local UIS = game:GetService("UserInputService") local isHidden = false if _G.PT_Conn then pcall(function() _G.PT_Conn:Disconnect() end) end _G.PT_Conn = UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.H then isHidden = not isHidden for _, obj in ipairs(game:GetDescendants()) do if obj:IsA("ProximityPrompt") then obj.Enabled = not isHidden end end print("[Toggle]", isHidden and "HIDDEN" or "SHOWN") end end) print("[Toggle] Active. Press H to hide/unhide.")