local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Rayfield = require(game.ReplicatedStorage:WaitForChild("Rayfield")) local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local window = Rayfield:CreateWindow("Auto Jar Jump") local toggle = window:CreateToggle({ Name = "Enable Auto Jump", Default = false, Callback = function(value) -- Start/stop the jump loop if value then task.spawn(function() while value do humanoid:ChangeState(Enum.HumanoidStateType.Jumping) task.wait(0.2) -- Adjust jump interval end end) end end, }) -- Optional: Toggle with a key (e.g., 'J') UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.J and toggle:GetValue() then toggle:SetValue(not toggle:GetValue()) end end)