task.wait(5) getgenv().AntiLag = true; getgenv().AutoMercenary = true; getgenv().MercenaryPath = 140; getgenv().AutoRejoin = true; getgenv().AutoRestart = false local TDS = loadstring(game:HttpGet("https://raw.githubusercontent.com/DuxiiT/auto-strat/refs/heads/main/Library.lua"))() task.wait(5) TDS:Loadout("Trapper", "Hacker", "Gatling Gun", "Mercenary Base", "Medic") TDS:Mode("Fallen") TDS:GameInfo("Lay By", {HiddenEnemies = true, Glass = true, SpeedyEnemies = true, Limitation = true, Committed = true, Fog = true, ExplodingEnemies = true, Quarantine = true}) TDS:VoteSkip(8, 28); TDS:VoteSkip(33, 36) TDS:MedicChain(3, "Hologram") TDS:Place("Trapper", -2.6489198207855225, 243, 176) TDS:Ready() TDS:Place("Trapper", -2.780402898788452, 243, 168.80125427246094) TDS:Upgrade(1) TDS:Upgrade(2) TDS:Place("Gatling Gun", 0.04171639680862427, 243, 149.94903564453125) TDS:Upgrade(3) TDS:Upgrade(3) TDS:Upgrade(3) TDS:Place("Mercenary Base", 3.800682544708252, 243, 147.88160705566406) TDS:Upgrade(4) TDS:Upgrade(4) TDS:Upgrade(4) TDS:Place("Hacker", 2.5798254013061523, 242.99998474121094, 266.0452575683594) TDS:Upgrade(5) TDS:Upgrade(5) TDS:Place("Hacker", -2.506803512573242, 242.99998474121094, 281.5472412109375) TDS:Upgrade(6) TDS:Upgrade(6) TDS:Upgrade(6) TDS:Upgrade(6) TDS:Upgrade(5) TDS:Upgrade(5) TDS:Ability(6, "Hologram Tower", {towerPosition = Vector3.new(0, 243, 143.5153350830078), towerToClone = 3}, true) TDS:Ability(5, "Hologram Tower", {towerPosition = Vector3.new(0, 243, 161.15362548828125), towerToClone = 3}, true) TDS:Ability(6, "Hologram Tower", {towerPosition = Vector3.new(0, 243, 143.5153350830078), towerToClone = 3}, true) TDS:Ability(5, "Hologram Tower", {towerPosition = Vector3.new(0, 243, 161.15362548828125), towerToClone = 3}, true) TDS:Upgrade(3) TDS:Upgrade(1) TDS:Upgrade(2) TDS:Upgrade(1) TDS:Upgrade(2) TDS:Upgrade(1) TDS:SetOption(1, "Trap", "Bear Traps") TDS:Upgrade(2) TDS:SetOption(2, "Trap", "Bear Traps") TDS:Upgrade(3) TDS:Upgrade(3) TDS:Place("Medic", -3.2032668590545654, 243, 148.5342254638672) TDS:Upgrade(7) TDS:Upgrade(7) TDS:Upgrade(7) TDS:Upgrade(7) TDS:Upgrade(7) TDS:Place("Medic", -6.085565567016602, 243, 149.50064086914062) TDS:Upgrade(8) TDS:Upgrade(8) TDS:Upgrade(8) TDS:Upgrade(8) TDS:Upgrade(8) TDS:Place("Medic", 6.1901164054870605, 243, 150.82350158691406) TDS:Upgrade(9) TDS:Upgrade(9) TDS:Upgrade(9) TDS:Upgrade(9) TDS:Upgrade(9) TDS:Place("Medic", 7.58308744430542, 243, 148.12142944335938) TDS:Upgrade(10) TDS:Upgrade(10) TDS:Upgrade(10) TDS:Upgrade(10) TDS:Upgrade(10) TDS:Upgrade(4) TDS:SetOption(4, "Unit 1", "Riot Guard") TDS:SetOption(4, "Unit 2", "Riot Guard") TDS:SetOption(4, "Unit 3", "Riot Guard") TDS:Upgrade(4) TDS:Upgrade(4) TDS:Place("Trapper", -2.8035759925842285, 243, 172.5066375732422) TDS:Upgrade(11) TDS:Upgrade(11) TDS:Upgrade(11) TDS:Upgrade(11) TDS:SetOption(11, "Trap", "Bear Traps") TDS:Place("Trapper", 2.570160150527954, 243, 175.9499969482422) TDS:Upgrade(12) TDS:Upgrade(12) TDS:Upgrade(12) TDS:Upgrade(12) TDS:SetOption(12, "Trap", "Bear Traps") TDS:Place("Trapper", 2.946263074874878, 243, 172.4545440673828) TDS:Upgrade(13) TDS:Upgrade(13) TDS:Upgrade(13) TDS:Upgrade(13) TDS:SetOption(13, "Trap", "Bear Traps") TDS:Place("Trapper", 3.0866639614105225, 243, 168.83876037597656) TDS:Upgrade(14) TDS:Upgrade(14) TDS:Upgrade(14) TDS:Upgrade(14) TDS:SetOption(14, "Trap", "Bear Traps") TDS:Place("Trapper", -3.2338459491729736, 243, 165.17214965820312) TDS:Upgrade(15) TDS:Upgrade(15) TDS:Upgrade(15) TDS:Upgrade(15) TDS:SetOption(15, "Trap", "Bear Traps") TDS:WaitForWave(37) TDS:Place("Mercenary Base", -3.4044113159179688, 243, 157.8949737548828) TDS:Upgrade(16) TDS:Upgrade(16) TDS:Upgrade(16) TDS:Upgrade(16) TDS:SetOption(16, "Unit 1", "Riot Guard") TDS:SetOption(16, "Unit 2", "Riot Guard") TDS:SetOption(16, "Unit 3", "Riot Guard") TDS:Upgrade(16) TDS:Upgrade(16) TDS:Place("Mercenary Base", 3.0054709911346436, 243, 157.9738006591797) TDS:Upgrade(17) TDS:Upgrade(17) TDS:Upgrade(17) TDS:Upgrade(17) TDS:SetOption(17, "Unit 1", "Riot Guard") TDS:SetOption(17, "Unit 2", "Riot Guard") TDS:SetOption(17, "Unit 3", "Riot Guard") TDS:Upgrade(17) TDS:Upgrade(17) TDS:Upgrade(6, 2) TDS:Upgrade(5, 2)