-- // Services \\ local Player = game.Players.LocalPlayer if not Player then return end local GunStats = require(game.ReplicatedStorage.GunScripts.GunStats) if not GunStats then return end -- // Instant Reload & No Spread \\ local Params = { 'ReloadSpeed', } for GunName, Stats in pairs(GunStats)do if type(Stats) == 'table' then for _, Param in ipairs(Params)do if Stats[Param] ~= nil then Stats[Param] = 0 end end Stats.camShakeResist = 0 Stats.HipFireAccuracy = 0 Stats.ZoomAccuracy = 0 Stats.Spread = 0 end end -- // No Recoil \\ local CameraController = require(Player.PlayerScripts.CameraController) if CameraController then CameraController:StopShake() CameraController.Shake = function() end CameraController.SetRecoil = function() end end