-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- FPE:S Legacy REALISTIC FE Fake VR Script -- Cleaned & Fixed Version for Delta Mobile Execution local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local camera = Workspace.CurrentCamera -- Mobile Touch Control Math Variables local handOffsetX, handOffsetY = 0, 0 local targetHandOffsetX, targetHandOffsetY = 0, 0 -- Track your right thumb movements to guide your hands UserInputService.TouchMoved:Connect(function(touch, gameProcessed) if not gameProcessed then targetHandOffsetX = math.clamp(targetHandOffsetX + (touch.Delta.X * 0.05), -2.5, 2.5) targetHandOffsetY = math.clamp(targetHandOffsetY - (touch.Delta.Y * 0.05), -2.0, 2.0) end end) -- Hands drop safely back to center when you lift your thumb UserInputService.TouchEnded:Connect(function(touch, gameProcessed) if not gameProcessed then targetHandOffsetX, targetHandOffsetY = 0, 0 end end) -- FE Replication System (Tricks the server into showing everyone your arms) local function makeNetless(part) if part and part:IsA("BasePart") then part.CanCollide = false RunService.Heartbeat:Connect(function() if part and part.Parent then part.Velocity = Vector3.new(0, 30.1, 0) part.RotVelocity = Vector3.new(0, 0, 0) end end) end end local function setupUltimateVR(character) local torso = character:WaitForChild("Torso", 7) local leftArm = character:WaitForChild("Left Arm", 7) local rightArm = character:WaitForChild("Right Arm", 7) local leftLeg = character:WaitForChild("Left Leg", 7) local rightLeg = character:WaitForChild("Right Leg", 7) local humanoid = character:WaitForChild("Humanoid", 7) if not (torso and leftArm and rightArm and leftLeg and rightLeg and humanoid) then return end humanoid.AnimationControlled = false player.CameraMode = Enum.CameraMode.Classic camera.CameraType = Enum.CameraType.Custom -- Snap the shoulder and leg joints out of the character model skeleton safely local joints = {"Left Shoulder", "Right Shoulder", "Left Hip", "Right Hip"} for _, jointName in ipairs(joints) do local j = torso:WaitForChild(jointName, 5) if j then j.Part0 = nil end end makeNetless(leftArm) makeNetless(rightArm) makeNetless(leftLeg) makeNetless(rightLeg) leftArm.LocalTransparencyModifier = 0 rightArm.LocalTransparencyModifier = 0 -- --- AUTO-TOOL WELD HIJACKER SYSTEM --- local function handleToolWelding(tool) if tool:IsA("Tool") then local handle = tool:WaitForChild("Handle", 5) or tool:FindFirstChildWhichIsA("BasePart") if handle then local defaultGrip = rightArm:WaitForChild("RightGrip", 2) or tool:FindFirstChild("RightGrip") if defaultGrip then defaultGrip:Destroy() end local fakeVRWeld = Instance.new("WeldConstraint") fakeVRWeld.Name = "FakeVRToolWeld" fakeVRWeld.Part0 = rightArm fakeVRWeld.Part1 = handle fakeVRWeld.Parent = handle handle.CFrame = rightArm.CFrame * CFrame.new(0, -1, -0.5) * CFrame.Angles(math.rad(-90), 0, 0) end end end character.ChildAdded:Connect(function(child) if child:IsA("BasePart") and (child.Name == "Left Arm" or child.Name == "Right Arm") then child.LocalTransparencyModifier = 0 end handleToolWelding(child) end) -- --- MAIN PHYSICS RENDERING TRACKER --- local renderConnection renderConnection = RunService.RenderStepped:Connect(function() if not character:IsDescendantOf(Workspace) or humanoid.Health <= 0 then renderConnection:Disconnect() return end leftArm.LocalTransparencyModifier = 0 rightArm.LocalTransparencyModifier = 0 local camCF = camera.CFrame local isMoving = humanoid.MoveDirection.Magnitude > 0.1 local t = tick() -- Smooth out touch movements so they look identical to organic VR sensors handOffsetX = handOffsetX + (targetHandOffsetX - handOffsetX) * 0.15 handOffsetY = handOffsetY + (targetHandOffsetY - handOffsetY) * 0.15 local handWobbleX = math.sin(t * 2) * 0.08 local handWobbleY = math.cos(t * 1.5) * 0.06 -- Build the 360 camera projection matrix anchors local leftTarget = camCF * CFrame.new(-1.15 + handWobbleX + handOffsetX, -0.9 + handWobbleY + handOffsetY, -2.4) * CFrame.Angles(math.rad(15) + (handOffsetY * 0.2), math.rad(5), math.rad(8) + (handOffsetX * 0.2)) local rightTarget = camCF * CFrame.new(1.15 - handWobbleX + handOffsetX, -0.9 + handWobbleY + handOffsetY, -2.4) * CFrame.Angles(math.rad(15) + (handOffsetY * 0.2), math.rad(-5), math.rad(-8) + (handOffsetX * 0.2)) leftArm.CFrame = leftArm.CFrame:Lerp(leftTarget, 0.18) rightArm.CFrame = rightArm.CFrame:Lerp(rightTarget, 0.18) -- --- HEAVY VR LEG WOBBLE & DRIFT --- if not isMoving then local legWobble = math.sin(t * 3) * 0.05 local legAngle = math.cos(t * 3) * 0.03 local leftLegTarget = torso.CFrame * CFrame.new(-0.5, -2 + legWobble, 0) * CFrame.Angles(legAngle, 0, math.rad(2)) local rightLegTarget = torso.CFrame * CFrame.new(0.5, -2 - legWobble, 0) * CFrame.Angles(-legAngle, 0, math.rad(-2)) leftLeg.CFrame = leftLeg.CFrame:Lerp(leftLegTarget, 0.2) rightLeg.CFrame = rightLeg.CFrame:Lerp(rightLegTarget, 0.2) else local legWalkSway = math.sin(t * 10) * 0.4 local leftLegTarget = torso.CFrame * CFrame.new(-0.5, -2, legWalkSway * 0.5) * CFrame.Angles(legWalkSway, 0, 0) local rightLegTarget = torso.CFrame * CFrame.new(0.5, -2, -legWalkSway * 0.5) * CFrame.Angles(-legWalkSway, 0, 0) leftLeg.CFrame = leftLeg.CFrame:Lerp(leftLegTarget, 0.3) rightLeg.CFrame = rightLeg.CFrame:Lerp(rightLegTarget, 0.3) end end) end if player.Character then setupUltimateVR(player.Character) end player.CharacterAdded:Connect(setupUltimateVR)