//No credit needed. if not game:IsLoaded() then game.Loaded:Wait() end local plrs = game:GetService("Players") local runSrv = game:GetService("RunService") local rs = game:GetService("ReplicatedStorage") local ws = game:GetService("Workspace") local uis = game:GetService("UserInputService") local light = game:GetService("Lighting") local tweenSrv = game:GetService("TweenService") local plr = plrs.LocalPlayer local filePath = "Yvetzal_RoBeats.lua" if game.PlaceId ~= 698448212 then return end -- Language local langList = { "English", "Magyar", "Deutsch", "Français", "Español", "Italiano", "Română" } local langCode = { English = "en", Magyar = "hu", Deutsch = "de", Francais = "fr", Espanol = "es", Italiano = "it", Romana = "ro" } langCode["Français"], langCode["Español"], langCode["Română"] = "fr", "es", "ro" local function loadLang() local l = "English" if getgenv and getgenv().Infernum_Lang and langCode[getgenv().Infernum_Lang] then l = getgenv().Infernum_Lang end pcall(function() if readfile then local f = readfile("InfernumConfigs/lang.txt") if f and #f > 0 and langCode[f] then l = f end end end) return l end local lang = loadLang() if getgenv then getgenv().Infernum_Lang = lang end local tr = { -- tabs ["Home"] = { hu = "Kezdőlap", de = "Start", fr = "Accueil", es = "Inicio", it = "Home", ro = "Acasă" }, ["Movement"] = { hu = "Mozgás", de = "Bewegung", fr = "Mouvement", es = "Movimiento", it = "Movimento", ro = "Mișcare", }, ["Visuals"] = { hu = "Vizuális", de = "Visuell", fr = "Visuels", es = "Visuales", it = "Visuali", ro = "Vizuale" }, ["Weapons"] = { hu = "Fegyverek", de = "Waffen", fr = "Armes", es = "Armas", it = "Armi", ro = "Arme" }, ["Autoplay"] = { hu = "Automata" }, ["Player"] = { hu = "Játékos", de = "Spieler", fr = "Joueur", es = "Jugador", it = "Giocatore", ro = "Jucător" }, ["Combat"] = { hu = "Harc", de = "Kampf", fr = "Combat", es = "Combate", it = "Combattimento", ro = "Luptă" }, ["Teleport"] = { hu = "Teleport", fr = "Téléportation", es = "Teletransporte", it = "Teletrasporto", ro = "Teleportare", }, ["Farm"] = { de = "Farmen" }, ["Shaders"] = { hu = "Shaderek" }, ["Misc"] = { hu = "Egyéb", de = "Sonstiges", fr = "Divers", es = "Varios", it = "Varie", ro = "Diverse" }, ["Credits"] = { hu = "Készítők", fr = "Crédits", es = "Créditos", it = "Crediti", ro = "Credite" }, -- sections ["WELCOME"] = { hu = "ÜDVÖZLÜNK", de = "WILLKOMMEN", fr = "BIENVENUE", es = "BIENVENIDO", it = "BENVENUTO", ro = "BUN VENIT", }, ["Settings"] = { hu = "Beállítások", de = "Einstellungen", fr = "Paramètres", es = "Ajustes", it = "Impostazioni", ro = "Setări", }, ["MOVEMENT"] = { hu = "MOZGÁS", de = "BEWEGUNG", fr = "MOUVEMENT", es = "MOVIMIENTO", it = "MOVIMENTO", ro = "MISCARE", }, ["SOUNDS"] = { hu = "HANGOK", de = "TÖNE", fr = "SONS", es = "SONIDOS", it = "SUONI", ro = "SUNETE" }, ["PLAYERS"] = { hu = "JÁTÉKOSOK", de = "SPIELER", fr = "JOUEURS", es = "JUGADORES", it = "GIOCATORI", ro = "JUCĂTORI", }, ["ITEMS"] = { hu = "TÁRGYAK", de = "GEGENSTÄNDE", fr = "OBJETS", es = "OBJETOS", it = "OGGETTI", ro = "OBIECTE" }, ["QUICK"] = { hu = "GYORS", de = "SCHNELL", fr = "RAPIDE", es = "RÁPIDO", it = "VELOCE", ro = "RAPID" }, ["TO PLAYER"] = { hu = "JÁTÉKOSHOZ", de = "ZUM SPIELER", fr = "VERS JOUEUR", es = "A JUGADOR", it = "AL GIOCATORE", ro = "LA JUCĂTOR", }, ["COLOR"] = { hu = "SZÍNEK", de = "FARBEN", fr = "COULEURS", es = "COLOR", it = "COLORI", ro = "CULORI" }, ["EFFECTS"] = { hu = "EFFEKTEK", de = "EFFEKTE", fr = "EFFETS", es = "EFECTOS", it = "EFFETTI", ro = "EFECTE" }, ["APPEARANCE"] = { hu = "MEGJELENÉS", de = "AUSSEHEN", fr = "APPARENCE", es = "APARIENCIA", it = "ASPECT", ro = "ASPECT", }, ["LANGUAGE"] = { hu = "NYELV", de = "SPRACHE", fr = "LANGUE", es = "IDIOMA", it = "LINGUA", ro = "LIMBĂ" }, ["CAMERA"] = { hu = "KAMERA", fr = "CAMÉRA", es = "CÁMARA", ro = "CAMERĂ" }, ["CHARACTER & SERVER"] = { hu = "KARAKTER & SZERVER", de = "CHARAKTER & SERVER", fr = "PERSONNAGE & SERVEUR", es = "PERSONAJE Y SERVIDOR", it = "PERSONAGGIO & SERVER", ro = "PERSONAJ & SERVER", }, ["TOGGLES"] = { hu = "KAPCSOLÓK", de = "SCHALTER", fr = "INTERRUPTEURS", es = "INTERRUPTORES", it = "INTERRUTTORI", ro = "COMUTATOARE", }, ["WORLD"] = { hu = "VILÁG", de = "WELT", fr = "MONDE", es = "MUNDO", it = "MONDO", ro = "LUME" }, ["AMMO & FIRE"] = { hu = "LŐSZER & TŰZ", de = "MUNITION & FEUER", fr = "MUNITION & TIR", es = "MUNICIÓN Y DISPARO", it = "MUNIZIONE & FUOCO", ro = "MUNIȚIE & FOC", }, ["ACCURACY"] = { hu = "PONTOSSÁG", de = "PRÄZISION", fr = "PRÉCISION", es = "PRECISIÓN", it = "PRECISIONE", ro = "PRECIZIE", }, ["PLAYER ESP"] = { hu = "JÁTÉKOS ESP", de = "SPIELER-ESP", fr = "ESP JOUEURS", es = "ESP JUGADORES", it = "ESP GIOCATORI", ro = "ESP JUCĂTORI", }, ["CHARMS"] = { hu = "CHARMOK", fr = "CHARMES", ro = "FARMECE" }, -- misc / menu ["Menu Toggle Key"] = { hu = "Menü gomb", de = "Menü-Taste", fr = "Touche du menu", es = "Tecla del menú", it = "Tasto menu", ro = "Tasta meniu", }, ["Theme"] = { hu = "Téma", de = "Design", fr = "Thème", es = "Tema", it = "Tema", ro = "Temă" }, ["Language"] = { hu = "Nyelv", de = "Sprache", fr = "Langue", es = "Idioma", it = "Lingua", ro = "Limbă" }, ["Re-execute"] = { hu = "Újratöltés", de = "Neu laden", fr = "Réexécuter", es = "Reejecutar", it = "Riesegui", ro = "Reexecută", }, ["Reset Character"] = { hu = "Karakter újraindítása", de = "Charakter zurücksetzen", fr = "Réinitialiser le personnage", es = "Reiniciar personaje", it = "Reimposta personaggio", ro = "Resetează personajul", }, ["Rejoin Server"] = { hu = "Újracsatlakozás", de = "Server neu beitreten", fr = "Rejoindre le serveur", es = "Reincorporarse al servidor", it = "Rientra nel server", ro = "Reintră în server", }, ["Server Hop"] = { hu = "Szerver váltás", de = "Serverwechsel", fr = "Changer de serveur", es = "Cambiar de servidor", it = "Cambia server", ro = "Schimbă serverul", }, ["Low Server"] = { hu = "Üres szerver", de = "Leerer Server", fr = "Serveur vide", es = "Servidor vacío", it = "Server vuoto", ro = "Server gol", }, ["High Server (not full)"] = { hu = "Népes szerver (nem teli)", de = "Voller Server (nicht voll)", fr = "Serveur chargé (non plein)", es = "Servidor concurrido (no lleno)", it = "Server affollato (non pieno)", ro = "Server aglomerat (nu plin)", }, ["Copy JobId"] = { hu = "JobId másolása", de = "JobId kopieren", fr = "Copier le JobId", es = "Copiar JobId", it = "Copia JobId", ro = "Copiază JobId", }, ["Copy HWID"] = { hu = "HWID másolása", de = "HWID kopieren", fr = "Copier le HWID", es = "Copiar HWID", it = "Copia HWID", ro = "Copiază HWID", }, ["Copy GameId"] = { hu = "GameId másolása", de = "GameId kopieren", fr = "Copier le GameId", es = "Copiar GameId", it = "Copia GameId", ro = "Copiază GameId", }, ["Copy User Id"] = { hu = "UserId másolása", de = "UserId kopieren", fr = "Copier l'UserId", es = "Copiar UserId", it = "Copia UserId", ro = "Copiază UserId", }, ["Copied to clipboard."] = { hu = "Vágólapra másolva.", de = "In die Zwischenablage kopiert.", fr = "Copié dans le presse-papiers.", es = "Copiado al portapapeles.", it = "Copiato negli appunti.", ro = "Copiat în clipboard.", }, ["No clipboard support."] = { hu = "Nincs vágólap támogatás.", de = "Keine Zwischenablage.", fr = "Pas de presse-papiers.", es = "Sin portapapeles.", it = "Nessun supporto appunti.", ro = "Fără clipboard.", }, ["No server found."] = { hu = "Nem található szerver.", de = "Kein Server gefunden.", fr = "Aucun serveur trouvé.", es = "Ningún servidor encontrado.", it = "Nessun server trovato.", ro = "Niciun server găsit.", }, ["HWID not supported."] = { hu = "HWID nem támogatott.", de = "HWID nicht unterstützt.", fr = "HWID non supporté.", es = "HWID no compatible.", it = "HWID non supportato.", ro = "HWID nesuportat.", }, ["Day Time"] = { hu = "Nappali idő", de = "Tageszeit", fr = "Heure du jour", es = "Hora del día", it = "Ora del giorno", ro = "Ora zilei", }, ["Unload Script"] = { hu = "Szkript eltávolítása", de = "Skript entladen", fr = "Décharger le script", es = "Descargar script", it = "Scarica script", ro = "Descarcă scriptul", }, ["camera fov, 70 = default"] = { hu = "kamera látómező, 70 = alapértelmezett", de = "Kamera-FOV, 70 = Standard", fr = "fov caméra, 70 = défaut", es = "fov de cámara, 70 = predeterminado", it = "fov camera, 70 = predefinito", ro = "fov cameră, 70 = implicit", }, ["Anti-Lag (Remove Textures)"] = { hu = "Anti-lag (textúrák törlése)", de = "Anti-Lag (Texturen entfernen)", fr = "Anti-lag (supprimer les textures)", es = "Anti-lag (quitar texturas)", it = "Anti-lag (rimuovi texture)", ro = "Anti-lag (elimină texturile)", }, ["Multi-game script hub"] = { hu = "Szkript hub több játékhoz", de = "Script-Hub für mehrere Spiele", fr = "Hub de scripts multi-jeux", es = "Hub de scripts para varios juegos", it = "Hub di script multi-gioco", ro = "Hub de script pentru mai multe jocuri", }, ["Script hub for Arsenal, RoBeats and Murder Mystery 2."] = { hu = "Szkript hub az Arsenal, RoBeats és Murder Mystery 2 játékokhoz.", de = "Script-Hub für Arsenal, RoBeats und Murder Mystery 2.", fr = "Hub de scripts pour Arsenal, RoBeats et Murder Mystery 2.", es = "Hub de scripts para Arsenal, RoBeats y Murder Mystery 2.", it = "Hub di script per Arsenal, RoBeats e Murder Mystery 2.", ro = "Hub de script pentru Arsenal, RoBeats și Murder Mystery 2.", }, -- shaders ["Game Brightness"] = { hu = "Játék fényerő", de = "Spielhelligkeit", fr = "Luminosité du jeu", es = "Brillo del juego", it = "Luminosità del gioco", ro = "Luminozitatea jocului", }, ["Luminance"] = { hu = "Fényerő", de = "Luminanz", fr = "Luminance", es = "Luminancia", it = "Luminanza", ro = "Luminanță", }, ["Contrast"] = { hu = "Kontraszt", de = "Kontrast", fr = "Contraste", es = "Contraste", it = "Contrasto", ro = "Contrast", }, ["Saturation"] = { hu = "Telítettség", de = "Sättigung", fr = "Saturation", es = "Saturación", it = "Saturazione", ro = "Saturație", }, ["Tint R"] = { hu = "Árnyalat R", de = "Tönung R", fr = "Teinte R", es = "Tinte R", it = "Tinta R", ro = "Tenta R", }, ["Tint G"] = { hu = "Árnyalat G", de = "Tönung G", fr = "Teinte G", es = "Tinte G", it = "Tinta G", ro = "Tenta G", }, ["Tint B"] = { hu = "Árnyalat B", de = "Tönung B", fr = "Teinte B", es = "Tinte B", it = "Tinta B", ro = "Tenta B", }, ["Bloom Intensity"] = { hu = "Bloom erősség", de = "Bloom-Intensität", fr = "Intensité du bloom", es = "Intensidad del bloom", it = "Intensità del bloom", ro = "Intensitate bloom", }, ["Bloom Size"] = { hu = "Bloom méret", de = "Bloom-Größe", fr = "Taille du bloom", es = "Tamaño del bloom", it = "Dimensione del bloom", ro = "Dimensiune bloom", }, ["Bloom Threshold"] = { hu = "Bloom küszöb", de = "Bloom-Schwelle", fr = "Seuil du bloom", es = "Umbral del bloom", it = "Soglia del bloom", ro = "Prag bloom", }, ["No Fog"] = { hu = "Nincs köd", de = "Kein Nebel", fr = "Sans brouillard", es = "Sin niebla", it = "Senza nebbia", ro = "Fără ceață", }, ["Sun Rays"] = { hu = "Napsugarak", de = "Sonnenstrahlen", fr = "Rayons de soleil", es = "Rayos de sol", it = "Raggi di sole", ro = "Raze de soare", }, ["Depth of Field"] = { hu = "Mélységélesség", de = "Tiefenschärfe", fr = "Profondeur de champ", es = "Profundidad de campo", it = "Profondità di campo", ro = "Profunzime de câmp", }, ["Global Shadows"] = { hu = "Globális árnyékok", de = "Globale Schatten", fr = "Ombres globales", es = "Sombras globales", it = "Ombre globali", ro = "Umbre globale", }, ["Reset Shaders"] = { hu = "Shaderek visszaállítása", de = "Shader zurücksetzen", fr = "Réinitialiser les shaders", es = "Reiniciar shaders", it = "Reimposta shader", ro = "Resetează shader", }, -- neverlose sounds ["Hit Sound"] = { hu = "Találat hang", de = "Treffer-Sound", fr = "Son de touche", es = "Sonido de golpe", it = "Suono di colpo", ro = "Sunet de lovire", }, ["Kill Sound"] = { hu = "Kill hang", de = "Kill-Sound", fr = "Son d'élimination", es = "Sonido de muerte", it = "Suono di kill", ro = "Sunet de kill", }, -- robeats ["Enable Autoplay"] = { hu = "Autoplay bekapcsolása", de = "Autoplay aktivieren", fr = "Activer l'autoplay", es = "Activar autoplay", it = "Attiva autoplay", ro = "Activează autoplay", }, ["Accuracy (0 = Miss, 100 = Perfect)"] = { hu = "Pontosság (0 = hiba, 100 = tökéletes)", de = "Genauigkeit (0 = Miss, 100 = Perfekt)", fr = "Précision (0 = raté, 100 = parfait)", es = "Precisión (0 = fallo, 100 = perfecto)", it = "Precisione (0 = miss, 100 = perfetto)", ro = "Precizie (0 = rat, 100 = perfect)", }, ["Made by Wyrizon and the Infernum Team."] = { hu = "Készítette Wyrizon és az Infernum Csapat.", de = "Von Wyrizon und dem Infernum-Team.", fr = "Par Wyrizon et l'équipe Yvetzal.", es = "Hecho por Wyrizon y el equipo de Infernum.", it = "Realizzato da Wyrizon e dal team Infernum.", ro = "Creat de Wyrizon și echipa Infernum.", }, ["Autoplay On"] = { hu = "Autoplay bekapcsolva", de = "Autoplay an", fr = "Autoplay activé", es = "Autoplay activado", it = "Autoplay attivo", ro = "Autoplay activat", }, ["Autoplay Off"] = { hu = "Autoplay kikapcsolva", de = "Autoplay aus", fr = "Autoplay désactivé", es = "Autoplay desactivado", it = "Autoplay disattivo", ro = "Autoplay dezactivat", }, ["Hitting notes automatically."] = { hu = "A hangjegyek automatikus leütése.", de = "Noten werden automatisch getroffen.", fr = "Frappe les notes automatiquement.", es = "Golpea las notas automáticamente.", it = "Colpisce le note automaticamente.", ro = "Lovește notele automat.", }, ["Stopped."] = { hu = "Leállítva.", de = "Gestoppt.", fr = "Arrêté.", es = "Detenido.", it = "Fermato.", ro = "Oprit.", }, ["Autoplay unavailable (no track system or debug fns). Try re-executing after the game loads."] = { hu = "Az autoplay nem elérhető (nincs track rendszer vagy debug függvény). Próbáld újra a betöltés után.", de = "Autoplay nicht verfügbar (kein Track-System oder Debug-Funktionen). Nach dem Laden erneut ausführen.", fr = "Autoplay indisponible (pas de système de piste ni fonctions de debug). Réessaie après le chargement du jeu.", es = "Autoplay no disponible (sin sistema de pistas ni funciones de debug). Reejecuta tras cargar el juego.", it = "Autoplay non disponibile (nessun sistema di tracce né funzioni di debug). Riesegui dopo il caricamento del gioco.", ro = "Autoplay indisponibil (fără sistem de track sau funcții de debug). Reexecută după încărcarea jocului.", }, -- mm2 ["Walkspeed"] = { hu = "Mozgássebesség", de = "Geschwindigkeit", fr = "Vitesse", es = "Velocidad", it = "Velocità", ro = "Viteză", }, ["JumpPower"] = { hu = "Ugróerő", de = "Sprungkraft", fr = "Puissance de saut", es = "Potencia de salto", it = "Potenza di salto", ro = "Putere de sărit", }, ["Infinite Jump"] = { hu = "Végtelen ugrás", de = "Unendlicher Sprung", fr = "Saut infini", es = "Salto infinito", it = "Salto infinito", ro = "Salt infinit", }, ["Anti Fling"] = { hu = "Fling védelem" }, ["Sound"] = { hu = "Hang", fr = "Son", es = "Sonido", it = "Suono", ro = "Sunet" }, ["Volume"] = { hu = "Hangerő", de = "Lautstärke", fr = "Volume", es = "Volumen", it = "Volume", ro = "Volum" }, ["Play Sound"] = { hu = "Hang lejátszása", de = "Sound abspielen", fr = "Jouer le son", es = "Reproducir sonido", it = "Riproduci suono", ro = "Redă sunetul", }, ["Highlight"] = { hu = "Kiemelés", de = "Hervorhebung", fr = "Surbrillance", es = "Resaltado", it = "Evidenzia", ro = "Evidențiere", }, ["Name ESP"] = { hu = "Név ESP", de = "Namen-ESP", fr = "ESP noms", es = "ESP de nombres", it = "ESP nomi", ro = "ESP nume", }, ["Skeleton ESP"] = { hu = "Csontváz ESP", de = "Skelett-ESP", fr = "ESP squelette", es = "ESP esqueleto", it = "ESP scheletro", ro = "ESP schelet", }, ["Gun ESP"] = { hu = "Fegyver ESP", de = "Waffen-ESP", fr = "ESP arme", es = "ESP arma", it = "ESP arma", ro = "ESP armă", }, ["Coin ESP"] = { hu = "Érme ESP", fr = "ESP pièces", es = "ESP monedas", it = "ESP monete", ro = "ESP monede" }, ["Fling Mode"] = { hu = "Fling mód", de = "Fling-Modus", fr = "Mode fling", es = "Modo fling", it = "Modalità fling", ro = "Mod fling", }, ["Fling Target"] = { hu = "Fling cél", de = "Fling-Ziel", fr = "Cible fling", es = "Objetivo fling", it = "Bersaglio fling", ro = "Țintă fling", }, ["Fling All"] = { hu = "Mindet flingel", de = "Alle flingen", fr = "Flinger tout", es = "Flingear a todos", it = "Flinga tutti", ro = "Fling la toți", }, ["Fling Murderer"] = { hu = "Gyilkos flingelése", de = "Mörder flingen", fr = "Flinger le meurtrier", es = "Flingear al asesino", it = "Flinga l'assassino", ro = "Fling la ucigaș", }, ["Fling Sheriff"] = { hu = "Seriff flingelése", de = "Sheriff flingen", fr = "Flinger le shérif", es = "Flingear al sheriff", it = "Flinga lo sceriffo", ro = "Fling la șerif", }, ["Fling by Name"] = { hu = "Fling név alapján", de = "Fling nach Name", fr = "Fling par nom", es = "Flingear por nombre", it = "Flinga per nome", ro = "Fling după nume", }, ["Player Name"] = { hu = "Játékos neve", de = "Spielername", fr = "Nom du joueur", es = "Nombre del jugador", it = "Nome del giocatore", ro = "Numele jucătorului", }, ["player name (partial works)"] = { hu = "játékos neve (részleges is jó)", de = "Spielername (auch teilweise)", fr = "nom du joueur (partiel ok)", es = "nombre del jugador (vale parcial)", it = "nome del giocatore (anche parziale)", ro = "numele jucătorului (și parțial)", }, ["No matching player."] = { hu = "Nincs egyező játékos.", de = "Kein passender Spieler.", fr = "Aucun joueur correspondant.", es = "Ningún jugador coincide.", it = "Nessun giocatore corrispondente.", ro = "Niciun jucător potrivit.", }, ["Warning"] = { hu = "Figyelem", de = "Warnung", fr = "Attention", es = "Aviso", it = "Avviso", ro = "Atenție" }, ["Flinging is easily detected - use at your own risk."] = { hu = "A flingelés könnyen észrevehető - saját felelősségre.", de = "Flingen ist leicht erkennbar - auf eigene Gefahr.", fr = "Le fling est facilement détectable - à vos risques et périls.", es = "El fling se detecta fácilmente - bajo tu responsabilidad.", it = "Il fling è facilmente rilevabile - a tuo rischio.", ro = "Flingul se detectează ușor - pe propriul risc.", }, ["Spinbot Speed"] = { hu = "Spinbot sebesség", de = "Spinbot-Tempo", fr = "Vitesse du spinbot", es = "Velocidad del spinbot", it = "Velocità spinbot", ro = "Viteză spinbot", }, ["Target Role"] = { hu = "Cél szerep", de = "Ziel-Rolle", fr = "Rôle cible", es = "Rol objetivo", it = "Ruolo bersaglio", ro = "Rol țintă", }, ["Aim Part"] = { hu = "Cél testrész", de = "Ziel-Körperteil", fr = "Partie visée", es = "Parte objetivo", it = "Parte mirata", ro = "Parte țintă", }, ["Grab Gun"] = { hu = "Fegyver felvétele", de = "Waffe aufheben", fr = "Prendre l'arme", es = "Coger el arma", it = "Prendi l'arma", ro = "Ia arma", }, ["Go to Lobby"] = { hu = "Lobbyba", de = "Zur Lobby", fr = "Aller au lobby", es = "Ir al lobby", it = "Vai alla lobby", ro = "Mergi în lobby", }, ["Go to Map Spawn"] = { hu = "Térkép spawnra", de = "Zum Map-Spawn", fr = "Aller au spawn de la carte", es = "Ir al spawn del mapa", it = "Vai allo spawn della mappa", ro = "Mergi la spawnul hărții", }, ["Teleport to Murderer"] = { hu = "Gyilkoshoz teleport", de = "Zum Mörder teleportieren", fr = "Téléport au meurtrier", es = "Teletransporte al asesino", it = "Teletrasporto all'assassino", ro = "Teleport la ucigaș", }, ["Teleport to Sheriff"] = { hu = "Seriffhez teleport", de = "Zum Sheriff teleportieren", fr = "Téléport au shérif", es = "Teletransporte al sheriff", it = "Teletrasporto allo sceriffo", ro = "Teleport la șerif", }, ["Refresh List"] = { hu = "Lista frissítése", de = "Liste aktualisieren", fr = "Rafraîchir la liste", es = "Actualizar lista", it = "Aggiorna lista", ro = "Actualizează lista", }, ["Teleport to Player"] = { hu = "Játékoshoz teleport", de = "Zum Spieler teleportieren", fr = "Téléport au joueur", es = "Teletransporte al jugador", it = "Teletrasporto al giocatore", ro = "Teleport la jucător", }, ["Farm Speed"] = { hu = "Farm sebesség", de = "Farm-Tempo", fr = "Vitesse de farm", es = "Velocidad de farm", it = "Velocità farm", ro = "Viteză farm", }, ["Coin Farm"] = { hu = "Érme farm", de = "Münzen-Farm", fr = "Farm de pièces", es = "Farm de monedas", it = "Farm di monete", ro = "Farm de monede", }, -- arsenal movement ["Fly"] = { hu = "Repülés", de = "Fliegen", fr = "Vol", es = "Volar", it = "Volo", ro = "Zbor" }, ["WASD to move"] = { hu = "WASD a mozgáshoz", de = "WASD zum Bewegen", fr = "WASD pour se déplacer", es = "WASD para moverse", it = "WASD per muoversi", ro = "WASD pentru mișcare", }, ["Fly Speed"] = { hu = "Repülési sebesség", de = "Fluggeschwindigkeit", fr = "Vitesse de vol", es = "Velocidad de vuelo", it = "Velocità di volo", ro = "Viteză de zbor", }, ["Custom Walkspeed"] = { hu = "Egyedi sebesség", de = "Eigene Geschwindigkeit", fr = "Vitesse personnalisée", es = "Velocidad personalizada", it = "Velocità personalizzata", ro = "Viteză personalizată", }, ["Walk Method"] = { hu = "Mozgásmód", de = "Laufmethode", fr = "Méthode de déplacement", es = "Método de movimiento", it = "Metodo di spostamento", ro = "Metodă de deplasare", }, ["Walkspeed Power"] = { hu = "Sebesség erő", de = "Tempo-Wert", fr = "Valeur de vitesse", es = "Valor de velocidad", it = "Valore velocità", ro = "Valoare viteză", }, ["Custom JumpPower"] = { hu = "Egyedi ugróerő", de = "Eigene Sprungkraft", fr = "Saut personnalisé", es = "Salto personalizado", it = "Salto personalizzato", ro = "Salt personalizat", }, ["Jump Method"] = { hu = "Ugrásmód", de = "Sprungmethode", fr = "Méthode de saut", es = "Método de salto", it = "Metodo di salto", ro = "Metodă de sărit", }, ["JumpPower Value"] = { hu = "Ugróerő érték", de = "Sprungkraft-Wert", fr = "Valeur de saut", es = "Valor de salto", it = "Valore salto", ro = "Valoare săritură", }, ["Reset Collision"] = { hu = "Ütközés visszaállítása", de = "Kollision zurücksetzen", fr = "Réinitialiser les collisions", es = "Reiniciar colisión", it = "Reimposta collisioni", ro = "Resetează coliziunea", }, ["hold space to auto-hop"] = { hu = "tartsd nyomva a space-t", de = "Leertaste halten", fr = "maintiens espace pour sauter", es = "mantén espacio para saltar", it = "tieni premuto spazio", ro = "ține space pentru salt", }, ["Collect Debris"] = { hu = "Szemét begyűjtése", de = "Trümmer sammeln", fr = "Ramasser les débris", es = "Recoger escombros", it = "Raccogli detriti", ro = "Colectează resturile", }, ["Select Object"] = { hu = "Tárgy kiválasztása", de = "Objekt wählen", fr = "Objet à ramasser", es = "Objeto a recoger", it = "Oggetto da raccogliere", ro = "Obiect de colectat", }, ["Anti-Aim (Spin)"] = { hu = "Anti-Aim (pörgetés)" }, ["Spin Speed"] = { hu = "Pörgés sebesség", de = "Spin-Tempo", fr = "Vitesse de rotation", es = "Velocidad de giro", it = "Velocità di rotazione", ro = "Viteză de rotație", }, ["Third Person"] = { hu = "Harmadik személy", fr = "Troisième personne", es = "Tercera persona", it = "Terza persona", ro = "Persoana a treia", }, ["TP Distance"] = { hu = "TP távolság", de = "TP-Abstand", fr = "Distance TP", es = "Distancia TP", it = "Distanza TP", ro = "Distanță TP", }, ["TP Height"] = { hu = "TP magasság", de = "TP-Höhe", fr = "Hauteur TP", es = "Altura TP", it = "Altezza TP", ro = "Înălțime TP", }, ["- = front, + = behind"] = { hu = "- = előre, + = hátra", de = "- = vorne, + = hinten", fr = "- = devant, + = derrière", es = "- = delante, + = detrás", it = "- = davanti, + = dietro", ro = "- = în față, + = în spate", }, -- arsenal hitbox / triggerbot ["Enable Hitbox"] = { hu = "Hitbox bekapcsolása", de = "Hitbox aktivieren", fr = "Activer la hitbox", es = "Activar hitbox", it = "Attiva hitbox", ro = "Activează hitbox", }, ["Hitbox Target"] = { hu = "Hitbox cél", de = "Hitbox-Ziel", fr = "Cible hitbox", es = "Objetivo hitbox", it = "Bersaglio hitbox", ro = "Țintă hitbox", }, ["Hitbox Size"] = { hu = "Hitbox méret", de = "Hitbox-Größe", fr = "Taille hitbox", es = "Tamaño hitbox", it = "Dimensione hitbox", ro = "Dimensiune hitbox", }, ["Hitbox Transparency"] = { hu = "Hitbox átlátszóság", de = "Hitbox-Transparenz", fr = "Transparence hitbox", es = "Transparencia hitbox", it = "Trasparenza hitbox", ro = "Transparență hitbox", }, ["1 = visible, 10 = invisible"] = { hu = "1 = látható, 10 = láthatatlan", de = "1 = sichtbar, 10 = unsichtbar", fr = "1 = visible, 10 = invisible", es = "1 = visible, 10 = invisible", it = "1 = visibile, 10 = invisibile", ro = "1 = vizibil, 10 = invizibil", }, ["No Collision"] = { hu = "Ütközés kikapcsolása", de = "Ohne Kollision", fr = "Sans collision", es = "Sin colisión", it = "Senza collisione", ro = "Fără coliziune", }, ["Team Check"] = { hu = "Csapat szűrés", de = "Team-Check", fr = "Vérif. d'équipe", es = "Comprobación de equipo", it = "Controllo squadra", ro = "Verificare echipă", }, ["Enable Triggerbot"] = { hu = "Triggerbot bekapcsolása", de = "Triggerbot aktivieren", fr = "Activer le triggerbot", es = "Activar triggerbot", it = "Attiva triggerbot", ro = "Activează triggerbot", }, ["Shot Delay"] = { hu = "Lövés késleltetés", de = "Schussverzögerung", fr = "Délai de tir", es = "Retardo de disparo", it = "Ritardo di sparo", ro = "Întârziere tragere", }, ["0 = hold & spray, raise to tap"] = { hu = "0 = tartás, nagyobb: kattintgatás", de = "0 = halten, erhöhen für Einzelschüsse", fr = "0 = maintien (spray), plus = coups simples", es = "0 = mantener, más = disparos sueltos", it = "0 = tieni premuto, più = colpi singoli", ro = "0 = menține, mai mare = foc singur", }, ["locks onto nearest enemy and fires (ban risk)"] = { hu = "rázár a legközelebbi ellenségre és tüzel (ban kockázat)", de = "zielt auf den nächsten Gegner und feuert (Bann-Risiko)", fr = "verrouille l'ennemi le plus proche et tire (risque de ban)", es = "fija al enemigo más cercano y dispara (riesgo de baneo)", it = "aggancia il nemico più vicino e spara (rischio ban)", ro = "țintește inamicul cel mai apropiat și trage (risc de ban)", }, -- esp shared ["Enable ESP"] = { hu = "ESP bekapcsolása", de = "ESP aktivieren", fr = "Activer l'ESP", es = "Activar ESP", it = "Attiva ESP", ro = "Activează ESP", }, ["Distance"] = { hu = "Távolság", de = "Entfernung", fr = "Distance", es = "Distancia", it = "Distanza", ro = "Distanță", }, ["Boxes ESP"] = { hu = "Doboz ESP", de = "Boxen-ESP", fr = "ESP boîtes", es = "ESP de cajas", it = "ESP box", ro = "ESP cutii", }, ["Tracers"] = { hu = "Vonalak", de = "Tracer", fr = "Traceurs", es = "Trazadores", it = "Tracciatori", ro = "Trasori", }, ["Team Color"] = { hu = "Csapat szín", de = "Team-Farbe", fr = "Couleur d'équipe", es = "Color de equipo", it = "Colore squadra", ro = "Culoare echipă", }, ["Streamer Mode"] = { hu = "Streamer mód", de = "Streamer-Modus", fr = "Mode streamer", es = "Modo streamer", it = "Modalità streamer", ro = "Mod streamer", }, ["drawing ESP instead of instances"] = { hu = "rajzolt ESP az instancek helyett", de = "Drawing-ESP statt Instanzen", fr = "ESP dessiné au lieu d'instances", es = "ESP dibujado en vez de instancias", it = "ESP disegnato invece di istanze", ro = "ESP desenat în loc de instanțe", }, ["Enemy Color"] = { hu = "Ellenség színe", de = "Feindfarbe", fr = "Couleur ennemi", es = "Color enemigo", it = "Colore nemico", ro = "Culoare inamic", }, ["Teammate Color"] = { hu = "Csapattárs színe", de = "Mitspielerfarbe", fr = "Couleur allié", es = "Color aliado", it = "Colore alleato", ro = "Culoare coleg", }, -- charms / world ["Arm Charms"] = { hu = "Kar charmok", fr = "Charmes de bras", es = "Encantos de brazos", it = "Charm braccia", ro = "Farmece brațe", }, ["Arm Material"] = { hu = "Kar anyag", de = "Armmaterial", fr = "Matériau des bras", es = "Material de brazos", it = "Materiale braccia", ro = "Material brațe", }, ["Arm Color"] = { hu = "Kar szín", de = "Armfarbe", fr = "Couleur des bras", es = "Color de brazos", it = "Colore braccia", ro = "Culoare brațe", }, ["Gun Charms"] = { hu = "Fegyver charmok", de = "Waffen-Charms", fr = "Charmes d'arme", es = "Encantos de arma", it = "Charm arma", ro = "Farmece armă", }, ["Gun Material"] = { hu = "Fegyver anyag", de = "Waffenmaterial", fr = "Matériau de l'arme", es = "Material del arma", it = "Materiale arma", ro = "Material armă", }, ["Gun Color"] = { hu = "Fegyver szín", de = "Waffenfarbe", fr = "Couleur de l'arme", es = "Color del arma", it = "Colore arma", ro = "Culoare armă", }, ["Rainbow Gun"] = { hu = "Szivárvány fegyver", de = "Regenbogen-Waffe", fr = "Arme arc-en-ciel", es = "Arma arcoíris", it = "Arma arcobaleno", ro = "Armă curcubeu", }, ["Rainbow Gun (Fast)"] = { hu = "Szivárvány fegyver (gyors)", de = "Regenbogen-Waffe (schnell)", fr = "Arme arc-en-ciel (rapide)", es = "Arma arcoíris (rápida)", it = "Arma arcobaleno (veloce)", ro = "Armă curcubeu (rapid)", }, ["Ammo Box ESP"] = { hu = "Lőszerdoboz ESP", de = "Munitionsbox-ESP", fr = "ESP caisse de munitions", es = "ESP caja de munición", it = "ESP cassa munizioni", ro = "ESP cutie muniție", }, ["HP Jug ESP"] = { hu = "HP kanna ESP", de = "HP-Kanister-ESP", fr = "ESP bidon de PV", es = "ESP bidón de vida", it = "ESP tanica HP", ro = "ESP bidon HP", }, -- weapons ["Infinite Ammo v1"] = { hu = "Végtelen lőszer v1", de = "Unendliche Munition v1", fr = "Munitions infinies v1", es = "Munición infinita v1", it = "Munizioni infinite v1", ro = "Muniție infinită v1", }, ["Infinite Ammo v2"] = { hu = "Végtelen lőszer v2", de = "Unendliche Munition v2", fr = "Munitions infinies v2", es = "Munición infinita v2", it = "Munizioni infinite v2", ro = "Muniție infinită v2", }, ["infinite ammo curse"] = { hu = "végtelen lőszer curse", de = "Fluch: unendliche Munition", fr = "malédiction : munitions infinies", es = "maldición: munición infinita", it = "maledizione: munizioni infinite", ro = "blestem: muniție infinită", }, ["forces ammo to 99"] = { hu = "lőszert 99-re állítja", de = "setzt Munition auf 99", fr = "force les munitions à 99", es = "fuerza la munición a 99", it = "forza le munizioni a 99", ro = "forțează muniția la 99", }, ["Fast Reload"] = { hu = "Gyors újratöltés", de = "Schnelles Nachladen", fr = "Rechargement rapide", es = "Recarga rápida", it = "Ricarica rapida", ro = "Reîncărcare rapidă", }, ["Fast Fire Rate"] = { hu = "Gyors tűzgyorsaság", de = "Hohe Feuerrate", fr = "Cadence rapide", es = "Cadencia rápida", it = "Cadenza rapida", ro = "Cadență rapidă", }, ["Always Auto"] = { hu = "Mindig automata", de = "Immer automatisch", fr = "Toujours auto", es = "Siempre automático", it = "Sempre automatica", ro = "Mereu automat", }, ["No Spread"] = { hu = "Nincs szórás", de = "Keine Streuung", fr = "Sans dispersion", es = "Sin dispersión", it = "Senza dispersione", ro = "Fără dispersie", }, ["No Recoil"] = { hu = "Nincs visszarúgás", de = "Kein Rückstoß", fr = "Sans recul", es = "Sin retroceso", it = "Senza rinculo", ro = "Fără recul", }, -- universal ["Enabled"] = { hu = "Bekapcsolva", de = "Aktiviert", fr = "Activé", es = "Activado", it = "Attivo", ro = "Activat", }, ["Target Part"] = { hu = "Cél testrész", de = "Ziel-Körperteil", fr = "Partie cible", es = "Parte objetivo", it = "Parte bersaglio", ro = "Parte țintă", }, ["Smoothness"] = { hu = "Simítás", de = "Glättung", fr = "Douceur", es = "Suavidad", it = "Morbidezza", ro = "Fluiditate", }, ["Visibility Check"] = { hu = "Láthatóság ellenőrzés", de = "Sichtbarkeits-Check", fr = "Vérif. de visibilité", es = "Comprobación de visibilidad", it = "Controllo visibilità", ro = "Verificare vizibilitate", }, ["Hit Chance"] = { hu = "Találati esély", de = "Trefferchance", fr = "Chance de toucher", es = "Probabilidad de acierto", it = "Probabilità di colpo", ro = "Șansă de lovire", }, ["Show FOV Circle"] = { hu = "FOV kör mutatása", de = "FOV-Kreis anzeigen", fr = "Afficher le cercle FOV", es = "Mostrar círculo FOV", it = "Mostra cerchio FOV", ro = "Afișează cerc FOV", }, } local function L(s) local t = tr[s] if not t then return s end return t[langCode[lang]] or s end local langMsg = { English = "Saved. Re-execute the script to apply the new language.", Magyar = "Mentve. Újra futtatva lép életbe az új nyelv.", Deutsch = "Gespeichert. Skript erneut ausführen, um die Sprache zu übernehmen.", Francais = "Enregistré. Réexécutez le script pour appliquer la nouvelle langue.", Espanol = "Guardado. Vuelve a ejecutar el script panura aplicar el evo idioma.", Italiano = "Salvato. Riesegui lo script per applicare la nuova lingua.", Romana = "Salvat. Reexecută scriptul pentru a aplica noua limbă.", } local loadedMsg = { English = "Loaded (%s) - toggle with %s", Magyar = "Betöltve (%s) - menü gomb: %s", Deutsch = "Geladen (%s) - Menü-Taste: %s", Francais = "Chargé (%s) - touche du menu : %s", Espanol = "Cargado (%s) - tecla del menú: %s", Italiano = "Caricato (%s) - tasto menu: %s", Romana = "Încărcat (%s) - tasta meniu: %s", } -- Themes -- Keep the reference palette; the other presets adjust it in place. local THEME = { WindowColor = ColorSequence.new(Color3.fromRGB(8, 8, 8), Color3.fromRGB(0, 0, 0)), ShadowColor = Color3.fromRGB(0, 0, 0), SurfaceStroke = Color3.fromRGB(120, 15, 15), CornerRoundness = UDim.new(0, 8), ElementCornerRadius = UDim.new(0, 6), ContentColor = Color3.fromRGB(230, 230, 230), TitlingColor = Color3.fromRGB(255, 255, 255), ActionColor = Color3.fromRGB(255, 255, 255), ElementTextHoverColor = Color3.fromRGB(255, 255, 255), TabColor = Color3.fromRGB(255, 255, 255), TabBackground = ColorSequence.new(Color3.fromRGB(22, 22, 22), Color3.fromRGB(8, 8, 8)), TabStroke = ColorSequence.new(Color3.fromRGB(230, 30, 30), Color3.fromRGB(110, 10, 10)), ElementGradient = ColorSequence.new(Color3.fromRGB(18, 18, 18), Color3.fromRGB(10, 10, 10)), ElementStroke = Color3.fromRGB(60, 60, 60), ElementStrokeHover = Color3.fromRGB(230, 40, 40), StatBackground = Color3.fromRGB(30, 6, 6), AccentColor = Color3.fromRGB(220, 25, 25), AccentStroke = Color3.fromRGB(255, 70, 70), SliderBackground = Color3.fromRGB(35, 35, 35), SliderProgress = ColorSequence.new(Color3.fromRGB(255, 255, 255), Color3.fromRGB(210, 210, 210)), SliderHandle = Color3.fromRGB(255, 255, 255), SliderStroke = Color3.fromRGB(60, 60, 60), ToggleTrack = Color3.fromRGB(30, 30, 30), ToggleKnobOff = Color3.fromRGB(220, 220, 220), DropdownHighlight = Color3.fromRGB(180, 25, 25), FieldBackground = Color3.fromRGB(14, 14, 14), FieldGlow = Color3.fromRGB(120, 20, 20), PlaceholderColor = Color3.fromRGB(150, 150, 150), NeutralButton = Color3.fromRGB(26, 26, 26), NeutralButtonHover = Color3.fromRGB(45, 45, 45), NeutralButtonStroke = Color3.fromRGB(80, 15, 15), ErrorColor = Color3.fromRGB(230, 40, 40), ErrorStrokeColor = Color3.fromRGB(255, 90, 90), } local function darkTheme(factor) local result = table.clone(THEME) for _, field in ipairs({ "WindowColor", "TabBackground", "ElementGradient" }) do local keypoints = {} for _, kp in ipairs(THEME[field].Keypoints) do keypoints[#keypoints + 1] = ColorSequenceKeypoint.new(kp.Time, kp.Value:Lerp(Color3.new(0, 0, 0), factor)) end result[field] = ColorSequence.new(keypoints) end for _, field in ipairs({ "SliderBackground", "ToggleTrack", "FieldBackground", "NeutralButton", "NeutralButtonHover", }) do result[field] = THEME[field]:Lerp(Color3.new(0, 0, 0), factor) end return result end local crimsonTheme = table.clone(THEME) crimsonTheme.AccentColor = Color3.fromRGB(220, 20, 60) crimsonTheme.AccentStroke = Color3.fromRGB(255, 70, 100) local themes = { Default = THEME, Crimson = crimsonTheme, Dark = darkTheme(0.35), Darker = darkTheme(0.65), } local themeName = "Default" if getgenv and getgenv().Infernum_Theme and themes[getgenv().Infernum_Theme] then themeName = getgenv().Infernum_Theme end pcall(function() if readfile then local f = readfile("InfernumConfigs/theme.txt") if f and themes[f] then themeName = f end end end) if getgenv then getgenv().Infernum_Theme = themeName end -- Menu key and cleanup local menuKeys = { Insert = true, Delete = true, RightShift = true, LeftShift = true, RightControl = true, LeftControl = true, F4 = true, F6 = true, F7 = true, F8 = true, F9 = true, Home = true, End = true, PageUp = true, PageDown = true, } local function fixKey(k) k = tostring(k or ""):gsub("%s", "") if menuKeys[k] then return k end return "Insert" end local function loadKey() local k = "Insert" if getgenv and getgenv().Infernum_MenuKey then k = getgenv().Infernum_MenuKey end pcall(function() if readfile then local f = readfile("InfernumConfigs/menukey.txt") if f and #f > 0 then k = f end end end) return fixKey(k) end local menuKey = loadKey() local keyEnum = Enum.KeyCode[menuKey] or Enum.KeyCode.Insert if getgenv then getgenv().Infernum_MenuKey = menuKey end local conns, cleanups = {}, {} local function track(c) if c then conns[#conns + 1] = c end return c end local function onUnload(fn) if type(fn) == "function" then cleanups[#cleanups + 1] = fn end end local function unload() for _, fn in ipairs(cleanups) do pcall(fn) end for _, c in ipairs(conns) do pcall(function() if c and c.Disconnect then c:Disconnect() end end) end cleanups, conns = {}, {} end if getgenv and getgenv().Infernum_Unload then pcall(getgenv().Infernum_Unload) end if getgenv and getgenv().InfernumUI then pcall(function() getgenv().InfernumUI:Unload() end) getgenv().InfernumUI = nil end if getgenv then getgenv().Infernum_Unload = unload end onUnload(function() pcall(function() if mouse1release then mouse1release() end end) end) local function fx(class, name) local e = light:FindFirstChild(name) if e then return e end e = Instance.new(class) e.Name = name e.Parent = light return e end -- UI local rayfield local ok, err = pcall(function() rayfield = loadstring(game:HttpGet("https://sirius.menu/gen2"))() end) if not ok or not rayfield then warn("[Yvetzal] Rayfield Gen2 failed to load:", err) return end local subtitle = "RoBeats" -- Lucide icons share atlas images. Rayfield needs the sheet ID and crop. local iconAtlas = { ["camera"] = { 16898612819, 967, 563 }, ["flame"] = { 16898613353, 967, 306 }, ["heart"] = { 16898613509, 661, 771 }, ["keyboard"] = { 16898613509, 453, 820 }, ["music"] = { 16898613613, 967, 563 }, ["palette"] = { 16898613613, 453, 918 }, ["server"] = { 16898613777, 771, 0 }, ["settings"] = { 16898613777, 771, 257 }, ["sparkles"] = { 16898613777, 918, 49 }, ["sun"] = { 16898613777, 967, 453 }, ["toggle-right"] = { 16898613869, 820, 98 }, ["wand-2"] = { 16898613869, 918, 453 }, } local function resolveIcon(name) if type(name) ~= "string" then return name end local sprite = iconAtlas[name:gsub("^Lucide:", "")] return sprite and ("rbxassetid://" .. sprite[1]) or name end local function cropIcon(image, name) if not image or type(name) ~= "string" then return end local sprite = iconAtlas[name:gsub("^Lucide:", "")] if sprite then image.ImageRectSize = Vector2.new(48, 48) image.ImageRectOffset = Vector2.new(sprite[2], sprite[3]) end end local window = rayfield:CreateWindow({ name = "Yvetzal", subtitle = subtitle, icon = resolveIcon("flame"), showName = "Yvetzal", showIcon = resolveIcon("flame"), sidebarLayout = true, profile = "Wyrizon & The Infernum Team", theme = themes[themeName] or THEME, translator = function(text) return L(text) end, locale = langCode[lang] or "en", }) cropIcon(window.topbarIcon, "flame") cropIcon(window.collapsedIcon, "flame") -- Re-execution should replace the old window. if getgenv then getgenv().InfernumUI = window end local unloadWindow = window.Unload window.Unload = function(self) if self.unloaded then return end unload() unloadWindow(self) if getgenv and getgenv().InfernumUI == self then getgenv().InfernumUI = nil getgenv().Infernum_Unload = nil end end local function applyTheme(name) themeName = themes[name] and name or "Default" window:ChangeTheme(themes[themeName]) if getgenv then getgenv().Infernum_Theme = themeName end end -- Crop icons as controls are added. local elementMethods = { "CreateSection", "CreateToggle", "CreateSlider", "CreateDropdown", "CreateButton", "CreateColorPicker", "CreateText", "CreateInput", "CreateKeybind", } local function wrapTab(tab) for _, method in ipairs(elementMethods) do local create = tab[method] tab[method] = function(self, props) local icon = props.icon props.icon = resolveIcon(icon) local element = create(self, props) cropIcon(element.iconLabel, icon) return element end end return tab end local createTab = window.CreateTab window.CreateTab = function(self, props) local icon = props.icon props.icon = resolveIcon(icon) local tab = createTab(self, props) cropIcon(tab.topbarItemIcon, icon) return wrapTab(tab) end local notify = window.Notify window.Notify = function(self, props) local icon = props.icon props.icon = resolveIcon(icon) local notification = notify(self, props) if notification then cropIcon(notification.iconLabel, icon) end return notification end local tabs = {} local homeTab = window:CreateTab({ name = "Home", icon = "Lucide:flame" }) tabs.autoplay = window:CreateTab({ name = "Autoplay", icon = "Lucide:music" }) local shaderTab = window:CreateTab({ name = "Shaders", icon = "Lucide:sun" }) local miscTab = window:CreateTab({ name = "Misc", icon = "Lucide:settings" }) -- Rayfield owns the menu key listener. window.settings.toggleKeybind = keyEnum local function savePref(file, value) if getgenv then getgenv()["Infernum_" .. file:gsub("%.txt", "")] = value end pcall(function() if writefile then pcall(function() if makefolder then makefolder("InfernumConfigs") end end) writefile("InfernumConfigs/" .. file, value) end end) end local function reexec() task.spawn(function() local src pcall(function() if readfile then src = readfile(filePath) end end) if (not src or #src == 0) and getgenv and getgenv().YvetzalRoBeats_Source then src = getgenv().YvetzalRoBeats_Source end if src then loadstring(src)() end end) end -- Home do homeTab:CreateSection({ name = "WELCOME", icon = "Lucide:flame" }) homeTab:CreateButton({ name = "Yvetzal", description = subtitle .. " tools", icon = "Lucide:flame", callback = function() window:Notify({ title = "Yvetzal", content = "Wyrizon & The Infernum Team", duration = 4, icon = "Lucide:flame", }) end, }) homeTab:CreateText({ name = plr.DisplayName, text = "@" .. plr.Name .. " - " .. subtitle }) homeTab:CreateText({ name = "Credits", text = "Wyrizon & The Infernum Team" }) end local creditsTab = window:CreateTab({ name = "Credits", icon = "Lucide:heart" }) creditsTab:CreateText({ name = "Yvetzal", text = "Yvetzal tools for " .. subtitle .. "." }) creditsTab:CreateText({ name = "Credits", text = "Wyrizon & The Infernum Team" }) creditsTab:CreateText({ name = "UI", text = "Sirius Rayfield Gen2" }) -- Shaders do local ready = false task.delay(0.5, function() ready = true end) local origBright = light.Brightness local fogSaved = { light.FogEnd, light.FogStart } shaderTab:CreateSection({ name = "COLOR", icon = "Lucide:palette" }) shaderTab:CreateSlider({ name = "Game Brightness", range = { 0, 10 }, value = math.clamp(origBright, 0, 10), increment = 0.25, flag = "GameBrightness", callback = function(v) light.Brightness = v end, }) shaderTab:CreateSlider({ name = "Luminance", range = { -1, 1 }, value = 0, increment = 0.01, flag = "ShaderLuminance", callback = function(v) if ready then fx("ColorCorrectionEffect", "Infernum_CC").Brightness = v end end, }) shaderTab:CreateSlider({ name = "Contrast", range = { -1, 1 }, value = 0, increment = 0.01, flag = "ShaderContrast", callback = function(v) if ready then fx("ColorCorrectionEffect", "Infernum_CC").Contrast = v end end, }) shaderTab:CreateSlider({ name = "Saturation", range = { -1, 1 }, value = 0, increment = 0.01, flag = "ShaderSaturation", callback = function(v) if ready then fx("ColorCorrectionEffect", "Infernum_CC").Saturation = v end end, }) shaderTab:CreateSlider({ name = "Tint R", range = { 0, 255 }, value = 0, flag = "ShaderTintR", callback = function(v) if ready then local cc = fx("ColorCorrectionEffect", "Infernum_CC") local c = cc.TintColor cc.TintColor = Color3.fromRGB(v, c.G, c.B) end end, }) shaderTab:CreateSlider({ name = "Tint G", range = { 0, 255 }, value = 255, flag = "ShaderTintG", callback = function(v) if ready then local cc = fx("ColorCorrectionEffect", "Infernum_CC") local c = cc.TintColor cc.TintColor = Color3.fromRGB(c.R, v, c.B) end end, }) shaderTab:CreateSlider({ name = "Tint B", range = { 0, 255 }, value = 255, flag = "ShaderTintB", callback = function(v) if ready then local cc = fx("ColorCorrectionEffect", "Infernum_CC") local c = cc.TintColor cc.TintColor = Color3.fromRGB(c.R, c.G, v) end end, }) shaderTab:CreateSection({ name = "BLOOM", icon = "Lucide:sparkles" }) shaderTab:CreateSlider({ name = "Bloom Intensity", range = { 0, 1 }, value = 0, increment = 0.01, flag = "BloomIntensity", callback = function(v) if ready then fx("BloomEffect", "Infernum_Bloom").Intensity = v end end, }) shaderTab:CreateSlider({ name = "Bloom Size", range = { 1, 56 }, value = 24, flag = "BloomSize", callback = function(v) if ready then fx("BloomEffect", "Infernum_Bloom").Size = v end end, }) shaderTab:CreateSlider({ name = "Bloom Threshold", range = { 0, 1 }, value = 0, increment = 0.01, flag = "BloomThreshold", callback = function(v) if ready then fx("BloomEffect", "Infernum_Bloom").Threshold = v end end, }) shaderTab:CreateSection({ name = "EFFECTS", icon = "Lucide:wand-2" }) shaderTab:CreateToggle({ name = "No Fog", value = false, flag = "NoFog", callback = function(v) if v then light.FogEnd = 1e9 light.FogStart = 1e9 else light.FogEnd = fogSaved[1] light.FogStart = fogSaved[2] end end, }) shaderTab:CreateToggle({ name = "Sun Rays", value = false, flag = "SunRays", callback = function(v) if ready then fx("SunRaysEffect", "Infernum_SunRays").Intensity = v and 0.25 or 0 end end, }) shaderTab:CreateToggle({ name = "Depth of Field", value = false, flag = "DepthOfField", callback = function(v) if ready then fx("DepthOfFieldEffect", "Infernum_DoF").FarIntensity = v and 0.5 or 0 end end, }) shaderTab:CreateToggle({ name = "Global Shadows", value = false, flag = "GlobalShadows", callback = function(v) if ready then light.GlobalShadows = v end end, }) shaderTab:CreateButton({ name = "Reset Shaders", callback = function() light.Brightness = origBright light.FogEnd = fogSaved[1] light.FogStart = fogSaved[2] for _, n in ipairs({ "Infernum_CC", "Infernum_Bloom", "Infernum_SunRays", "Infernum_DoF" }) do local e = light:FindFirstChild(n) if e then e:Destroy() end end light.GlobalShadows = false end, }) onUnload(function() light.Brightness = origBright light.FogEnd = fogSaved[1] light.FogStart = fogSaved[2] for _, n in ipairs({ "Infernum_CC", "Infernum_Bloom", "Infernum_SunRays", "Infernum_DoF" }) do local e = light:FindFirstChild(n) if e then e:Destroy() end end end) end -- Misc do miscTab:CreateSection({ name = "APPEARANCE", icon = "Lucide:palette" }) miscTab:CreateDropdown({ name = "Theme", options = { "Default", "Crimson", "Dark", "Darker" }, value = themeName, flag = "Theme", callback = function(v) applyTheme(v) savePref("theme.txt", v) end, }) miscTab:CreateDropdown({ name = "Language", options = langList, value = lang, flag = "Lang", callback = function(v) lang = v savePref("lang.txt", v) window:SetLocale(langCode[v] or "en") window:Popup({ title = "Yvetzal", content = langMsg[v] or langMsg.English, options = { { text = L("Re-execute"), style = "primary", callback = reexec }, { text = "Later" }, }, }) end, }) miscTab:CreateSection({ name = "MENU", icon = "Lucide:keyboard" }) local keyList = {} for k in pairs(menuKeys) do keyList[#keyList + 1] = k end table.sort(keyList) local function setKey(nk) nk = fixKey(nk) if nk == menuKey then return end menuKey = nk keyEnum = Enum.KeyCode[nk] or Enum.KeyCode.Insert window.settings.toggleKeybind = keyEnum window:SaveSettings() savePref("menukey.txt", nk) end miscTab:CreateDropdown({ name = "Menu Toggle Key", options = keyList, value = menuKey, flag = "MenuKey", callback = setKey, }) miscTab:CreateSection({ name = "CAMERA", icon = "Lucide:camera" }) local camFov = 70 track(ws:GetPropertyChangedSignal("CurrentCamera"):Connect(function() local cam = ws.CurrentCamera if cam and cam.FieldOfView ~= camFov then cam.FieldOfView = camFov end end)) miscTab:CreateSlider({ name = "FOV", description = "camera fov, 70 = default", range = { 70, 120 }, value = 70, increment = 1, flag = "CamFOV", callback = function(v) camFov = v local cam = ws.CurrentCamera if cam then cam.FieldOfView = v end end, }) onUnload(function() local cam = ws.CurrentCamera if cam then cam.FieldOfView = 70 end end) miscTab:CreateSection({ name = "CHARACTER & SERVER", icon = "Lucide:server" }) miscTab:CreateButton({ name = "Reset Character", callback = function() local hum = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if hum then hum.Health = 0 end end, }) miscTab:CreateButton({ name = "Rejoin Server", callback = function() if game.JobId ~= "" then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, plr) else game:GetService("TeleportService"):Teleport(game.PlaceId, plr) end end, }) local function hop(pick) local req = (syn and syn.request) or http_request or request or (http and http.request) if not req then return end local okr, res = pcall(req, { Url = "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100", Method = "GET", }) if not okr or not res or not res.Body then return end local okj, data = pcall(function() return game:GetService("HttpService"):JSONDecode(res.Body) end) if not okj or type(data) ~= "table" or not data.data then return end local best for _, s in ipairs(data.data) do if s.id ~= game.JobId and s.playing < s.maxPlayers then if not best then best = s elseif pick == "low" and s.playing < best.playing then best = s elseif pick == "high" and s.playing > best.playing then best = s end end end if best then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, best.id, plr) else window:Notify({ title = "Yvetzal", content = L("No server found."), duration = 4 }) end end miscTab:CreateButton({ name = "Server Hop", callback = function() hop("any") end, }) miscTab:CreateButton({ name = "Low Server", callback = function() hop("low") end, }) miscTab:CreateButton({ name = "High Server (not full)", callback = function() hop("high") end, }) local function clip(txt) if setclipboard then pcall(setclipboard, txt) window:Notify({ title = "Yvetzal", content = L("Copied to clipboard."), duration = 3 }) else window:Notify({ title = "Yvetzal", content = L("No clipboard support."), duration = 4 }) end end miscTab:CreateButton({ name = "Copy JobId", callback = function() clip(game.JobId) end, }) miscTab:CreateButton({ name = "Copy HWID", callback = function() local h = "unsupported" pcall(function() h = (syn and syn.gethwid and syn.gethwid()) or (gethwid and gethwid()) or "unsupported" end) if h == "unsupported" then window:Notify({ title = "Yvetzal", content = L("HWID not supported."), duration = 4 }) else clip(h) end end, }) miscTab:CreateButton({ name = "Copy GameId", callback = function() clip(tostring(game.GameId)) end, }) miscTab:CreateButton({ name = "Copy User Id", callback = function() clip(tostring(plr.UserId)) end, }) miscTab:CreateSection({ name = "TOGGLES", icon = "Lucide:toggle-right" }) local afkConn miscTab:CreateToggle({ name = "Anti-AFK", value = false, flag = "AntiAFK", callback = function(state) if state then local vu = game:GetService("VirtualUser") afkConn = track(plr.Idled:Connect(function() vu:CaptureController() vu:ClickButton2(Vector2.new()) end)) elseif afkConn then afkConn:Disconnect() afkConn = nil end end, }) miscTab:CreateToggle({ name = "Fullbright", value = false, flag = "Fullbright", callback = function(state) if state then light.Brightness = 2 light.ClockTime = 14 light.FogEnd = 1e6 light.GlobalShadows = false light.OutdoorAmbient = Color3.fromRGB(128, 128, 128) else light.Brightness = 1 light.ClockTime = 14 light.FogEnd = 100000 end end, }) miscTab:CreateToggle({ name = "Day Time", value = false, flag = "DayTime", callback = function(state) if state == true then light.ClockTime = 14 else light.ClockTime = 0 end end, }) miscTab:CreateToggle({ name = "FPS Boost", value = false, flag = "FPSBoost", callback = function(state) if not state then return end light.GlobalShadows = false light.FogEnd = 1e6 for _, e in ipairs(light:GetChildren()) do if e:IsA("BloomEffect") or e:IsA("SunRaysEffect") or e:IsA("DepthOfFieldEffect") or e:IsA("BlurEffect") then e.Enabled = false end end end, }) local lagSaved = setmetatable({}, { __mode = "k" }) local lagConn local function killTex(d) if d:IsA("Decal") or d:IsA("Texture") then if lagSaved[d] == nil then lagSaved[d] = d.Texture end d.Texture = "" elseif d:IsA("ParticleEmitter") or d:IsA("Beam") or d:IsA("Trail") then if lagSaved[d] == nil then lagSaved[d] = d.Enabled end d.Enabled = false end end miscTab:CreateToggle({ name = "Anti-Lag (Remove Textures)", value = false, flag = "AntiLag", callback = function(v) if v then for _, d in ipairs(ws:GetDescendants()) do pcall(killTex, d) end if not lagConn then lagConn = track(ws.DescendantAdded:Connect(function(d) pcall(killTex, d) end)) end else if lagConn then lagConn:Disconnect() lagConn = nil end for d, val in pairs(lagSaved) do pcall(function() if d:IsA("Decal") or d:IsA("Texture") then d.Texture = val else d.Enabled = val end end) end lagSaved = setmetatable({}, { __mode = "k" }) end end, }) miscTab:CreateButton({ name = "Unload Script", callback = function() unload() pcall(function() window:Unload() end) if getgenv then getgenv().Infernum_Unload = nil getgenv().InfernumUI = nil end end, }) miscTab:CreateText({ name = "Credits", text = "Wyrizon & The Infernum Team" }) end -- RoBeats do local ap = tabs.autoplay ap:CreateSection({ name = "Settings" }) local enabled = false local acc = 100 ap:CreateToggle({ name = "Enable Autoplay", value = false, flag = "AutoplayEnabled", callback = function(state) enabled = state window:Notify({ title = L(state and "Autoplay On" or "Autoplay Off"), content = L(state and "Hitting notes automatically." or "Stopped."), duration = 2, }) end, }) ap:CreateSlider({ name = "Accuracy (0 = Miss, 100 = Perfect)", range = { 0, 100 }, value = 100, flag = "AccuracyValue", callback = function(v) acc = v end, }) ap:CreateText({ name = "Credits", text = "Made by Wyrizon and the Infernum Team." }) local function findTrackFns(t) local pressFn, relFn for _, fn in next, t do if type(fn) == "function" then local okc, consts = pcall(getconstants, fn) if okc and consts then if not pressFn and table.find(consts, "press") then pressFn = fn elseif not relFn and table.find(consts, "release") then relFn = fn end end if pressFn and relFn then break end end end return pressFn, relFn end local function findLocalTrack(session) local oki, slotIdx = pcall(getupvalue, session.set_local_game_slot, 1) if not oki or type(slotIdx) ~= "number" then return end for _, sf in next, session do if type(sf) == "function" then local oku, ups = pcall(getupvalues, sf) if oku and type(ups) == "table" then local obj = ups[1] if type(obj) == "table" and rawget(obj, "count") and obj:count() <= 4 then local okr, res = pcall(function() return obj:get(slotIdx) end) if okr and res then return res end end end end end end local dbgOk = type(getconstants) == "function" and type(getloadedmodules) == "function" and type(getupvalues) == "function" local trackSys if dbgOk then for _ = 1, 10 do for _, module in next, getloadedmodules() do local okm, mv = pcall(require, module) if okm and type(mv) == "table" and type(rawget(mv, "new")) == "function" then local oku, ups = pcall(getupvalues, rawget(mv, "new")) if oku and type(ups) == "table" and type(ups[1]) == "table" and rawget(ups[1], "twister") then trackSys = mv break end end end if trackSys then break end task.wait(1) end end if not trackSys then window:Notify({ title = "Yvetzal", content = L("Autoplay unavailable (no track system or debug fns). Try re-executing after the game loads."), duration = 6, }) else local oldNew = trackSys.new trackSys.new = function(...) local fns = oldNew(...) local args = { ... } local oks, slot = pcall(function() return args[2]._players._slots:get(args[3]) end) if not (oks and slot and slot._name == plr.Name) then return fns end for i, fn in next, fns do local oku, ups = pcall(getupvalues, fn) if oku and type(ups) == "table" and type(ups[1]) == "table" and rawget(ups[1], "profilebegin") then local notes = ups[2] local localTrk, pressFn, relFn, pressName, relName local orig = fn fns[i] = function(self, slot, session) if not enabled then return orig(self, slot, session) end if not localTrk then localTrk = findLocalTrack(session) if localTrk then pressFn, relFn = findTrackFns(localTrk) if pressFn and relFn then local okp, p1 = pcall(getconstant, pressFn, 10) local okr, p2 = pcall(getconstant, relFn, 6) if okp and okr then pressName, relName = p1, p2 end end end end if localTrk and pressFn and relFn and pressName and acc > 0 then local target = -((100 - acc) * 1.5) for nIdx = 1, notes:count() do local note = notes:get(nIdx) if note then local tIdx = note:get_track_index(nIdx) local testP = note[pressName] local testR = note[relName] if testP then local pressed, _, pDelay = testP(note) if pressed and pDelay and pDelay >= target then pressFn(localTrk, session, tIdx) pcall(function() session:debug_any_press() end) if rawget(note, "get_time_to_end") then task.delay(math.random(5, 18) / 100, function() pcall(relFn, localTrk, session, tIdx) end) end end end if testR then local released, _, rDelay = testR(note) if released and rDelay and rDelay >= target then task.delay(math.random(2, 5) / 100, function() pcall(relFn, localTrk, session, tIdx) end) end end end end end return orig(self, slot, session) end end end return fns end onUnload(function() enabled = false if trackSys and oldNew then pcall(function() trackSys.new = oldNew end) end end) end end -- Teleport reload local function longWrap(s) local lvl, closer = 0, nil repeat lvl = lvl + 1 closer = "]" .. string.rep("=", lvl) .. "]" until not s:find(closer, 1, true) return "[" .. string.rep("=", lvl) .. "[" .. s .. closer end local function queueReload() pcall(function() if not queue_on_teleport then return end local src pcall(function() if readfile then src = readfile(filePath) end end) if (not src or src == "") and getgenv and getgenv().YvetzalRoBeats_Source then src = getgenv().YvetzalRoBeats_Source end if not src or src == "" then return end queue_on_teleport( "if getgenv then getgenv().YvetzalRoBeats_Source = " .. longWrap(src) .. " end\n" .. "local function r()\n local ok, e = pcall(function()\n" .. src .. "\n end)\n if not ok then warn('[Yvetzal] reload failed', e) end\nend\n" .. "if game:IsLoaded() then r() else game.Loaded:Wait() r() end" ) end) end pcall(function() if getgenv and not getgenv().YvetzalRoBeats_Source then local src pcall(function() if readfile then src = readfile(filePath) end end) if src and #src > 0 then getgenv().YvetzalRoBeats_Source = src end end end) local teleHooked = false plr.OnTeleport:Connect(function() if teleHooked then return end teleHooked = true queueReload() end) window:Notify({ title = "Yvetzal", content = (loadedMsg[lang] or loadedMsg.English):format(subtitle, menuKey), duration = 5, icon = "Lucide:flame", })