--RUN THIS INSIDE OF REPRIEVE AND THEN RETURN BACK TO THE CURRENT LOBBY AND RUN IT IN LOBBY AGAIN THEN WAIT local rs = game:GetService("ReplicatedStorage") local function checkAndTrigger(id) local r1 = rs:FindFirstChild("AttachBadge") local r2 = rs:FindFirstChild("BadgeGot") if r1 then r1:FireServer(id) end if r2 then r2:FireServer(id) end end checkAndTrigger(2628856944923896)