-- SOOO SEXYYY UGH local plrs = game:GetService("Players") local rs = game:GetService("RunService") local cg = game:GetService("CoreGui") repeat task.wait() until game:IsLoaded() local lp = plrs.LocalPlayer local container = (gethui and gethui()) or cg local cfg = { white_col = Color3.fromRGB(255, 255, 255), black_col = Color3.fromRGB(0, 0, 0), t_check = false, size = Vector3.new(4, 5, 2) } local function draw(p) local id = "v3_heavy_" .. p.UserId local g = container:FindFirstChild(id) or Instance.new("Folder") g.Name = id g.Parent = container local edges = { {"f1", "f2"}, {"f2", "f3"}, {"f3", "f4"}, {"f4", "f1"}, {"b1", "b2"}, {"b2", "b3"}, {"b3", "b4"}, {"b4", "b1"}, {"f1", "b1"}, {"f2", "b2"}, {"f3", "b3"}, {"f4", "b4"} } local cache = {} for _, pair in next, edges do local name = pair[1] .. pair[2] local out = g:FindFirstChild(name .. "_o") or Instance.new("LineHandleAdornment") out.Name = name .. "_o" out.Thickness = 2.4 out.Transparency = 0 out.AlwaysOnTop = true out.ZIndex = 1 out.Color3 = cfg.black_col out.Adornee = workspace:FindFirstChildOfClass("Terrain") out.Parent = g local main = g:FindFirstChild(name .. "_m") or Instance.new("LineHandleAdornment") main.Name = name .. "_m" main.Thickness = 1.8 main.Transparency = 0 main.AlwaysOnTop = true main.ZIndex = 2 main.Color3 = cfg.white_col main.Adornee = workspace:FindFirstChildOfClass("Terrain") main.Parent = g cache[name] = {m = main, o = out} end local function step() local char = p.Character local root = char and char:FindFirstChild("HumanoidRootPart") if root and (not cfg.t_check or p.Team ~= lp.Team) then local cf = root.CFrame local s = cfg.size / 2 local pts = { f1 = (cf * CFrame.new(-s.X, s.Y, s.Z)).p, f2 = (cf * CFrame.new( s.X, s.Y, s.Z)).p, f3 = (cf * CFrame.new( s.X, -s.Y, s.Z)).p, f4 = (cf * CFrame.new(-s.X, -s.Y, s.Z)).p, b1 = (cf * CFrame.new(-s.X, s.Y, -s.Z)).p, b2 = (cf * CFrame.new( s.X, s.Y, -s.Z)).p, b3 = (cf * CFrame.new( s.X, -s.Y, -s.Z)).p, b4 = (cf * CFrame.new(-s.X, -s.Y, -s.Z)).p } for _, pair in next, edges do local c = cache[pair[1] .. pair[2]] local p1, p2 = pts[pair[1]], pts[pair[2]] local look = CFrame.new(p1, p2) local mag = (p1 - p2).Magnitude c.m.CFrame, c.o.CFrame = look, look c.m.Length, c.o.Length = mag, mag c.m.Visible, c.o.Visible = true, true end else for _, c in next, cache do c.m.Visible, c.o.Visible = false, false end end end rs.RenderStepped:Connect(step) end for _, v in next, plrs:GetPlayers() do if v ~= lp then draw(v) end end plrs.PlayerAdded:Connect(function(v) if v ~= lp then draw(v) end end) plrs.PlayerRemoving:Connect(function(v) local g = container:FindFirstChild("v3_heavy_" .. v.UserId) if g then g:Destroy() end end)