local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() while true do task.wait(0.004) for _, Ducks in pairs(workspace.ToFind:GetDescendants()) do local part = nil if Ducks:IsA("TouchInterest") then part = Ducks.Parent elseif Ducks:IsA("BasePart") or Ducks:IsA("MeshPart") then part = Ducks end if part then firetouchinterest(part, character.HumanoidRootPart, 0) task.wait(0.01) firetouchinterest(part, character.HumanoidRootPart, 1) end end end