--[[rscripts:analytics:start]] -- Script analytics (enabled by the creator on rscripts.net). -- Runs in its own thread and cannot affect the script below. task.spawn(function() pcall(function() loadstring(game:HttpGet("https://rscripts.net/api/telemetry/client.lua?s=69d4a6cc5eae54cb4ffd6789"))() end) end) --[[rscripts:analytics:end]] if game.PlaceId == 6872265039 then local Library = loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/Fluent.luau"))() local SaveManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/SaveManager.luau"))() local InterfaceManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/InterfaceManager.luau"))() local Window = Library:CreateWindow{ Title = "Lobby hacks | Bedwars", SubTitle = "by syntaxical (no ingame just lobby)", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.LeftControl } local Tabs = { Main = Window:CreateTab{ Title = "Main", Icon = "" }, Settings = Window:CreateTab{ Title = "Settings", Icon = "settings" } } local Options = Library.Options Tabs.Main:CreateParagraph("Meanings", { Title = "Meanings", Content = "(C) = Visual (Client sided)\nL = People can see it (There may be limitations)" }) Tabs.Main:CreateInput("LevelInput", { Title = "Level (C)", Default = game.Players.LocalPlayer:GetAttribute("PlayerLevel"), Numeric = true, Callback = function(Value) game.Players.LocalPlayer:SetAttribute("PlayerLevel", tonumber(Value)) end }) Tabs.Main:CreateInput("XPInput", { Title = "BattlePass Exp (C)", Default = game.Players.LocalPlayer:GetAttribute("BattlePassXP"), Numeric = true, Callback = function(Value) game.Players.LocalPlayer:SetAttribute("BattlePassXP", tonumber(Value)) end }) local BattlePassPaid = Tabs.Main:CreateToggle("BattlePassPaid", { Title = "BattlePass Owned (C)", Default = false }) BattlePassPaid:OnChanged(function(v) game.Players.LocalPlayer:SetAttribute("BattlePassPaid", v) end) local ChatNameColor = Tabs.Main:CreateColorpicker("ChatNameColor", { Title = "ChatNameColor (C)", Default = game.Players.LocalPlayer:GetAttribute("ChatNameColor") or Color3.fromRGB(255,255,255) }) ChatNameColor:OnChanged(function() game.Players.LocalPlayer:SetAttribute("ChatNameColor", ChatNameColor.Value) end) Tabs.Main:CreateInput("NES", { Title = "Nightmare_Emote slot (L)", Placeholder = "1 - 8", Numeric = true, Callback = function(Value) game.Players.LocalPlayer:SetAttribute("EmoteTypeSlot"..Value, "nightmare_1") end }) Tabs.Main:CreateInput("Clantag", { Title = "Clan_Tag (C)", Placeholder = "Anything!", Callback = function(Value) game.Players.LocalPlayer:SetAttribute("ClanTag", Value) end }) -- Managers SaveManager:SetLibrary(Library) InterfaceManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() InterfaceManager:SetFolder("FluentScriptHub") SaveManager:SetFolder("FluentScriptHub/bedwars-lobby") InterfaceManager:BuildInterfaceSection(Tabs.Settings) SaveManager:BuildConfigSection(Tabs.Settings) Window:SelectTab(1) Library:Notify{ Title = "Fluent", Content = "Loaded successfully.", Duration = 5 } else game.Players.LocalPlayer:Kick("This script is only for Bedwars lobby") end