-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local localPlayer = Players.LocalPlayer local playerGui = localPlayer:FindFirstChildOfClass("PlayerGui") or localPlayer:WaitForChild("PlayerGui", 5) local setUpval = (debug and debug.setupvalue) or setupvalue local getUpval = (debug and debug.getupvalues) or getupvalues local hook = hookfunction or replaceclosure local function resolvePath(root, path, timeout) local current = root for segment in path:gmatch("[^/.]+") do current = current:WaitForChild(segment, timeout or 3) if not current then return nil end end return current end task.spawn(function() local hudModule = resolvePath(ReplicatedStorage, "TRV/Client/Modules/UAV/FpvHud", 5) if not hudModule then return end local FpvHud = require(hudModule) if hook and FpvHud.Charge then hook(FpvHud.Charge, function() return 1 end) else FpvHud.Charge = function() return 1 end end if setUpval and FpvHud.Update then local batteryUpvalueIndex = 2 if getUpval then for idx, val in pairs(getUpval(FpvHud.Update)) do if type(val) == "number" and (val == 0 or (val > 0 and val <= 2000)) and idx == 2 then batteryUpvalueIndex = idx break end end end RunService.RenderStepped:Connect(function() pcall(setUpval, FpvHud.Update, batteryUpvalueIndex, 0) end) end end) local noisePatterns = { "static", "noise", "glitch", "interference", "grain", "snow", "vignette" } local function isNoise(name) name = name:lower() for _, pattern in ipairs(noisePatterns) do if name:find(pattern) then return true end end return false end local function cleanElement(inst) if not isNoise(inst.Name) then return end if inst:IsA("GuiObject") then inst.Visible = false if inst:IsA("ImageLabel") then inst.ImageTransparency = 1 end inst:GetPropertyChangedSignal("Visible"):Connect(function() if inst.Visible then inst.Visible = false end end) end if inst:IsA("PostEffect") then inst.Enabled = false inst:GetPropertyChangedSignal("Enabled"):Connect(function() if inst.Enabled then inst.Enabled = false end end) end if inst:IsA("Sound") then inst.Volume = 0 inst:GetPropertyChangedSignal("Volume"):Connect(function() if inst.Volume > 0 then inst.Volume = 0 end end) end end if playerGui then for _, obj in ipairs(playerGui:GetDescendants()) do cleanElement(obj) end playerGui.DescendantAdded:Connect(cleanElement) end for _, obj in ipairs(Lighting:GetDescendants()) do cleanElement(obj) end Lighting.DescendantAdded:Connect(cleanElement) if workspace.CurrentCamera then for _, obj in ipairs(workspace.CurrentCamera:GetDescendants()) do cleanElement(obj) end workspace.CurrentCamera.DescendantAdded:Connect(cleanElement) end