local plr, char, mouse, human, torso repeat wait(); plr = game.Players.LocalPlayer until plr repeat wait(); mouse = plr:GetMouse() until mouse local input = game:GetService("UserInputService") local ui_toggle_fly local flying = false local flyspeed = 65 local aimbot = false local aimbottarget --[[ -- -- Character -- --]] do function UpdateCharacter () char = plr.Character human = char:WaitForChild("Humanoid") torso = human.Torso end repeat wait() until plr.Character UpdateCharacter() plr.CharacterAdded:Connect(UpdateCharacter) plr.CharacterRemoving:Connect(function() ui_toggle_fly:Set(false) end) end --[[ -- -- Properties -- --]] local SetProperty local RestoreProperty do -- -- Instance -- local InstanceHasProperty local GetCustomInstanceProperty local SetCustomInstanceProperty do local customprops = {} -- why is there no function for this, roblox? InstanceHasProperty = function (obj, prop) return pcall(function() return obj[prop] end) end GetCustomInstanceProperty = function (obj, key) customprops[obj] = customprops[obj] or {} return customprops[obj][key] end SetCustomInstanceProperty = function (obj, key, value) customprops[obj] = customprops[obj] or {} customprops[obj][key] = value end end -- -- Properties -- function Get (obj, prop) if type(obj) == 'table' then return rawget(obj, prop) elseif typeof(obj) == 'Instance' then if InstanceHasProperty(obj, prop) then return obj[prop] end return GetCustomInstanceProperty(obj, prop) end error(typeof(obj)) end function Set (obj, prop, value) if type(obj) == 'table' then rawset(obj, prop, value) elseif typeof(obj) == 'Instance' then if InstanceHasProperty(obj, prop) then obj[prop] = value else SetCustomInstanceProperty(obj, prop, value) end else error(typeof(obj)) end end local GetCached local SetCached do function CachedProperty (prop) return 'epic_cached_' .. prop end GetCached = function(obj, prop) return Get(obj, CachedProperty(prop)) end SetCached = function(obj, prop, value) Set(obj, CachedProperty(prop), value) end end RestoreProperty = function (obj, prop) local cached = GetCached(obj, prop) if cached then Set(obj, prop, cached) SetCached(obj, prop, nil) end end SetProperty = function (obj, prop, value) if Get(obj, prop) then if not GetCached(obj, prop) then SetCached(obj, prop, Get(obj, prop)) end Set(obj, prop, value) end end end --[[ -- -- Aimbot -- --]] game:GetService("RunService").RenderStepped:Connect(function() if aimbot then local cam = game:GetService("Workspace").CurrentCamera if not aimbottarget then local closest local mpos = Vector2.new(mouse.X, mouse.Y) for _,p in pairs(game:GetService("Players"):GetChildren()) do if p ~= plr and p.Character then local t = p.Character.Head local scrpos, onscr = cam:WorldToViewportPoint(t.Position) scrpos = Vector2.new(scrpos.X, scrpos.Y) if onscr and (closest==nil or (scrpos-mpos).Magnitude < (closest-mpos).Magnitude) then closest = scrpos aimbottarget = t end end end end if aimbottarget then cam.CFrame = CFrame.new(cam.CFrame.Position, aimbottarget.Position) end else aimbottarget = nil end end) --[[ -- -- UI -- --]] local pepsi = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)():CreateWindow({ Name = "Epic", Themeable = { Info = "Discord Server: VzYTJ7Y" } }) local general = pepsi:CreateTab({ Name="General" }) --[[ -- -- EPIC -- --]] do local epic = general:CreateSection({ Name="Epic" }) function SetAllBasepartProperties (prop, value, ifobjfunc) for _,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") and (ifobjfunc==nil or ifobjfunc(v)) then SetProperty(v, prop, value) end end end function RestoreAllBasepartProperties (prop) for _,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then RestoreProperty(v, prop) end end end epic:AddToggle({ Name="Neons", Key=true, Value=true, Callback=function(yes) if yes then RestoreAllBasepartProperties("Material") else SetAllBasepartProperties("Material", Enum.Material.Plastic, function(obj) return obj.Material==Enum.Material.Neon end) end end}) epic:AddToggle({ Name="Moving Parts", Key=true, Value=true, Callback=function(yes) if yes then RestoreAllBasepartProperties("Velocity") else SetAllBasepartProperties("Velocity", Vector3.zero) end end}) epic:AddSlider({ Name="Walk speed", Value=human.WalkSpeed, Min=1, Max=1000, Callback=function(v) human.WalkSpeed = v end}) epic:AddToggle({ Name="Aimbot / Aimlock", Key=Enum.KeyCode.Q, Value=false, Callback=function(yes) aimbot = yes end}) end --[[ -- -- FLY -- --]] do local useplatformstand = true local left, right, up, down, frwd, back, x2, x4 function Fly () local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) local bv = Instance.new("BodyVelocity", torso) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if useplatformstand then human.PlatformStand = true end while flying do local camframe = game.Workspace.CurrentCamera.CoordinateFrame bg.cframe = camframe bv.velocity = Vector3.zero local markiplier = (input:IsKeyDown(x4:Get()) and 4) or (input:IsKeyDown(x2:Get()) and 2) or 1 if input:IsKeyDown(frwd:Get()) then bv.velocity += flyspeed * markiplier * camframe.LookVector end if input:IsKeyDown(left:Get()) then bv.velocity += flyspeed * markiplier * camframe.RightVector * -1 end if input:IsKeyDown(back:Get()) then bv.velocity += flyspeed * markiplier * camframe.LookVector * -1 end if input:IsKeyDown(right:Get()) then bv.velocity += flyspeed * markiplier * camframe.RightVector end if input:IsKeyDown(up:Get()) then bv.velocity += flyspeed * markiplier * Vector3.new(0,1,0) end if input:IsKeyDown(down:Get()) then bv.velocity += flyspeed * markiplier * Vector3.new(0,-1,0) end wait() end bg:Destroy() bv:Destroy() if useplatformstand then human.PlatformStand = false end end local fly = general:CreateSection({ Name="Fly" }) ui_toggle_fly = fly:AddToggle({ Name="Fly", Key=Enum.KeyCode.F, Callback=function(yes) flying = yes if yes then Fly() end end, UnloadFunc = function() flying = false end}) fly:AddSlider({ Name="Fly Speed", Value=flyspeed, Min=1, Max=1000, Callback=function(v) flyspeed = v end}) fly:AddToggle({ Name="Use PlatformStand", Value=useplatformstand, Callback=function(yes) useplatformstand = yes end}) frwd = fly:AddKeybind({ Name="forwards", Value=Enum.KeyCode.W }) back = fly:AddKeybind({ Name="backwards", Value=Enum.KeyCode.S }) left = fly:AddKeybind({ Name="left", Value=Enum.KeyCode.A }) right = fly:AddKeybind({ Name="right", Value=Enum.KeyCode.D }) up = fly:AddKeybind({ Name="up", Value=Enum.KeyCode.Space }) down = fly:AddKeybind({ Name="down", Value=Enum.KeyCode.LeftShift }) x2 = fly:AddKeybind({ Name="2x speed (hold)", Value=Enum.KeyCode.LeftControl }) x4 = fly:AddKeybind({ Name="4x speed (hold)", Value=Enum.KeyCode.LeftAlt }) end --[[ -- -- JAILBREAK -- --]] do local jb = pepsi:CreateTab({ Name="JailBreak" }) local g = jb:CreateSection({ Name="General" }) function SetGCProperties (prop, value) for _,v in pairs(getgc(true)) do if type(v) == 'table' then SetProperty(v, prop, value) end end end function RestoreGCProperties (prop) for _,v in pairs(getgc(true)) do if type(v) == 'table' then RestoreProperty(v, prop) end end end g:AddToggle({ Name="Keycard", Key=true, Callback=function(yes) if yes then SetGCProperties("hasKey", function() return true end) else RestoreGCProperties("hasKey") end end}) g:AddToggle({ Name="No camera shake", Key=true, Callback=function(yes) if yes then SetGCProperties("CamShakeMagnitude", 0) else RestoreGCProperties("CamShakeMagnitude") end end}) g:AddToggle({ Name="No bullet spread", Key=true, Callback=function(yes) if yes then SetGCProperties("BulletSpread", 0) else RestoreGCProperties("BulletSpread") end end}) end