local tame repeat tame = filtergc("table", {Keys = {"state", "beginMount", "hasGrip", "update"}}, true) if not tame then task.wait(1) end until tame if tame.infiniteStamina then return end local update = tame.update tame.infiniteStamina = true tame.update = function(...) local state = tame.state state.drain = 0 state.gripMax = math.max(state.gripMax, state.required, 1) state.gripLeft = state.gripMax state.rideBudget = state.t + 1000000 state.calmUntil = state.rideBudget return update(...) end -- [[ More scripts: t.me/arceusxcommunity ]]