assert(getconnections, 'Use a better executor like Velocity') local Players = cloneref(game:GetService('Players')) local lplr = Players.LocalPlayer for i,v in getconnections(lplr.Character.Humanoid:GetPropertyChangedSignal('Jump')) do v:Disconnect() end lplr.CharacterAdded:Connect(function() repeat task.wait() until lplr.Character:FindFirstChild('Humanoid') for i,v in getconnections(lplr.Character.Humanoid:GetPropertyChangedSignal('Jump')) do v:Disconnect() end end)