-- [[ GENIUS V27 SUPREME - THE STABLE EDITION ]] -- local P, U, R, L = game:GetService("Players"), game:GetService("UserInputService"), game:GetService("RunService"), game:GetService("Lighting") local lp = P.LocalPlayer local mouse = lp:GetMouse() local g = Instance.new("ScreenGui", lp:WaitForChild("PlayerGui")) g.Name = "GENIUS_V27_SUPREME" g.ResetOnSpawn = false local Neon = Color3.fromRGB(0, 255, 255) local BG = Color3.fromRGB(10, 10, 10) local active = true local function round(obj, amt) local c = Instance.new("UICorner", obj) c.CornerRadius = UDim.new(0, amt or 8) end local function createLabel(parent, text, pos, size, color) local l = Instance.new("TextLabel", parent) l.Size, l.Position, l.Text, l.TextColor3 = size, pos, text, color or Color3.new(1,1,1) l.BackgroundTransparency, l.TextScaled, l.ZIndex, l.Font = 1, true, parent.ZIndex + 1, Enum.Font.GothamBold return l end -- [[ MAIN MENU ]] -- local f = Instance.new("Frame", g) f.Size, f.Position, f.BackgroundColor3, f.Visible = UDim2.new(0, 280, 0, 520), UDim2.new(0.5, -140, 0.4, -260), BG, true f.Active, f.Draggable, f.ZIndex = true, true, 5 round(f) local fO = Instance.new("Frame", f) fO.Size, fO.Position, fO.ZIndex, fO.BackgroundColor3 = UDim2.new(1,4,1,4), UDim2.new(0,-2,0,-2), 4, Neon round(fO) local title = createLabel(f, "GENIUS V27 SUPREME", UDim2.new(0, 0, 0, 5), UDim2.new(1, 0, 0.07, 0), Neon) local xBtn = Instance.new("TextButton", f) xBtn.Size, xBtn.Position, xBtn.Text, xBtn.BackgroundColor3, xBtn.ZIndex = UDim2.new(0, 30, 0, 30), UDim2.new(1, -35, 0, 5), "X", Color3.fromRGB(150, 0, 0), 10 xBtn.TextColor3, xBtn.TextScaled = Color3.new(1,1,1), true round(xBtn, 30) local scroll = Instance.new("ScrollingFrame", f) scroll.Size, scroll.Position, scroll.BackgroundTransparency, scroll.CanvasSize = UDim2.new(1, -20, 0.88, 0), UDim2.new(0, 10, 0.1, 0), 1, UDim2.new(0,0,12,0) scroll.ScrollBarThickness, scroll.ZIndex = 2, 6 local layout = Instance.new("UIListLayout", scroll) layout.Padding, layout.HorizontalAlignment = UDim.new(0, 10), Enum.HorizontalAlignment.Center -- [[ STATE ]] -- local n, e, gd, fly, fS, hb, fb, ncd, infJump, enableJump = false, false, false, false, 50, false, false, false, false, false local function btn(txt, clr, fnc) local b = Instance.new("TextButton", scroll) b.Size, b.Text, b.BackgroundColor3 = UDim2.new(0.95, 0, 0, 35), txt, clr b.TextColor3, b.TextScaled, b.ZIndex = Color3.new(1,1,1), true, 7 round(b) b.MouseButton1Click:Connect(function() fnc(b) end) return b end local function dynamicBox(label, defaultVal) local i = Instance.new("TextBox", scroll) i.Size, i.PlaceholderText, i.Text = UDim2.new(0.95, 0, 0, 32), label, label..": "..defaultVal i.BackgroundColor3, i.TextColor3, i.TextScaled, i.ZIndex = Color3.new(0.05,0.05,0.05), Color3.new(1,1,1), true, 7 round(i) i.FocusLost:Connect(function() if i.Text == "" then i.Text = label..": "..defaultVal end end) return i end local function getVal(box) return tonumber(box.Text:match("%d+")) or 0 end -- [[ BUTTON LIST ]] -- btn("GET TP TOOL", Color3.fromRGB(60, 60, 60), function() local t = Instance.new("Tool", lp.Backpack) t.Name, t.RequiresHandle = "GENIUS_TP", false t.Activated:Connect(function() if lp.Character:FindFirstChild("HumanoidRootPart") then lp.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 3, 0)) end end) end) btn("ESP: OFF", Color3.fromRGB(0, 80, 200), function(b) e = not e b.Text = e and "ESP: ON" or "ESP: OFF" end) btn("FULLBRIGHT: OFF", Color3.fromRGB(0, 100, 100), function(b) fb = not fb b.Text = fb and "FULLBRIGHT: ON" or "FULLBRIGHT: OFF" if fb then L.Ambient, L.Brightness = Color3.new(1,1,1), 2 else L.Ambient, L.Brightness = Color3.new(0.5,0.5,0.5), 1 end end) btn("ENABLE JUMP: OFF", Color3.fromRGB(0, 150, 0), function(b) enableJump = not enableJump b.Text = enableJump and "ENABLE JUMP: ON" or "ENABLE JUMP: OFF" end) local jpI = dynamicBox("Jump Power", "50") btn("SET JUMP POWER", Color3.fromRGB(0, 100, 0), function() if lp.Character:FindFirstChildOfClass("Humanoid") then lp.Character:FindFirstChildOfClass("Humanoid").JumpPower = getVal(jpI) end end) btn("INF JUMP: OFF", Color3.fromRGB(100, 0, 200), function(b) infJump = not infJump b.Text = infJump and "INF JUMP: ON" or "INF JUMP: OFF" end) local wsI = dynamicBox("Walkspeed", "16") btn("SET SPEED", Color3.fromRGB(150, 0, 0), function() if lp.Character:FindFirstChild("Humanoid") then lp.Character.Humanoid.WalkSpeed = getVal(wsI) end end) local fI = dynamicBox("Fly Speed", "50") btn("FLY: OFF", Color3.fromRGB(40,40,40), function(b) fly = not fly fS = getVal(fI) b.Text = fly and "FLY: ON" or "FLY: OFF" if lp.Character:FindFirstChild("Humanoid") then lp.Character.Humanoid.PlatformStand = fly end end) btn("NO COOLDOWN: OFF", Color3.fromRGB(120, 0, 120), function(b) ncd = not ncd b.Text = ncd and "NO COOLDOWN: ON" or "NO COOLDOWN: OFF" end) local hbI = dynamicBox("Hitbox", "20") btn("HITBOX: OFF", Color3.fromRGB(40,40,40), function(b) hb = not hb b.Text = hb and "HITBOX: ON" or "HITBOX: OFF" end) btn("NOCLIP: OFF", Color3.fromRGB(40,40,40), function(b) n = not n b.Text = n and "NOCLIP: ON" or "NOCLIP: OFF" end) btn("GOD: OFF", Color3.fromRGB(40,40,40), function(b) gd = not gd b.Text = gd and "GOD: ON" or "GOD: OFF" end) -- [[ KILL SWITCH ]] -- xBtn.MouseButton1Click:Connect(function() active = false if lp.Character and lp.Character:FindFirstChildOfClass("Humanoid") then lp.Character.Humanoid.WalkSpeed, lp.Character.Humanoid.JumpPower, lp.Character.Humanoid.PlatformStand = 16, 50, false end for _, plr in pairs(P:GetPlayers()) do if plr.Character and plr.Character:FindFirstChild("Highlight") then plr.Character.Highlight:Destroy() end end g:Destroy() end) -- [[ CORE LOGIC ]] -- U.JumpRequest:Connect(function() if active and (infJump or enableJump) and lp.Character:FindFirstChildOfClass("Humanoid") then lp.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping") end end) R.Heartbeat:Connect(function() if not active then return end local c = lp.Character local hum = c and c:FindFirstChildOfClass("Humanoid") local hrp = c and c:FindFirstChild("HumanoidRootPart") if not hrp or not hum then return end if enableJump then hum:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) if hum.JumpPower <= 0 then hum.JumpPower = getVal(jpI) end end if fly then local dir = Vector3.new(0,0,0) local cam = workspace.CurrentCamera.CFrame if U:IsKeyDown(Enum.KeyCode.W) then dir = dir + cam.LookVector end if U:IsKeyDown(Enum.KeyCode.S) then dir = dir - cam.LookVector end if U:IsKeyDown(Enum.KeyCode.A) then dir = dir - cam.RightVector end if U:IsKeyDown(Enum.KeyCode.D) then dir = dir + cam.RightVector end if U:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0,1,0) end if U:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0,1,0) end hrp.Velocity = dir.Unit * fS if dir.Magnitude == 0 then hrp.Velocity = Vector3.new(0,0,0) end end if n then for _, v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end if gd then hum.Health = 100 end if ncd then for _, t in pairs(lp.Backpack:GetChildren()) do if t:IsA("Tool") then t.Enabled = true end end for _, t in pairs(c:GetChildren()) do if t:IsA("Tool") then t.Enabled = true end end end end) -- Stable Visual Loop task.spawn(function() while task.wait(0.1) do if not active then break end local clr = Color3.fromHSV(tick() % 5 / 5, 1, 1) fO.BackgroundColor3, title.TextColor3 = clr, clr for _, plr in pairs(P:GetPlayers()) do if plr ~= lp and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then local char = plr.Character local hrp = char.HumanoidRootPart -- Hitbox logic hrp.Size = hb and Vector3.new(getVal(hbI), getVal(hbI), getVal(hbI)) or Vector3.new(2,2,1) hrp.Transparency = hb and 0.7 or 0 hrp.CanCollide = not hb -- Stable ESP if e then local hi = char:FindFirstChild("Highlight") if not hi then hi = Instance.new("Highlight", char) end hi.FillColor = plr.TeamColor.Color hi.OutlineColor = Color3.new(1,1,1) else if char:FindFirstChild("Highlight") then char.Highlight:Destroy() end end end end end end) U.InputBegan:Connect(function(i, p) if not p and i.KeyCode == Enum.KeyCode.RightControl then f.Visible = not f.Visible end end)