local ReplicatedStorage = game:GetService("ReplicatedStorage") local ClientPlayerData = require(ReplicatedStorage:WaitForChild("ClientPlayerData")) ClientPlayerData:Get() local GraceBase = ReplicatedStorage:WaitForChild("GraceBase") local StickersFolder = GraceBase:WaitForChild("Stickers") local unlockRemote = ReplicatedStorage.ClientPlayerData.UnlockSticker local updatedSticker = ClientPlayerData.UpdatedSticker for _, sticker in ipairs(StickersFolder:GetChildren()) do local id = sticker.Name if not ClientPlayerData.Data.Stickers[id] then ClientPlayerData.Data.Stickers[id] = true unlockRemote:FireServer(id) end end updatedSticker:Fire()