-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- Axiom | HOOPZ-style basketball mechanics -- Roblox Studio / own-game prototype -- Auto Shot + Sprint + Extended Reach -- Server-authoritative mechanics; no anti-cheat bypass local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local Config = { AutoShot = true, SprintEnabled = true, SprintSpeed = 24, NormalSpeed = 16, ReachEnabled = true, ReachDistance = 12, } local function getCharacter() return player.Character end local function setSprint(enabled) local character = getCharacter() local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid and Config.SprintEnabled then humanoid.WalkSpeed = enabled and Config.SprintSpeed or Config.NormalSpeed end end UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.LeftShift then setSprint(true) end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then setSprint(false) end end) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.WalkSpeed = Config.NormalSpeed end) -- Auto-shot and extended ball reach require your game's -- actual ball objects, shot remote, and server validation. -- Those mechanics cannot be implemented reliably from -- the game title alone.