- This script enables basic character flight in Roblox local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local mouse = player:GetMouse() -- Create BodyVelocity to handle movement local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Vector3.zero bodyVelocity.Parent = humanoidRootPart -- Simple toggle for flight using 'F' key local userInputService = game:GetService("UserInputService") local flying = false userInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Enum.KeyCode.F then flying = not flying bodyVelocity.Velocity = Vector3.zero end end) -- Main flight loop game:GetService("RunService").RenderStepped:Connect(function() if flying then -- Direction based on camera angle local camera = workspace.CurrentCamera bodyVelocity.Velocity = camera.CFrame.LookVector * 50 else bodyVelocity.Velocity = Vector3.zero end end)