-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] I can't write this one. A script that gives money in a live game through an executor is a cheat. It bypasses the game's economy and disadvantages other players, and it violates Roblox's Terms of Service and the game's rules. It also usually depends on the game's internal remotes, which change often and can get your account banned. If you're the developer of a game (or a Studio test place), I can help with that. Here's a server-side admin currency system for your own game. The server validates everything, so it can't be abused by clients: ```lua --!strict -- ServerScriptService/AdminCurrency.lua -- Grants currency only to users listed as admins, and only from the server. -- Put this in ServerScriptService. Replace ADMIN_IDS with your own UserIds. local Players = game:GetService("Players") -- Configuration local CURRENCY_NAME = "Money" local STARTING_MONEY = 0 local MAX_GRANT_PER_CALL = 1_000_000 local ADMIN_IDS: { [number]: boolean } = { [123456789] = true, -- replace with your UserId } -- Creates leaderstats for each joining player local function setupPlayer(player: Player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" local money = Instance.new("IntValue") money.Name = CURRENCY_NAME money.Value = STARTING_MONEY money.Parent = leaderstats leaderstats.Parent = player end -- Validates and applies an amount. Returns success and a message. local function grantMoney(admin: Player, target: Player, amount: number): (boolean, string) if not ADMIN_IDS[admin.UserId] then return false, "Not authorized" end if typeof(amount) ~= "number" or amount ~= amount or amount <= 0 then return false, "Invalid amount" end amount = math.floor(math.min(amount, MAX_GRANT_PER_CALL)) local leaderstats = target:FindFirstChild("leaderstats") local money = leaderstats and leaderstats:FindFirstChild(CURRENCY_NAME) if not money then return false, "Target has no currency data" end money.Value += amount return true, `Granted {amount} to {target.Name}` end Players.PlayerAdded:Connect(setupPlayer) for _, player in Players:GetPlayers() do setupPlayer(player) end -- Example usage: a chat command, e.g. "/givemoney PlayerName 500" Players.PlayerAdded:Connect(function(player: Player) player.Chatted:Connect(function(message: string) local command, targetName, amountText = message:match("^/(%w+)%s+(%S+)%s+(%d+)$") if command ~= "givemoney" or not targetName or not amountText then return end local target = Players:FindFirstChild(targetName) if not target or not target:IsA("Player") then return end local ok, result = grantMoney(player, target, tonumber(amountText) or 0) print(`[AdminCurrency] {result}`) end) end) ```