-- Configuration local DELAY_TIME = 0.1 -- Time in seconds between each repeat loop -- Loop Execution local player = game:GetService("Players").LocalPlayer _G.LoopActive = true -- Set to false in your executor to stop the loop task.spawn(function() while _G.LoopActive do local character = player.Character or player.CharacterAdded:Wait() local kick = character:FindFirstChild("Kick") if kick then local kickEvent = kick:FindFirstChild("KickEvent") if kickEvent and kickEvent:IsA("RemoteEvent") then kickEvent:FireServer() end end task.wait(DELAY_TIME) end end) print("Remote repeat loop started.")